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A Bloody Little Tale: The Valiant
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<blockquote data-quote="Ero Gaki" data-source="post: 2748285" data-attributes="member: 25660"><p><span style="color: Indigo"><span style="font-size: 10px"><strong>Rune Dweomerchild</strong></span></span></p><p>-------------------------------------------------------------------------------------</p><p>Wizard (Diviner) 1</p><p>Medium Humanoid (Human)</p><p>Hit Dice: 1d4+2 (6 HP)</p><p>Initiative: +2</p><p>Speed: Move 30' (6 squares)</p><p>Armor Class: 12 (16 w/mage armor); Flatfoot 12; Touch 12</p><p>Base Attack/Grapple:+0/+0</p><p>Attack: Light Crossbow +2 (1d8), Dagger +0 (1d4), Quarterstaff +0 (1d6)</p><p>Space/Reach: 5 feet/5 feet</p><p>Special Attacks: Spells</p><p>Special Qualities: Summon Familiar, Divination Specialist (Barred School: Necromancy)</p><p>Saves: Fort +4, Ref +2, Will +4</p><p>Abilities: Str 10, Dex 14, Con 14, Int 16, Wis 14, Cha 10</p><p>Skills: Concentration +6, Decipher Script +5, Knowledge (Arcana) +7, Knowledge (Planes) +5, Knowledge (History) +5, Knowledge (Religion) +5, Knowledge (Nature) +5, Knowledge (Dungeoneering) +5, Spellcraft +7</p><p>Languages: Common, Draconic, Infernal, Abyssal </p><p>Feats: Scribe Scroll, Collegiate Wizard, Sudden Still Spell, Alertness (when Taz is within arms reach)</p><p>Alignment: Neutral Good</p><p></p><p> <em>Before you stands an unassuming and rather plain young man of 20 years. He has dark, mahogany skin and his head is clean shaven. His eyes are a deep, smokey gray which seem to stare knowingly at you, as if he can read your very thoughts.</em></p><p></p><p>Rune Dweomerchild, an assumed name, is a bright young man eager to explore the world of magic. He was trained in the mystic Art by his aunt, who lives in a small cottage in the woods. Finally free from his grueling time as an apprentice, Rune left to adventure, in order to gain knowledge, and expand his skills in the Art.</p><p>-------------------------------------------------------------------------------------</p><p></p><p><strong>Spellbook</strong></p><p></p><p><strong>0 Level (Cantrips): </strong> All PHB spells</p><p><strong>1st Level</strong>: Comprehend Language, Identify, Detect Secret Doors, Mage Armor, Magic Missile, Sleep, Endure Elements, Feather Fall, Tenser's Floating Disk</p><p></p><p></p><p><strong>Tazenkaf, Rune's Familiar</strong></p><p>Tiny Magical Beast (Rat)</p><p>Hit Dice: 1d8 ( 3 hit points)</p><p>Initiative: +2</p><p>Speed: 15 ft, Climb 15ft, Swim 15ft</p><p>Armor Class: 15 (+2 dex, +2 size, +1 natural arrmor); Flatfoot 13; Touch 14)</p><p>Base Attack/Grapple: +0/-12</p><p>Attack: Bite +4 (1d3-4)</p><p>Special Qualities: Low-Light Vision, Scent, Improved Evasion, Share Spells, Empathic Link, Natural Armor</p><p>Saves: Fort +2, Reflex +4, Will +3</p><p>Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2</p><p>Skills: Balance +10, Climb +12, Hide +14, Move Silent +10, Swim +10</p><p>Feats: Weapon Finesse</p><p>Alignment: Neutral Good</p><p></p><p></p><p><strong>Equipment</strong></p><p>Rune's Spellbook (26/100 pages filled)</p><p>Dagger</p><p>Potion of Cure Light Wounds</p><p>Quarterstaff, Light Crossbow w/20 bolts, Backpack, Bedroll, Spell Component pouch, Winter Blanket, 5 pieces of chalk, 6 days trail rations, 2 waterskins, 5 torches, Flint and Steel, 1 vial of black ink, inkpen, 1 pound of soap, 10 candles, two extra pairs of pants and shirts, and an 3 extra pairs of socks, travellers outfit.</p><p>Gp: 12, Sp: 5, Cp: 10</p></blockquote><p></p>
[QUOTE="Ero Gaki, post: 2748285, member: 25660"] [COLOR=Indigo][SIZE=2][B]Rune Dweomerchild[/B][/SIZE][/COLOR] ------------------------------------------------------------------------------------- Wizard (Diviner) 1 Medium Humanoid (Human) Hit Dice: 1d4+2 (6 HP) Initiative: +2 Speed: Move 30' (6 squares) Armor Class: 12 (16 w/mage armor); Flatfoot 12; Touch 12 Base Attack/Grapple:+0/+0 Attack: Light Crossbow +2 (1d8), Dagger +0 (1d4), Quarterstaff +0 (1d6) Space/Reach: 5 feet/5 feet Special Attacks: Spells Special Qualities: Summon Familiar, Divination Specialist (Barred School: Necromancy) Saves: Fort +4, Ref +2, Will +4 Abilities: Str 10, Dex 14, Con 14, Int 16, Wis 14, Cha 10 Skills: Concentration +6, Decipher Script +5, Knowledge (Arcana) +7, Knowledge (Planes) +5, Knowledge (History) +5, Knowledge (Religion) +5, Knowledge (Nature) +5, Knowledge (Dungeoneering) +5, Spellcraft +7 Languages: Common, Draconic, Infernal, Abyssal Feats: Scribe Scroll, Collegiate Wizard, Sudden Still Spell, Alertness (when Taz is within arms reach) Alignment: Neutral Good [I]Before you stands an unassuming and rather plain young man of 20 years. He has dark, mahogany skin and his head is clean shaven. His eyes are a deep, smokey gray which seem to stare knowingly at you, as if he can read your very thoughts.[/I] Rune Dweomerchild, an assumed name, is a bright young man eager to explore the world of magic. He was trained in the mystic Art by his aunt, who lives in a small cottage in the woods. Finally free from his grueling time as an apprentice, Rune left to adventure, in order to gain knowledge, and expand his skills in the Art. ------------------------------------------------------------------------------------- [B]Spellbook[/B] [B]0 Level (Cantrips): [/B] All PHB spells [B]1st Level[/B]: Comprehend Language, Identify, Detect Secret Doors, Mage Armor, Magic Missile, Sleep, Endure Elements, Feather Fall, Tenser's Floating Disk [B]Tazenkaf, Rune's Familiar[/B] Tiny Magical Beast (Rat) Hit Dice: 1d8 ( 3 hit points) Initiative: +2 Speed: 15 ft, Climb 15ft, Swim 15ft Armor Class: 15 (+2 dex, +2 size, +1 natural arrmor); Flatfoot 13; Touch 14) Base Attack/Grapple: +0/-12 Attack: Bite +4 (1d3-4) Special Qualities: Low-Light Vision, Scent, Improved Evasion, Share Spells, Empathic Link, Natural Armor Saves: Fort +2, Reflex +4, Will +3 Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +14, Move Silent +10, Swim +10 Feats: Weapon Finesse Alignment: Neutral Good [B]Equipment[/B] Rune's Spellbook (26/100 pages filled) Dagger Potion of Cure Light Wounds Quarterstaff, Light Crossbow w/20 bolts, Backpack, Bedroll, Spell Component pouch, Winter Blanket, 5 pieces of chalk, 6 days trail rations, 2 waterskins, 5 torches, Flint and Steel, 1 vial of black ink, inkpen, 1 pound of soap, 10 candles, two extra pairs of pants and shirts, and an 3 extra pairs of socks, travellers outfit. Gp: 12, Sp: 5, Cp: 10 [/QUOTE]
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