Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
9th level monster conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6108630" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">ENERGON</span> </strong></p><p><strong> Source: </strong>1e Monster Manual 2, 3e Planar Handbook.</p><p></p><p>Energons are strange creatures that embody different forms of energy. There are many types of energon, but even the best-known is rarely encountered unless bound as a guardian by ritual. However, it is very difficult to control an energon once it is summoned, so wise wizards and clerics set traps to summon these creatures when the summoner is not around to see the results.</p><p> </p><p>An energon appears as a ball of energy with four long tentacles trailing out of it. Depending on the type of energon, it might crackle with electricity, rumble with thunder, radiate cold, etc. </p><p> </p><p><strong>Opposites Attract:</strong> When certain types of energon recognize one another, they immediately rush to attack one another, coming together in a massive explosion that destroys the energons. For example, a xag-ya and a xeg-yi will rush each other, as will a xac-yel and a xor-yost.</p><p></p><p><strong><span style="font-size: 15px">Xac-Yel --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune fire </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 fire damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xac-yel takes half damage from any damage source, except those that deal cold damage. In addition, if the xac-yel takes cold damage, it loses the insubstantial trait until the end of its next turn. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (fire) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 fire damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xac-yel moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (fire) * Encounter </strong></p><p> Trigger: The xac-yel drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 fire damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xac-Yij --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune acid </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 acid damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xac-yij takes half damage from any damage source, except those that deal psychic damage. In addition, if the xac-yij takes psychic damage, it loses the insubstantial trait until the end of its next turn. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (acid) * At Will</strong> </p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 acid damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xac-yij moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (acid) * Encounter </strong></p><p> Trigger: The xac-yij drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 acid damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xag-Ya --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune radiant</p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 radiant damage.</p><p><strong></strong></p><p><strong>Insubstantial </strong></p><p> The xag-ya takes half damage from any damage source, except those that deal necrotic damage. In addition, if the xag-ya takes necrotic damage, it loses the insubstantial trait until the end of its next turn. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (radiant) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 radiant damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xag-ya moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (radiant) * Encounter </strong></p><p> Trigger: The xag-ya drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 radiant damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xap-Yaup --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune lightning </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 lightning damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xap-yaup takes half damage from any damage source, except those that deal thunder damage. In addition, if the xap-yaup takes thunder damage, it loses the insubstantial trait until the end of its next turn. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (acid) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 lightning damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xap-yaup moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (acid) * Encounter </strong></p><p> Trigger: The xap-yaup drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 lightning damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xeg-Yi --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune necrotic </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 necrotic damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xeg-yi takes half damage from any damage source, except those that deal radiant damage. In addition, if the xeg-yi takes radiant damage, it loses the insubstantial trait until the end of its next turn.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (necrotic) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 necrotic damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xeg-yi moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (necrotic) * Encounter </strong></p><p> Trigger: The xeg-yi drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 necrotic damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xong-Yong --- Level 9 Skirmisher </span></strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune thunder </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 thunder damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xong-yong takes half damage from any damage source, except those that deal lightning damage. In addition, if the xong-yong takes lightning damage, it loses the insubstantial trait until the end of its next turn. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (thunder) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 thunder damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xong-yong moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (necrotic) * Encounter </strong></p><p> Trigger: The xong-yong drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 thunder damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial </p><p></p><p><strong><span style="font-size: 15px">Xor-Yost --- Level 9 Skirmisher </span> </strong> </p><p>Medium elemental magical beast --- XP 400 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 </p><p>Speed fly 8 (perfect) </p><p>Immune cold </p><p></p><p><strong>TRAITS </strong></p><p><strong>Energy Aura (radiant) * Aura 1</strong></p><p> Any creature that starts its turn in the aura takes 10 cold damage.</p><p></p><p><strong>Insubstantial </strong></p><p> The xor-yost takes half damage from any damage source, except those that deal fire damage. In addition, if the xor-yost takes fire damage, it loses the insubstantial trait until the end of its next turn. </p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Energy Lash (cold) * At Will </strong></p><p> Attack: Melee 2 (one creature); +12 vs. Reflex.</p><p> Hit: 2d8+4 cold damage.</p><p></p><p><strong>Energy Rush * At Will</strong></p><p> Effect: The xor-yost moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Explode (cold) * Encounter </strong></p><p> Trigger: The xor-yost drops to 0 hit points.</p><p> Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.</p><p> Hit: 2d8+9 cold damage.</p><p>---</p><p>Str 4 Dex 22 Wis 12 </p><p>Con 17 Int 6 Cha 16 </p><p>Alignment unaligned Languages Primordial</p></blockquote><p></p>
[QUOTE="the Jester, post: 6108630, member: 1210"] [B][SIZE=5]ENERGON[/SIZE] Source: [/B]1e Monster Manual 2, 3e Planar Handbook. Energons are strange creatures that embody different forms of energy. There are many types of energon, but even the best-known is rarely encountered unless bound as a guardian by ritual. However, it is very difficult to control an energon once it is summoned, so wise wizards and clerics set traps to summon these creatures when the summoner is not around to see the results. An energon appears as a ball of energy with four long tentacles trailing out of it. Depending on the type of energon, it might crackle with electricity, rumble with thunder, radiate cold, etc. [B]Opposites Attract:[/B] When certain types of energon recognize one another, they immediately rush to attack one another, coming together in a massive explosion that destroys the energons. For example, a xag-ya and a xeg-yi will rush each other, as will a xac-yel and a xor-yost. [B][SIZE=4]Xac-Yel --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune fire [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 fire damage. [B]Insubstantial [/B] The xac-yel takes half damage from any damage source, except those that deal cold damage. In addition, if the xac-yel takes cold damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (fire) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 fire damage. [B]Energy Rush * At Will[/B] Effect: The xac-yel moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (fire) * Encounter [/B] Trigger: The xac-yel drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 fire damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xac-Yij --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune acid [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 acid damage. [B]Insubstantial [/B] The xac-yij takes half damage from any damage source, except those that deal psychic damage. In addition, if the xac-yij takes psychic damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (acid) * At Will[/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 acid damage. [B]Energy Rush * At Will[/B] Effect: The xac-yij moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (acid) * Encounter [/B] Trigger: The xac-yij drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 acid damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xag-Ya --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune radiant [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 radiant damage. [B] Insubstantial [/B] The xag-ya takes half damage from any damage source, except those that deal necrotic damage. In addition, if the xag-ya takes necrotic damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (radiant) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 radiant damage. [B]Energy Rush * At Will[/B] Effect: The xag-ya moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (radiant) * Encounter [/B] Trigger: The xag-ya drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 radiant damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xap-Yaup --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune lightning [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 lightning damage. [B]Insubstantial [/B] The xap-yaup takes half damage from any damage source, except those that deal thunder damage. In addition, if the xap-yaup takes thunder damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (acid) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 lightning damage. [B]Energy Rush * At Will[/B] Effect: The xap-yaup moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (acid) * Encounter [/B] Trigger: The xap-yaup drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 lightning damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xeg-Yi --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune necrotic [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 necrotic damage. [B]Insubstantial [/B] The xeg-yi takes half damage from any damage source, except those that deal radiant damage. In addition, if the xeg-yi takes radiant damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (necrotic) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 necrotic damage. [B]Energy Rush * At Will[/B] Effect: The xeg-yi moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (necrotic) * Encounter [/B] Trigger: The xeg-yi drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 necrotic damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xong-Yong --- Level 9 Skirmisher [/SIZE][/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune thunder [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 thunder damage. [B]Insubstantial [/B] The xong-yong takes half damage from any damage source, except those that deal lightning damage. In addition, if the xong-yong takes lightning damage, it loses the insubstantial trait until the end of its next turn. [B]STANDARD ACTIONS (mbasic) Energy Lash (thunder) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 thunder damage. [B]Energy Rush * At Will[/B] Effect: The xong-yong moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (necrotic) * Encounter [/B] Trigger: The xong-yong drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 thunder damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [B][SIZE=4]Xor-Yost --- Level 9 Skirmisher [/SIZE] [/B] Medium elemental magical beast --- XP 400 HP 97; Bloodied 48 Initiative +12 AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5 Speed fly 8 (perfect) Immune cold [B]TRAITS Energy Aura (radiant) * Aura 1[/B] Any creature that starts its turn in the aura takes 10 cold damage. [B]Insubstantial [/B] The xor-yost takes half damage from any damage source, except those that deal fire damage. In addition, if the xor-yost takes fire damage, it loses the insubstantial trait until the end of its next turn. [B] STANDARD ACTIONS (mbasic) Energy Lash (cold) * At Will [/B] Attack: Melee 2 (one creature); +12 vs. Reflex. Hit: 2d8+4 cold damage. [B]Energy Rush * At Will[/B] Effect: The xor-yost moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash. [B]TRIGGERED ACTIONS (close) Explode (cold) * Encounter [/B] Trigger: The xor-yost drops to 0 hit points. Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex. Hit: 2d8+9 cold damage. --- Str 4 Dex 22 Wis 12 Con 17 Int 6 Cha 16 Alignment unaligned Languages Primordial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
9th level monster conversions!
Top