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A 30th-level Party needs 50th-level Monsters...
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<blockquote data-quote="BartD" data-source="post: 3766157" data-attributes="member: 53786"><p><strong>Just say no to polynomials!</strong></p><p></p><p>Somehow, a quadratic or cubed progression doesn't seem very appealing compared to an exponential one. Polynomial progressions will seem to slow down as P(n+1)/P<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> decreases while the relative power-gain will be constant for an exponential progression.</p><p></p><p>I think it's fine, simple and *neat* if characters and monsters are set up such that "power doubles every N levels". If N is small, encounters will have to be fine tuned while a large N will be more forgiving but also give slower progression. So N should not be too small or large.</p><p></p><p>In 3.5, I think it would be better if N was larger than 2 since it would allow the use of higher CRs without causing TPKs. But considering that 4e will have standard opponents/encounters (which I assume/believe will be defined as something like "CR = party level") of equal numbers and hence must have characters which are stronger than opponents*, it will probably be easier to use opponents with CRs above level+2 simply by reducing the number of opponents. This will allow more exciting boss-opponents! And I would really like it if the party was usually (depending on tactics and rolls) able to defeat interesting opponents using only per-encounter abilities and then save the big guns (per-day abilities) for the boss kill. At least I'd really prefer something like that compared to more or less having to rest *during* a mission/strike/assault, which just feels wrong.</p><p></p><p>* If it is true that "having cast all his daily spells, a wizard still functions at 80%" and other classes probably being less dependent on per-day abilities, characters do not have to be much stronger than standard opponents to be able to defeat quite a few in a row.</p></blockquote><p></p>
[QUOTE="BartD, post: 3766157, member: 53786"] [b]Just say no to polynomials![/b] Somehow, a quadratic or cubed progression doesn't seem very appealing compared to an exponential one. Polynomial progressions will seem to slow down as P(n+1)/P(n) decreases while the relative power-gain will be constant for an exponential progression. I think it's fine, simple and *neat* if characters and monsters are set up such that "power doubles every N levels". If N is small, encounters will have to be fine tuned while a large N will be more forgiving but also give slower progression. So N should not be too small or large. In 3.5, I think it would be better if N was larger than 2 since it would allow the use of higher CRs without causing TPKs. But considering that 4e will have standard opponents/encounters (which I assume/believe will be defined as something like "CR = party level") of equal numbers and hence must have characters which are stronger than opponents*, it will probably be easier to use opponents with CRs above level+2 simply by reducing the number of opponents. This will allow more exciting boss-opponents! And I would really like it if the party was usually (depending on tactics and rolls) able to defeat interesting opponents using only per-encounter abilities and then save the big guns (per-day abilities) for the boss kill. At least I'd really prefer something like that compared to more or less having to rest *during* a mission/strike/assault, which just feels wrong. * If it is true that "having cast all his daily spells, a wizard still functions at 80%" and other classes probably being less dependent on per-day abilities, characters do not have to be much stronger than standard opponents to be able to defeat quite a few in a row. [/QUOTE]
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A 30th-level Party needs 50th-level Monsters...
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