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9th level monster conversions!
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<blockquote data-quote="the Jester" data-source="post: 4451786" data-attributes="member: 1210"><p>EDIT: Coffer corpses seem to essentially come under the zombie listing in 4e; Open Grave has a version of them, so I guess I'll leave these guys unconverted.</p><p></p><p><span style="font-size: 18px"><strong>COFFER CORPSE</strong></span></p><p> </p><p>Coffer corpses are animate corpses. A subset of zombies, the main distinction of a coffer corpse is that, upon being slain, it spontaneously reanimates, frightening those near it.</p><p></p><p><span style="font-size: 15px"><strong>COFFER CORPSE WARRIOR--- Level 9 Soldier</strong></span></p><p>Medium natural humanoid (undead)--- XP 400</p><p>---</p><p>Initiative +3; Senses Perception +7; darkvision</p><p>HP 101; Bloodied 50</p><p>AC 25; Fortitude 23; Reflex 17; Will 21</p><p>Immune disease; Resist necrotic 5; Vulnerable radiant 10</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Flail</strong> (standard; at will) <strong>Weapon:</strong> +16 vs. AC; 2d6+5 damage and target is marked until the end of the coffer corpse warrior’s next turn. </p><p></p><p><strong>[Melee] Fearsome Blow</strong> (standard; at will) <strong>Fear, Weapon:</strong> +16 vs. AC; 2d6+5 damage, target is marked until the end of the coffer corpse warrior’s next turn, and target is weakened until the end of its next turn.</p><p></p><p><strong>[Close] False Death</strong> (free action; when reduced to 0 hp or fewer; encounter) <strong>Fear:</strong> The coffer corpse regains 25 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +12 vs. Will; target is pushed 4 squares and is weakened (save ends).</p><p>---</p><p>Alignment evil; Languages Common</p><p>Str 16; Dex 9; Wis 17</p><p>Con 21; Int 8; Cha 17</p><p>---</p><p>Equipment rusty scale armor, flail</p><p></p><p></p><p><span style="font-size: 15px"><strong>COFFER CORPSE ODIATE--- Level 10 Artillery</strong></span></p><p>Medium natural humanoid (undead)--- XP 500</p><p>---</p><p>Initiative +11; Senses Perception +9; darkvision</p><p>HP 87; Bloodied 43</p><p>AC 22; Fortitude 23; Reflex 24; Will 22</p><p>Immune disease; Resist necrotic 5; Vulnerable radiant 10</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Greataxe</strong> (standard; at will) <strong>Weapon:</strong> +17 vs. AC; 1d12+3 damage (1d12+15 on a crit).</p><p></p><p><strong>[Ranged basic] Filthy Shot</strong> (standard; reload minor; at will) <strong>Weapon:</strong> Requires crossbow and filthy bolt; range 15/30; +17 vs. AC; 2d6+5 damage and contracts blinding sickness (see DMG pg. 49).</p><p></p><p><strong>[Area] Odious Burst</strong> (minor; recharge 4 5 6) <strong>Necrotic:</strong> Burst 2 within 12; attacks each creature in burst (undead are immune); +13 vs. Fortitude; Hit: 3d8+5 necrotic damage and target is slowed and weakened (save ends both); Miss: target is weakened (save ends).</p><p></p><p><strong>[Close] False Death</strong> (free action; when reduced to 0 hp or fewer; encounter) Fear: The coffer corpse regains 21 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +13 vs. Will; target is pushed 4 squares and is weakened (save ends).</p><p>---</p><p>Alignment evil; Languages Common</p><p>Str 16; Dex 22; Wis 18</p><p>Con 21; Int 8; Cha 13</p><p>---</p><p>Equipment rusty scale armor, rusty crossbow, filthy bolts (20), greataxe</p><p></p><p></p><p><span style="font-size: 15px"><strong>COFFER CORPSE KNIGHT--- Level 16 Soldier</strong></span></p><p>Medium natural humanoid (undead)--- XP 1,400</p><p>---</p><p>Initiative +11; Senses Perception +; darkvision</p><p>HP 157; Bloodied 78</p><p>AC 32; Fortitude 30; Reflex 28; Will 28</p><p>Immune disease, poison; Resist necrotic 10; Vulnerable radiant 10</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Greatsword</strong> (standard; at will) <strong>Weapon:</strong> +23 vs. AC; 1d10+7 damage and target is marked until the end of the coffer corpse knight’s next turn. </p><p></p><p><strong>[Melee] Darkening Blow</strong> (standard; at will) <strong>Necrotic, Weapon:</strong> +23 vs. AC; 2d8+7 necrotic damage, target is marked until the end of the coffer corpse warrior’s next turn, and target is dazed (save ends).</p><p></p><p><strong>[Melee] Vicious Riposte</strong> (immediate reaction; when first bloodied; encounter) <strong>Necrotic, Weapon:</strong> The coffer corpse knight makes an immediate attack on an enemy in reach: +23 vs. AC; 4d10+7 necrotic damage and ongoing 5 necrotic damage.</p><p></p><p><strong>[Close] False Death</strong> (free action; when reduced to 0 hp or fewer; encounter) <strong>Fear, Psychic:</strong> The coffer corpse regains 39 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +19 vs. Will; 3d10+6 psychic damage, and target is pushed 4 squares and weakened (save ends).</p><p>---</p><p>Alignment evil; Languages Common</p><p>Str 25; Dex 16; Wis 15</p><p>Con 21; Int 21; Cha 21</p><p>---</p><p>Equipment rusty plate armor, greatsword</p></blockquote><p></p>
[QUOTE="the Jester, post: 4451786, member: 1210"] EDIT: Coffer corpses seem to essentially come under the zombie listing in 4e; Open Grave has a version of them, so I guess I'll leave these guys unconverted. [size=5][b]COFFER CORPSE[/b][/size] Coffer corpses are animate corpses. A subset of zombies, the main distinction of a coffer corpse is that, upon being slain, it spontaneously reanimates, frightening those near it. [size=4][b]COFFER CORPSE WARRIOR--- Level 9 Soldier[/b][/size] Medium natural humanoid (undead)--- XP 400 --- Initiative +3; Senses Perception +7; darkvision HP 101; Bloodied 50 AC 25; Fortitude 23; Reflex 17; Will 21 Immune disease; Resist necrotic 5; Vulnerable radiant 10 Speed 5 --- [b][Melee basic] Flail[/b] (standard; at will) [b]Weapon:[/b] +16 vs. AC; 2d6+5 damage and target is marked until the end of the coffer corpse warrior’s next turn. [b][Melee] Fearsome Blow[/b] (standard; at will) [b]Fear, Weapon:[/b] +16 vs. AC; 2d6+5 damage, target is marked until the end of the coffer corpse warrior’s next turn, and target is weakened until the end of its next turn. [b][Close] False Death[/b] (free action; when reduced to 0 hp or fewer; encounter) [b]Fear:[/b] The coffer corpse regains 25 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +12 vs. Will; target is pushed 4 squares and is weakened (save ends). --- Alignment evil; Languages Common Str 16; Dex 9; Wis 17 Con 21; Int 8; Cha 17 --- Equipment rusty scale armor, flail [size=4][b]COFFER CORPSE ODIATE--- Level 10 Artillery[/b][/size] Medium natural humanoid (undead)--- XP 500 --- Initiative +11; Senses Perception +9; darkvision HP 87; Bloodied 43 AC 22; Fortitude 23; Reflex 24; Will 22 Immune disease; Resist necrotic 5; Vulnerable radiant 10 Speed 5 --- [b][Melee basic] Greataxe[/b] (standard; at will) [b]Weapon:[/b] +17 vs. AC; 1d12+3 damage (1d12+15 on a crit). [b][Ranged basic] Filthy Shot[/b] (standard; reload minor; at will) [b]Weapon:[/b] Requires crossbow and filthy bolt; range 15/30; +17 vs. AC; 2d6+5 damage and contracts blinding sickness (see DMG pg. 49). [b][Area] Odious Burst[/b] (minor; recharge 4 5 6) [b]Necrotic:[/b] Burst 2 within 12; attacks each creature in burst (undead are immune); +13 vs. Fortitude; Hit: 3d8+5 necrotic damage and target is slowed and weakened (save ends both); Miss: target is weakened (save ends). [b][Close] False Death[/b] (free action; when reduced to 0 hp or fewer; encounter) Fear: The coffer corpse regains 21 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +13 vs. Will; target is pushed 4 squares and is weakened (save ends). --- Alignment evil; Languages Common Str 16; Dex 22; Wis 18 Con 21; Int 8; Cha 13 --- Equipment rusty scale armor, rusty crossbow, filthy bolts (20), greataxe [size=4][b]COFFER CORPSE KNIGHT--- Level 16 Soldier[/b][/size] Medium natural humanoid (undead)--- XP 1,400 --- Initiative +11; Senses Perception +; darkvision HP 157; Bloodied 78 AC 32; Fortitude 30; Reflex 28; Will 28 Immune disease, poison; Resist necrotic 10; Vulnerable radiant 10 Speed 5 --- [b][Melee basic] Greatsword[/b] (standard; at will) [b]Weapon:[/b] +23 vs. AC; 1d10+7 damage and target is marked until the end of the coffer corpse knight’s next turn. [b][Melee] Darkening Blow[/b] (standard; at will) [b]Necrotic, Weapon:[/b] +23 vs. AC; 2d8+7 necrotic damage, target is marked until the end of the coffer corpse warrior’s next turn, and target is dazed (save ends). [b][Melee] Vicious Riposte[/b] (immediate reaction; when first bloodied; encounter) [b]Necrotic, Weapon:[/b] The coffer corpse knight makes an immediate attack on an enemy in reach: +23 vs. AC; 4d10+7 necrotic damage and ongoing 5 necrotic damage. [b][Close] False Death[/b] (free action; when reduced to 0 hp or fewer; encounter) [b]Fear, Psychic:[/b] The coffer corpse regains 39 hit points and rises to its feet, terrifying those near it. Close burst 3; targets enemies; +19 vs. Will; 3d10+6 psychic damage, and target is pushed 4 squares and weakened (save ends). --- Alignment evil; Languages Common Str 25; Dex 16; Wis 15 Con 21; Int 21; Cha 21 --- Equipment rusty plate armor, greatsword [/QUOTE]
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