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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Travis Henry" data-source="post: 7770971" data-attributes="member: 6985696"><p>Whoa whoa there. I read the Starter Rules twice, and the Phandevler Adventure twice. Before starting.</p><p>While I'm sure there are people who are quicker than me, I'm not going to feel ashamed for not being a paragon of system mastery from the start.</p><p></p><p>And there's lots of stuff in the Starter Set which is either not clear or *too detailed*.</p><p></p><p>For example, not clear for Novice DM: The first encounter is basically like: Here's four goblins. See stats on page such-and-such. But doesn't remind/explain to use the Goblin's Bonus Hide and Bonus Disengage. Sure, the rules for Hide and Disengage and Bonus Action are somewhere in the Rulebook, but geez, for the first encounter, let's give a sentence or two explaining and reminding exactly how this will look in the goblin encounter! </p><p></p><p>And the pages-and-pages of write-ups for the various townspeople could've really been distilled into a few bullet points. Name, key info (preferably written out as a sample quote), and adventure seed. Voila.</p><p></p><p>But this thread is not about that.</p><p></p><p>I'm just saying that, having played 5E at 1st level, it's no wonder people give up by 10th level. It's fun, but would be more fun (for me) if further streamlined.</p></blockquote><p></p>
[QUOTE="Travis Henry, post: 7770971, member: 6985696"] Whoa whoa there. I read the Starter Rules twice, and the Phandevler Adventure twice. Before starting. While I'm sure there are people who are quicker than me, I'm not going to feel ashamed for not being a paragon of system mastery from the start. And there's lots of stuff in the Starter Set which is either not clear or *too detailed*. For example, not clear for Novice DM: The first encounter is basically like: Here's four goblins. See stats on page such-and-such. But doesn't remind/explain to use the Goblin's Bonus Hide and Bonus Disengage. Sure, the rules for Hide and Disengage and Bonus Action are somewhere in the Rulebook, but geez, for the first encounter, let's give a sentence or two explaining and reminding exactly how this will look in the goblin encounter! And the pages-and-pages of write-ups for the various townspeople could've really been distilled into a few bullet points. Name, key info (preferably written out as a sample quote), and adventure seed. Voila. But this thread is not about that. I'm just saying that, having played 5E at 1st level, it's no wonder people give up by 10th level. It's fun, but would be more fun (for me) if further streamlined. [/QUOTE]
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