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9th level monster conversions!
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<blockquote data-quote="the Jester" data-source="post: 4452017" data-attributes="member: 1210"><p>EDIT: Okay, this is a mixed bag. I am not updating my chasme or goristo, but the whisper demon, alkilith, deathdrinker and cerebrilith are updated to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?240131-9th-level-monster-conversions!/page3&p=6109212&viewfull=1#post6109212" target="_blank">here.</a></p><p></p><p><span style="font-size: 18px"><strong>DEMONS</strong></span></p><p> </p><p>There are many different varieties of demons to be found in the Abyss- some might even say infinite varieties. Although the Monster Manual details many, there are many more, several of which are detailed here.</p><p></p><p><strong><span style="font-size: 15px">WHISPER DEMON--- Level 9 Lurker</span></strong></p><p> </p><p>A whisper demon is an insubstantial, ghostly creature that leers and smirks. It looks somewhat humanoid, but its form is shifting and distorted. Whisper demons are utterly insane, and love to watch other creatures kill themselves.</p><p></p><p>Medium elemental humanoid (demon)--- XP 400</p><p>---</p><p>Initiative +11; Senses Perception +1; darkvision</p><p><strong>Mad Whispers (psychic) </strong>aura 3; any creature within the aura at the start of its turn makes a free basic attack on itself. (See also Create Spawn).</p><p>HP 77; Bloodied 38</p><p>AC 23; Fortitude 21; Reflex 21; Will 23</p><p>Resist insubstantial</p><p>Speed 6, fly 6 (hover)</p><p>---</p><p><strong>[Melee basic] Draining Touch</strong> (standard; at will) <strong>Necrotic:</strong> +12 vs. Reflex; 2d6 necrotic damage and target suffers -2 to attack rolls (save ends).</p><p></p><p><strong>[Ranged] Whisper of Torment</strong> (standard; at will) <strong>Psychic:</strong> Range 10; +12 vs. Will; target makes an immediate basic attack on itself as a free action. (See also Create Spawn.)</p><p></p><p><strong>Combat Advantage:</strong> If a whisper demon has combat advantage against an enemy that it forces to attack itself, that enemy deals an extra 1d6 points of damage to itself if it hits.</p><p></p><p><strong>Create Spawn:</strong> If a creature kills itself due to the whisper demon's whisper or torment or mad whispers, it rises in one minute as a mad wraith.</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal</p><p>Skills Stealth +12</p><p>Str 5; Dex 17; Wis 5</p><p>Con 17; Int 10; Cha 21</p><p></p><p></p><p><strong><span style="font-size: 15px">CHASME--- Level 16 Skirmisher</span></strong></p><p>Large elemental magical beast (demon)--- XP 1,400</p><p>---</p><p>Initiative +13; Senses Perception +11; darkvision</p><p><strong>Droning Wings (Thunder) </strong>aura 6; attacks each creature in the aura at the start of its turn; +17 vs. Will; Hit: target is slowed (save ends); First failed save: target falls unconscious (save ends); Miss: target’s speed is reduced by 2 (to a minimum of 2) until the start of its next turn.</p><p>HP 136; Bloodied 68</p><p>AC 30; Fortitude 30; Reflex 28; Will 28</p><p>Immune disease</p><p>Speed 6, fly 9 (clumsy)</p><p>---</p><p><strong>[Melee basic] Probiscis</strong> (standard; at will): +21 vs. AC; 1d10+7 damage.</p><p></p><p><strong>[Melee] Bloodsucking Strike</strong> (standard; at will): +21 vs. AC; 1d10+7 damage, plus followup attack: +19 vs. Fortitude; 1d8 damage and target is weakened (save ends).</p><p></p><p><strong>[Melee] Flyby Attack</strong> (standard; at will): The chasme flies up to 9 squares and makes a basic attack at any point during its movement. It does not trigger opportunity attacks from the target of its attack.</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal</p><p>Str 25; Dex 21; Wis 16</p><p>Con 17; Int 15; Cha 21 </p><p></p><p><strong><span style="font-size: 15px">GORISTRO--- Level 25 Brute</span></strong></p><p> </p><p>Goristro are humungous demons used as mobile troop transports by more powerful and cunning demonic forces. Though they are mighty, goristro are far too stupid to be powers in their own right. </p><p></p><p>Gargantuan elemental beast (demon)--- XP 7,000</p><p>---</p><p>Initiative +14; Senses Perception +19; see invisibility</p><p>HP 287; Bloodied 143</p><p>AC 37; Fortitude 39; Reflex 30; Will 35</p><p>Resist weapons 5</p><p>Speed 8</p><p>---</p><p><strong>[Melee basic] Crushing Blow</strong> (standard; at will): Reach 2; +28 vs. AC; 4d6+9 damage and target is knocked prone.</p><p><strong></strong></p><p><strong>[Melee] Double Smash</strong> (standard; recharges when the goristro is hit by a melee attack): Targets two adjacent enemies; reach 2; +26 vs. AC; 3d6+9 damage and target is pushed 2 squares and suffers a -2 to all defenses (save ends).</p><p></p><p><strong>[Ranged] Hurl Boulder</strong> (standard; at will): Range 20/40; +23 vs. AC; 3d8+9 damage.</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal</p><p>Skills Athletics +29, Intimidate +18</p><p>Str 34; Dex 14; Wis 25</p><p>Con 27; Int 5; Cha 13</p></blockquote><p></p>
[QUOTE="the Jester, post: 4452017, member: 1210"] EDIT: Okay, this is a mixed bag. I am not updating my chasme or goristo, but the whisper demon, alkilith, deathdrinker and cerebrilith are updated to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?240131-9th-level-monster-conversions!/page3&p=6109212&viewfull=1#post6109212"]here.[/URL] [SIZE="5"][B]DEMONS[/B][/SIZE] There are many different varieties of demons to be found in the Abyss- some might even say infinite varieties. Although the Monster Manual details many, there are many more, several of which are detailed here. [B][SIZE="4"]WHISPER DEMON--- Level 9 Lurker[/SIZE][/B] A whisper demon is an insubstantial, ghostly creature that leers and smirks. It looks somewhat humanoid, but its form is shifting and distorted. Whisper demons are utterly insane, and love to watch other creatures kill themselves. Medium elemental humanoid (demon)--- XP 400 --- Initiative +11; Senses Perception +1; darkvision [B]Mad Whispers (psychic) [/B]aura 3; any creature within the aura at the start of its turn makes a free basic attack on itself. (See also Create Spawn). HP 77; Bloodied 38 AC 23; Fortitude 21; Reflex 21; Will 23 Resist insubstantial Speed 6, fly 6 (hover) --- [B][Melee basic] Draining Touch[/B] (standard; at will) [B]Necrotic:[/B] +12 vs. Reflex; 2d6 necrotic damage and target suffers -2 to attack rolls (save ends). [B][Ranged] Whisper of Torment[/B] (standard; at will) [B]Psychic:[/B] Range 10; +12 vs. Will; target makes an immediate basic attack on itself as a free action. (See also Create Spawn.) [B]Combat Advantage:[/B] If a whisper demon has combat advantage against an enemy that it forces to attack itself, that enemy deals an extra 1d6 points of damage to itself if it hits. [b]Create Spawn:[/b] If a creature kills itself due to the whisper demon's whisper or torment or mad whispers, it rises in one minute as a mad wraith. --- Alignment chaotic evil; Languages Abyssal Skills Stealth +12 Str 5; Dex 17; Wis 5 Con 17; Int 10; Cha 21 [B][SIZE="4"]CHASME--- Level 16 Skirmisher[/SIZE][/B] Large elemental magical beast (demon)--- XP 1,400 --- Initiative +13; Senses Perception +11; darkvision [B]Droning Wings (Thunder) [/B]aura 6; attacks each creature in the aura at the start of its turn; +17 vs. Will; Hit: target is slowed (save ends); First failed save: target falls unconscious (save ends); Miss: target’s speed is reduced by 2 (to a minimum of 2) until the start of its next turn. HP 136; Bloodied 68 AC 30; Fortitude 30; Reflex 28; Will 28 Immune disease Speed 6, fly 9 (clumsy) --- [B][Melee basic] Probiscis[/B] (standard; at will): +21 vs. AC; 1d10+7 damage. [B][Melee] Bloodsucking Strike[/B] (standard; at will): +21 vs. AC; 1d10+7 damage, plus followup attack: +19 vs. Fortitude; 1d8 damage and target is weakened (save ends). [B][Melee] Flyby Attack[/B] (standard; at will): The chasme flies up to 9 squares and makes a basic attack at any point during its movement. It does not trigger opportunity attacks from the target of its attack. --- Alignment chaotic evil; Languages Abyssal Str 25; Dex 21; Wis 16 Con 17; Int 15; Cha 21 [B][SIZE="4"]GORISTRO--- Level 25 Brute[/SIZE][/B] Goristro are humungous demons used as mobile troop transports by more powerful and cunning demonic forces. Though they are mighty, goristro are far too stupid to be powers in their own right. Gargantuan elemental beast (demon)--- XP 7,000 --- Initiative +14; Senses Perception +19; see invisibility HP 287; Bloodied 143 AC 37; Fortitude 39; Reflex 30; Will 35 Resist weapons 5 Speed 8 --- [B][Melee basic] Crushing Blow[/B] (standard; at will): Reach 2; +28 vs. AC; 4d6+9 damage and target is knocked prone. [B] [Melee] Double Smash[/B] (standard; recharges when the goristro is hit by a melee attack): Targets two adjacent enemies; reach 2; +26 vs. AC; 3d6+9 damage and target is pushed 2 squares and suffers a -2 to all defenses (save ends). [B][Ranged] Hurl Boulder[/B] (standard; at will): Range 20/40; +23 vs. AC; 3d8+9 damage. --- Alignment chaotic evil; Languages Abyssal Skills Athletics +29, Intimidate +18 Str 34; Dex 14; Wis 25 Con 27; Int 5; Cha 13 [/QUOTE]
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