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<blockquote data-quote="the Jester" data-source="post: 6109013" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">OCTOPUS</span></strong> </p><p> </p><p>An octopus is an eight-tentacled invertebrate cephalopod closely related to squid. Though most smaller species of octopus are shy and inoffensive, there are exceptions. Furthermore, monstrous species of octopus exist and are terrors of the sea, known to snatch sailors from the decks of ships and drag them below the waves. There are a tremendous number of types of monstrous or dangerous octopus. </p><p> </p><p>Although normal octopuses do not have a language or culture of their own, they are surprisingly intelligent. Aquatic races such as merfolk, locathah and selkies sometimes keep them as pets.</p><p></p><p><strong><span style="font-size: 15px">Guard Octopus --- Level 8 Minion Soldier </span></strong> </p><p>Small natural beast (aquatic) --- XP 88 </p><p><em> A guard octopus is trained by aquatic races to serve as a guard. Though unable to destroy most serious threats, a group of guard octopuses is often used to slow the advance of enemies long enough for its trainers to prepare a stronger response.</em></p><p>HP 1; a missed attack never damages a minion Initiative +11</p><p>AC 24; Fortitude 19; Reflex 22; Will 20 Perception +12</p><p>Speed 3, swim 6</p><p></p><p><strong>TRAITS </strong></p><p><strong>Aquatic </strong></p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Attack: Melee 1 (one creature); +13 vs. AC.</p><p> Hit: 3 damage, and the target is slowed until the end of its next turn.</p><p></p><p><strong>Flurry of Tentacles * At Will</strong></p><p> Effect: The guard octopus uses tentacle rake three times.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Ink Squirt * Usage</strong></p><p> Trigger: The guard octopus falls to 0 hit points.</p><p> Attack (Immediate Reaction): Close burst 3 (one creature in burst); +11 vs. Reflex.</p><p> Hit: The target is blinded until the end of its next turn. If it is already blinded until the end of its next turn, it is instead blinded (save ends).</p><p>---</p><p>Str 14 Dex 20 Wis 16</p><p>Con 10 Int 4 Cha 12 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Octopus --- Level 9 Skirmisher </span></strong> </p><p>Large natural beast (aquatic) --- XP 400 </p><p>HP 93; Bloodied 46 Initiative +7</p><p>AC 23; Fortitude 23; Reflex 21; Will 21 Perception +8</p><p>Speed 3, swim 8 </p><p></p><p><strong>TRAITS </strong></p><p><strong>Aquatic </strong></p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Requirement: The giant octopus may not have more than five creatures grabbed.</p><p> Attack: Melee 3 (one creature); +13 vs. AC.</p><p> Hit: 1d6+2 damage, and the target is grabbed (escape DC 20).</p><p></p><p><strong>Flurry of Tentacles * At Will</strong></p><p> Effect: The giant octopus uses tentacle rake three times.</p><p></p><p><strong>(melee) Constrict * At Will</strong></p><p> Attack: Melee 3 (each grabbed creature); +10 vs. Fortitude.</p><p> Hit: 3d6+12 damage.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Jet * Recharge 5 6</strong></p><p> Effect: The octopus shifts 10 squares.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>Ink Cloud (zone) * Recharge 6</strong></p><p> Effect: The octopus creates a zone of black ink in a close burst 1 that lasts until the end of its next turn. The zone blinds all creatures within it and gives them total concealment. It also blocks line of sight from outside of it into or through it. The giant octopus then shifts 3 squares. </p><p>---</p><p>Str 22 Dex 17 Wis 18</p><p>Con 13 Int 4 Cha 12 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Octopus Mimic --- Level 10 Lurker </span></strong> </p><p>Large natural beast (aquatic) --- XP 500 </p><p>HP 79; Bloodied 39 Initiative +14</p><p>AC 24; Fortitude 21; Reflex 23; Will 22 Perception +14</p><p>Speed 3, swim 8 </p><p></p><p><strong>TRAITS </strong></p><p><strong>Aquatic </strong></p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Attack: Melee 3 (one creature); +15 vs. AC.</p><p> Hit: 1d6+6 damage.</p><p></p><p><strong>Flurry of Tentacles * At Will</strong></p><p> Effect: The octopus uses tentacle rake twice.</p><p></p><p><strong>(melee) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature that cannot see the giant octopus); +15 vs. AC.</p><p> Hit: 4d8+9 damage.</p><p></p><p><strong>Camouflaged Escape * At Will</strong></p><p> Effect: The giant octopus shifts up to its speed, gains total concealment until the end of its next turn and makes a Stealth check.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Hidden Movement * At Will</strong></p><p> Requirement: The giant octopus must have total concealment.</p><p> Effect: The octopus shifts up to its speed and makes a stealth check.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>Disguise * At Will</strong></p><p> Effect: The octopus alters the way it holds its body and changes color, taking on the appearance of a rock, piece of coral, or other piece of debris. A creature that does not see the octopus transform must make an Insight or Nature check, DC 26, to discern the octopus' true nature. The octopus can maintain its disguise until it takes an action.</p><p>---</p><p>Str 16 Dex 21 Wis 18</p><p>Con 13 Int 7 Cha 12 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Emerald Octopus --- Level 13 Skirmisher </span></strong> </p><p>Large fey beast (aquatic) --- XP 800 </p><p><em> The oceans of the Feywild teem with life. The emerald octopus is a fey octopus, as smart as a human and as curious as a cat. An emerald octopus shimmers with green radiance, from which it gains its name.</em></p><p>HP 124; Bloodied 62 Initiative +13</p><p>AC 27; Fortitude 25; Reflex 25; Will 25 Perception +10</p><p>Speed 3, swim 8</p><p></p><p><strong>TRAITS </strong></p><p><strong>Distracting Shimmer * Aura 2</strong></p><p> Creatures in the aura cannot take opportunity actions.</p><p></p><p><strong>Aquatic </strong></p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Attack: Melee 1 (one creature); +18 vs. AC.</p><p> Hit: 1d8+3 damage.</p><p></p><p><strong>Tentacle Flurry * At Will</strong></p><p> Effect: The emerald octopus uses tentacle rake three times.</p><p></p><p><strong>(ranged) Disorienting Squirt * Encounter</strong></p><p> Attack: Ranged 5 (one creature); +16 vs. Reflex.</p><p> Hit: The target is blinded and dazed (save ends both).</p><p> Aftereffect: The target is dazed (save ends).</p><p> Effect: The emerald octopus shifts 3 squares and uses tentacle rake.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Jet * Recharge 6</strong></p><p> Effect: The emerald octopus shifts 12 squares. </p><p>---</p><p>Str 15 Dex 20 Wis 18</p><p>Con 12 Int 13 Cha 16 </p><p>Alignment unaligned Languages Aquan, Elven</p><p></p><p><strong><span style="font-size: 15px">Venomous Octopus --- Level 25 Soldier </span></strong> </p><p>Huge natural beast (aquatic) --- XP 7,000 </p><p><em> A venomous octopus inhabits only the deepest, foulest waters, usually in the Underdepths of the ocean. These things have a cruel intelligence far exceeding that of their more mundane cousins, and in the darkness have made pacts with the demon prince Dagon.</em></p><p>HP 232; Bloodied 116 Initiative +21</p><p>AC 41; Fortitude 39; Reflex 37; Will 37 Perception +22</p><p>Speed 3, swim 10</p><p></p><p><strong>TRAITS </strong></p><p><strong>Aquatic</strong> </p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Requirement: The octopus may not have more than five creatures grabbed.</p><p> Attack: Melee 8 (one creature); +30 vs. AC.</p><p> Hit: 1d12+10 damage, and the target is grabbed (escape DC 33).</p><p></p><p><strong>Tentacles * At Will</strong></p><p> Effect: The octopus uses tentacle rake twice.</p><p></p><p><strong>(melee) Constrict * At Will</strong></p><p> Attack: Melee 8 (each grabbed creature); +26 vs. Fortitude.</p><p> Hit: 3d8+12 damage and the octopus pulls the target 4 squares.</p><p></p><p><strong>(melee) Bite (poison) * At Will</strong></p><p> Attack: Melee 1 (one creature); +30 vs. AC.</p><p> Hit: 3d8+9 damage, plus ongoing 20 poison damage (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Jet * Encounter</strong></p><p> Effect: The octopus shifts 5 squares.</p><p>---</p><p>Str 29 Dex 26 Wis 21</p><p>Con 24 Int 15 Cha 25 </p><p>Alignment chaotic evil Languages Abyssal, Green Speech</p><p></p><p><strong><span style="font-size: 15px">Ooze Octopus --- Level 27 Controller </span></strong> </p><p>Huge elemental beast (aquatic) --- XP 11,000 </p><p><em> An ooze octopus is a huge octopus made of elemental mud. It is extremely malevolent and dangerous, and unlike the normal creatures which it resembles, an ooze octopus is quite capable out of the water.</em></p><p>HP 248; Bloodied 124 Initiative +21</p><p>AC 41; Fortitude 41; Reflex 39; Will 39 Perception +21</p><p>Speed 5 (swamp walk), swim 9</p><p></p><p><strong>TRAITS </strong></p><p><strong>Pool of Muck * Aura 3</strong></p><p> The ooze octopus constantly gives off large amounts of mud and ooze. Creatures without swamp walk in the aura treat the aura as difficult terrain and suffer a -2 penalty to Reflex. </p><p></p><p><strong>Aquatic </strong></p><p> The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tentacle Rake * At Will</strong></p><p> Requirement: The octopus may not have more than five creatures grabbed.</p><p> Attack: Melee 8 (one creature); +35 vs. AC.</p><p> Hit: 1d12+5 damage, and the target is grabbed (escape DC 34).</p><p></p><p><strong>Tentacles * At Will</strong></p><p> Effect: The octopus uses tentacle rake three times.</p><p></p><p><strong>(melee) Constrict * At Will</strong></p><p> Attack: Melee 8 (each grabbed creature); +28 vs. Fortitude.</p><p> Hit: 3d8+13 damage and the octopus pulls the target 2 squares.</p><p></p><p><strong>(area) Mud Spew * Encounter</strong></p><p> Attack: Area burst 2 within 20 (each creature in burst); +30 vs. Reflex.</p><p> Hit: 3d12+14 damage and the target is immobilized (save ends).</p><p> Aftereffect: The target is slowed (save ends).</p><p> Miss: Half damage and the target is slowed (save ends).</p><p>---</p><p>Str 30 Dex 26 Wis 26</p><p>Con 24 Int 7 Cha 13 </p><p>Alignment chaotic evil Languages Primordial</p></blockquote><p></p>
[QUOTE="the Jester, post: 6109013, member: 1210"] [B][SIZE=5]OCTOPUS[/SIZE][/B] An octopus is an eight-tentacled invertebrate cephalopod closely related to squid. Though most smaller species of octopus are shy and inoffensive, there are exceptions. Furthermore, monstrous species of octopus exist and are terrors of the sea, known to snatch sailors from the decks of ships and drag them below the waves. There are a tremendous number of types of monstrous or dangerous octopus. Although normal octopuses do not have a language or culture of their own, they are surprisingly intelligent. Aquatic races such as merfolk, locathah and selkies sometimes keep them as pets. [B][SIZE=4]Guard Octopus --- Level 8 Minion Soldier [/SIZE][/B] Small natural beast (aquatic) --- XP 88 [I] A guard octopus is trained by aquatic races to serve as a guard. Though unable to destroy most serious threats, a group of guard octopuses is often used to slow the advance of enemies long enough for its trainers to prepare a stronger response.[/I] HP 1; a missed attack never damages a minion Initiative +11 AC 24; Fortitude 19; Reflex 22; Will 20 Perception +12 Speed 3, swim 6 [B]TRAITS Aquatic [/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Attack: Melee 1 (one creature); +13 vs. AC. Hit: 3 damage, and the target is slowed until the end of its next turn. [B]Flurry of Tentacles * At Will[/B] Effect: The guard octopus uses tentacle rake three times. [B]TRIGGERED ACTIONS (close) Ink Squirt * Usage[/B] Trigger: The guard octopus falls to 0 hit points. Attack (Immediate Reaction): Close burst 3 (one creature in burst); +11 vs. Reflex. Hit: The target is blinded until the end of its next turn. If it is already blinded until the end of its next turn, it is instead blinded (save ends). --- Str 14 Dex 20 Wis 16 Con 10 Int 4 Cha 12 Alignment unaligned Languages - [B][SIZE=4]Giant Octopus --- Level 9 Skirmisher [/SIZE][/B] Large natural beast (aquatic) --- XP 400 HP 93; Bloodied 46 Initiative +7 AC 23; Fortitude 23; Reflex 21; Will 21 Perception +8 Speed 3, swim 8 [B]TRAITS Aquatic [/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Requirement: The giant octopus may not have more than five creatures grabbed. Attack: Melee 3 (one creature); +13 vs. AC. Hit: 1d6+2 damage, and the target is grabbed (escape DC 20). [B]Flurry of Tentacles * At Will[/B] Effect: The giant octopus uses tentacle rake three times. [B](melee) Constrict * At Will[/B] Attack: Melee 3 (each grabbed creature); +10 vs. Fortitude. Hit: 3d6+12 damage. [B]MOVE ACTIONS Jet * Recharge 5 6[/B] Effect: The octopus shifts 10 squares. [B]MINOR ACTIONS Ink Cloud (zone) * Recharge 6[/B] Effect: The octopus creates a zone of black ink in a close burst 1 that lasts until the end of its next turn. The zone blinds all creatures within it and gives them total concealment. It also blocks line of sight from outside of it into or through it. The giant octopus then shifts 3 squares. --- Str 22 Dex 17 Wis 18 Con 13 Int 4 Cha 12 Alignment unaligned Languages - [B][SIZE=4]Giant Octopus Mimic --- Level 10 Lurker [/SIZE][/B] Large natural beast (aquatic) --- XP 500 HP 79; Bloodied 39 Initiative +14 AC 24; Fortitude 21; Reflex 23; Will 22 Perception +14 Speed 3, swim 8 [B]TRAITS Aquatic [/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Attack: Melee 3 (one creature); +15 vs. AC. Hit: 1d6+6 damage. [B]Flurry of Tentacles * At Will[/B] Effect: The octopus uses tentacle rake twice. [B](melee) Bite * At Will[/B] Attack: Melee 1 (one creature that cannot see the giant octopus); +15 vs. AC. Hit: 4d8+9 damage. [B]Camouflaged Escape * At Will[/B] Effect: The giant octopus shifts up to its speed, gains total concealment until the end of its next turn and makes a Stealth check. [B]MOVE ACTIONS Hidden Movement * At Will[/B] Requirement: The giant octopus must have total concealment. Effect: The octopus shifts up to its speed and makes a stealth check. [B]MINOR ACTIONS Disguise * At Will[/B] Effect: The octopus alters the way it holds its body and changes color, taking on the appearance of a rock, piece of coral, or other piece of debris. A creature that does not see the octopus transform must make an Insight or Nature check, DC 26, to discern the octopus' true nature. The octopus can maintain its disguise until it takes an action. --- Str 16 Dex 21 Wis 18 Con 13 Int 7 Cha 12 Alignment unaligned Languages - [B][SIZE=4]Emerald Octopus --- Level 13 Skirmisher [/SIZE][/B] Large fey beast (aquatic) --- XP 800 [I] The oceans of the Feywild teem with life. The emerald octopus is a fey octopus, as smart as a human and as curious as a cat. An emerald octopus shimmers with green radiance, from which it gains its name.[/I] HP 124; Bloodied 62 Initiative +13 AC 27; Fortitude 25; Reflex 25; Will 25 Perception +10 Speed 3, swim 8 [B]TRAITS Distracting Shimmer * Aura 2[/B] Creatures in the aura cannot take opportunity actions. [B]Aquatic [/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Attack: Melee 1 (one creature); +18 vs. AC. Hit: 1d8+3 damage. [B]Tentacle Flurry * At Will[/B] Effect: The emerald octopus uses tentacle rake three times. [B](ranged) Disorienting Squirt * Encounter[/B] Attack: Ranged 5 (one creature); +16 vs. Reflex. Hit: The target is blinded and dazed (save ends both). Aftereffect: The target is dazed (save ends). Effect: The emerald octopus shifts 3 squares and uses tentacle rake. [B]MOVE ACTIONS Jet * Recharge 6[/B] Effect: The emerald octopus shifts 12 squares. --- Str 15 Dex 20 Wis 18 Con 12 Int 13 Cha 16 Alignment unaligned Languages Aquan, Elven [B][SIZE=4]Venomous Octopus --- Level 25 Soldier [/SIZE][/B] Huge natural beast (aquatic) --- XP 7,000 [I] A venomous octopus inhabits only the deepest, foulest waters, usually in the Underdepths of the ocean. These things have a cruel intelligence far exceeding that of their more mundane cousins, and in the darkness have made pacts with the demon prince Dagon.[/I] HP 232; Bloodied 116 Initiative +21 AC 41; Fortitude 39; Reflex 37; Will 37 Perception +22 Speed 3, swim 10 [B]TRAITS Aquatic[/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Requirement: The octopus may not have more than five creatures grabbed. Attack: Melee 8 (one creature); +30 vs. AC. Hit: 1d12+10 damage, and the target is grabbed (escape DC 33). [B]Tentacles * At Will[/B] Effect: The octopus uses tentacle rake twice. [B](melee) Constrict * At Will[/B] Attack: Melee 8 (each grabbed creature); +26 vs. Fortitude. Hit: 3d8+12 damage and the octopus pulls the target 4 squares. [B](melee) Bite (poison) * At Will[/B] Attack: Melee 1 (one creature); +30 vs. AC. Hit: 3d8+9 damage, plus ongoing 20 poison damage (save ends). [B]MOVE ACTIONS Jet * Encounter[/B] Effect: The octopus shifts 5 squares. --- Str 29 Dex 26 Wis 21 Con 24 Int 15 Cha 25 Alignment chaotic evil Languages Abyssal, Green Speech [B][SIZE=4]Ooze Octopus --- Level 27 Controller [/SIZE][/B] Huge elemental beast (aquatic) --- XP 11,000 [I] An ooze octopus is a huge octopus made of elemental mud. It is extremely malevolent and dangerous, and unlike the normal creatures which it resembles, an ooze octopus is quite capable out of the water.[/I] HP 248; Bloodied 124 Initiative +21 AC 41; Fortitude 41; Reflex 39; Will 39 Perception +21 Speed 5 (swamp walk), swim 9 [B]TRAITS Pool of Muck * Aura 3[/B] The ooze octopus constantly gives off large amounts of mud and ooze. Creatures without swamp walk in the aura treat the aura as difficult terrain and suffer a -2 penalty to Reflex. [B]Aquatic [/B] The octopus can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. [B]STANDARD ACTIONS (mbasic) Tentacle Rake * At Will[/B] Requirement: The octopus may not have more than five creatures grabbed. Attack: Melee 8 (one creature); +35 vs. AC. Hit: 1d12+5 damage, and the target is grabbed (escape DC 34). [B]Tentacles * At Will[/B] Effect: The octopus uses tentacle rake three times. [B](melee) Constrict * At Will[/B] Attack: Melee 8 (each grabbed creature); +28 vs. Fortitude. Hit: 3d8+13 damage and the octopus pulls the target 2 squares. [B](area) Mud Spew * Encounter[/B] Attack: Area burst 2 within 20 (each creature in burst); +30 vs. Reflex. Hit: 3d12+14 damage and the target is immobilized (save ends). Aftereffect: The target is slowed (save ends). Miss: Half damage and the target is slowed (save ends). --- Str 30 Dex 26 Wis 26 Con 24 Int 7 Cha 13 Alignment chaotic evil Languages Primordial [/QUOTE]
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