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<blockquote data-quote="the Jester" data-source="post: 4452878" data-attributes="member: 1210"><p>EDIT: As there's an official version of these guys, I won't be updating them to MM3 standards.</p><p></p><p><strong><span style="font-size: 15px">GREY OOZE--- Level 9 Elite Lurker</span></strong></p><p>Medium natural beast (blind, ooze)--- XP 800</p><p>---</p><p>Initiative +5; Senses Perception +6; blindsight 10; tremorsense 10</p><p>HP 76; Bloodied 38</p><p>AC 20; Fortitude 23; Reflex 18; Will 19 (see also Corrosive Form)</p><p>Immune gaze; Resist acid 10, weapons 5</p><p>Saving Throws +2</p><p>Speed 4, climb 4 (spider climb); see also Flowing Form</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Acid:</strong> +14 vs. AC; 2d6+5 acid damage.</p><p><strong></strong></p><p><strong>[Melee] Corrosive Slam</strong> (standard; recharge 4 5 6) <strong>Acid: </strong>+12 vs. Fortitude; 2d6+5 acid damage, and if the target is wearing metal armor, it gains a wear point. If it has two wear points, reduce its armor bonus by 1. If it has three wear points, the item is destroyed. If the armor is magic, it can receive one additional wear point without harm per tier. </p><p></p><p><strong>Corrode Weapon</strong> (free; when hit by a metal weapon; at will) <strong>Acid:</strong> Whenever a metal weapon strikes the grey ooze, it may make an attack against the wielder: +12 vs. Reflex; Hit: put a wear point on the weapon. If it has two wear points, reduce attacks and damage made by the weapon by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. </p><p><strong></strong></p><p><strong>Flowing Form</strong> (move; at will): The grey ooze shifts 4 squares. It cannot do this when climbing.</p><p></p><p><strong>Camouflage:</strong> The grey ooze resembles wet stone. It requires a Perception check, DC 28, to spot one before it acts.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 21; Dex 12; Wis 14</p><p>Con 16; Int 1; Cha 1</p></blockquote><p></p>
[QUOTE="the Jester, post: 4452878, member: 1210"] EDIT: As there's an official version of these guys, I won't be updating them to MM3 standards. [B][SIZE="4"]GREY OOZE--- Level 9 Elite Lurker[/SIZE][/B] Medium natural beast (blind, ooze)--- XP 800 --- Initiative +5; Senses Perception +6; blindsight 10; tremorsense 10 HP 76; Bloodied 38 AC 20; Fortitude 23; Reflex 18; Will 19 (see also Corrosive Form) Immune gaze; Resist acid 10, weapons 5 Saving Throws +2 Speed 4, climb 4 (spider climb); see also Flowing Form Action Points 1 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Acid:[/B] +14 vs. AC; 2d6+5 acid damage. [B] [Melee] Corrosive Slam[/B] (standard; recharge 4 5 6) [B]Acid: [/B]+12 vs. Fortitude; 2d6+5 acid damage, and if the target is wearing metal armor, it gains a wear point. If it has two wear points, reduce its armor bonus by 1. If it has three wear points, the item is destroyed. If the armor is magic, it can receive one additional wear point without harm per tier. [B]Corrode Weapon[/B] (free; when hit by a metal weapon; at will) [B]Acid:[/B] Whenever a metal weapon strikes the grey ooze, it may make an attack against the wielder: +12 vs. Reflex; Hit: put a wear point on the weapon. If it has two wear points, reduce attacks and damage made by the weapon by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. [B] Flowing Form[/B] (move; at will): The grey ooze shifts 4 squares. It cannot do this when climbing. [B]Camouflage:[/B] The grey ooze resembles wet stone. It requires a Perception check, DC 28, to spot one before it acts. --- Alignment unaligned; Languages - Str 21; Dex 12; Wis 14 Con 16; Int 1; Cha 1 [/QUOTE]
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