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<blockquote data-quote="the Jester" data-source="post: 4451986" data-attributes="member: 1210"><p>EDIT: Revised version <a href="http://www.enworld.org/forum/5755325-post16.html" target="_blank">here. </a></p><p></p><p><strong><span style="font-size: 18px">DEADBORN</span></strong></p><p> </p><p>Deadborn are creatures modified before birth (whilst either in the womb or the egg) to spontaneously arise as undead when slain. The first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak; now, the techniques and rituals exist to make deadborn of many different types.</p><p></p><p><strong><span style="font-size: 15px">DEADBORN VULTURE--- Level 9 Skirmisher</span></strong></p><p>Large natural beast--- XP 400</p><p>---</p><p>Initiative +9; Senses Perception +4</p><p>HP 98; Bloodied 49</p><p>AC 23; Fortitude 21; Reflex 23; Will 21</p><p>Immune disease</p><p>Speed 3, fly 8 (clumsy)</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +14 vs. AC; 1d10+2 damage.</p><p></p><p><strong>[Close] Foul Breath</strong> (standard; encounter, but see Deadborn) <strong>Poison:</strong> Close blast 5; +9 vs. Fortitude; targets all creatures in blast; 3d8+5 poison damage, plus target is dazed (save ends).</p><p></p><p><strong>Moving Target:</strong> When the deadborn vulture moves at least 4 squares on its turn, it gains a +2 bonus to AC and Reflex until the end of its next turn.</p><p></p><p><strong>Deadborn</strong> (immediate reaction; when first reduced to 0 hit points; encounter): The deadborn vulture immediately gains 49 hit points and the undead keyword. It loses the Moving Target ability, but its Foul Breath recharges and it uses it immediately. </p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 15; Dex 21; Wis 10</p><p>Con 18; Int 10; Cha 17</p><p></p><p></p><p><strong><span style="font-size: 15px">DEADBORN HULK--- Level 14 Brute</span></strong></p><p></p><p>A deadborn hulk is a deadborn crafted from a huge, malformed bear. Hideous rituals performed on the pregnant mother ensure that the newborn bear is a deadborn hulk. Deadborn hulks are very hard to control.</p><p></p><p>Large natural beast--- XP 1,000</p><p>---</p><p>Initiative +9; Senses Perception +12</p><p>HP 170; Bloodied 85</p><p>AC 26; Fortitude 28; Reflex 23; Will 26</p><p>Speed 4 (see also Burst of Speed)</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): Reach 2; +17 vs. AC; 2d6+6 damage, plus target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Bite</strong> (standard; at will): +17 vs. AC; 2d8+6 damage. If the bear bites a grabbed target, is deals an extra 1d6 points of damage. </p><p></p><p><strong>Burst of Speed</strong> (move; recharge 6): The deadborn hulk moves 8 squares and gains a +2 bonus on attack rolls until the end of its turn.</p><p></p><p><strong>Deadborn</strong> (immediate reaction; when first reduced to 0 hit points; encounter): The deadborn hulk immediately gains 85 hit points and the undead keyword. It loses the Burst of Speed ability.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Skills Athletics, Intimidate</p><p>Str 24; Dex 15; Wis 20</p><p>Con 20; Int 4; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4451986, member: 1210"] EDIT: Revised version [URL="http://www.enworld.org/forum/5755325-post16.html"]here. [/URL] [b][size=5]DEADBORN[/size][/b][size=5][/size] Deadborn are creatures modified before birth (whilst either in the womb or the egg) to spontaneously arise as undead when slain. The first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak; now, the techniques and rituals exist to make deadborn of many different types. [b][size=4]DEADBORN VULTURE--- Level 9 Skirmisher[/size][/b][size=4][/size] Large natural beast--- XP 400 --- Initiative +9; Senses Perception +4 HP 98; Bloodied 49 AC 23; Fortitude 21; Reflex 23; Will 21 Immune disease Speed 3, fly 8 (clumsy) --- [b][Melee basic] Bite[/b] (standard; at will): +14 vs. AC; 1d10+2 damage. [b][Close] Foul Breath[/b] (standard; encounter, but see Deadborn) [b]Poison:[/b] Close blast 5; +9 vs. Fortitude; targets all creatures in blast; 3d8+5 poison damage, plus target is dazed (save ends). [b]Moving Target:[/b] When the deadborn vulture moves at least 4 squares on its turn, it gains a +2 bonus to AC and Reflex until the end of its next turn. [b]Deadborn[/b] (immediate reaction; when first reduced to 0 hit points; encounter): The deadborn vulture immediately gains 49 hit points and the undead keyword. It loses the Moving Target ability, but its Foul Breath recharges and it uses it immediately. --- Alignment chaotic evil; Languages Common Str 15; Dex 21; Wis 10 Con 18; Int 10; Cha 17 [b][size=4]DEADBORN HULK--- Level 14 Brute[/size][/b][size=4][/size] A deadborn hulk is a deadborn crafted from a huge, malformed bear. Hideous rituals performed on the pregnant mother ensure that the newborn bear is a deadborn hulk. Deadborn hulks are very hard to control. Large natural beast--- XP 1,000 --- Initiative +9; Senses Perception +12 HP 170; Bloodied 85 AC 26; Fortitude 28; Reflex 23; Will 26 Speed 4 (see also Burst of Speed) --- [b][Melee basic] Claw[/b] (standard; at will): Reach 2; +17 vs. AC; 2d6+6 damage, plus target is grabbed (escape ends). [b][Melee] Bite[/b] (standard; at will): +17 vs. AC; 2d8+6 damage. If the bear bites a grabbed target, is deals an extra 1d6 points of damage. [b]Burst of Speed[/b] (move; recharge 6): The deadborn hulk moves 8 squares and gains a +2 bonus on attack rolls until the end of its turn. [b]Deadborn[/b] (immediate reaction; when first reduced to 0 hit points; encounter): The deadborn hulk immediately gains 85 hit points and the undead keyword. It loses the Burst of Speed ability. --- Alignment chaotic evil; Languages Common Skills Athletics, Intimidate Str 24; Dex 15; Wis 20 Con 20; Int 4; Cha 8 [/QUOTE]
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