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A Breath of Fresh Air
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<blockquote data-quote="ChrissyB" data-source="post: 7059660" data-attributes="member: 6872921"><p><strong>5 out of 5 rating for A Breath of Fresh Air</strong></p><p></p><p>This review contains spoilers.</p><p>"A breath of fresh air" is a short adventure created under the Cypher System Creator licence. CSC is a programme similar to Dungeon Master's Guild - it allows independent authors to publish their work without the need to get and pay licence fees. In exchange they have access to free art, layout packs etc. they can use in their publications.</p><p>The looks</p><p>"A breath..." looks great. The layout is clear, the art - a mix of photographs and illustrations - is easy on the eye and one piece, which doubles as the map of the area where the adventure takes place, is gorgeous. The map is also the only original picture in the book (not counting the photos), the smaller illustrations are recycled from "The Bridges we Burn - a Numenera adventure", the author's other work. </p><p>The story</p><p>Although universal by design the scenario has a strong Ninth World feel and it just begs to be run with the Voil Chasm - a gigantic rift in the Steadfast. While exploring the edge of the Rift, the PCs are attacked by a pack of Badook - bloodthirsty creatures- then the PCs discover a gigantic, ancient machine the size of a castle, which takes them to the bottom of the Rift, thus saving them from the Badooks. Truly alien creatures live at the hot, volcanic and toxic environment of the bottom - the Fungoids. These creatures need the giant to survive, since it brings them fresh air from the surface, the air they need to procreate. And the PCs need the same air to, well, breathe. Since the giant goes up only once a week the PCs have to decide if they want to wait, having less and less air to breathe, or make the machine go up earlier - which dooms the entire race of Fungoids, because their lifespan is only one day long. </p><p></p><p>This fact has a huge impact on the adventure - the creatures live and die so fast that they don't remember the PCs. And one day they might understand who they are, the next they might fight with them over the precious resource. Coupled with the fact that the Fungoids use emotions to communicate (which in my group led to some truly fantastic roleplaying;there is also an appendix with a list of emotions) the PCs are placed in a difficult, confusing and potentially deadly situation. There is also a strong moral undercurrent present throughout: do 4 people have the right to kill an entire species in order to save themselves? What about getting a number of powerful artefacts, would it make it right?</p><p></p><p>All in all, for 3 bucks, it's really worth getting, even if it is for the gorgeous illustration/map that you get. The scenario is also good, a bit linear (which acutally helps to keep the players focused), but with a big decision to make at the end, a decision that can -later on- haunt the PCs. Or help them grow, become something more than stats on paper.</p></blockquote><p></p>
[QUOTE="ChrissyB, post: 7059660, member: 6872921"] [b]5 out of 5 rating for A Breath of Fresh Air[/b] This review contains spoilers. "A breath of fresh air" is a short adventure created under the Cypher System Creator licence. CSC is a programme similar to Dungeon Master's Guild - it allows independent authors to publish their work without the need to get and pay licence fees. In exchange they have access to free art, layout packs etc. they can use in their publications. The looks "A breath..." looks great. The layout is clear, the art - a mix of photographs and illustrations - is easy on the eye and one piece, which doubles as the map of the area where the adventure takes place, is gorgeous. The map is also the only original picture in the book (not counting the photos), the smaller illustrations are recycled from "The Bridges we Burn - a Numenera adventure", the author's other work. The story Although universal by design the scenario has a strong Ninth World feel and it just begs to be run with the Voil Chasm - a gigantic rift in the Steadfast. While exploring the edge of the Rift, the PCs are attacked by a pack of Badook - bloodthirsty creatures- then the PCs discover a gigantic, ancient machine the size of a castle, which takes them to the bottom of the Rift, thus saving them from the Badooks. Truly alien creatures live at the hot, volcanic and toxic environment of the bottom - the Fungoids. These creatures need the giant to survive, since it brings them fresh air from the surface, the air they need to procreate. And the PCs need the same air to, well, breathe. Since the giant goes up only once a week the PCs have to decide if they want to wait, having less and less air to breathe, or make the machine go up earlier - which dooms the entire race of Fungoids, because their lifespan is only one day long. This fact has a huge impact on the adventure - the creatures live and die so fast that they don't remember the PCs. And one day they might understand who they are, the next they might fight with them over the precious resource. Coupled with the fact that the Fungoids use emotions to communicate (which in my group led to some truly fantastic roleplaying;there is also an appendix with a list of emotions) the PCs are placed in a difficult, confusing and potentially deadly situation. There is also a strong moral undercurrent present throughout: do 4 people have the right to kill an entire species in order to save themselves? What about getting a number of powerful artefacts, would it make it right? All in all, for 3 bucks, it's really worth getting, even if it is for the gorgeous illustration/map that you get. The scenario is also good, a bit linear (which acutally helps to keep the players focused), but with a big decision to make at the end, a decision that can -later on- haunt the PCs. Or help them grow, become something more than stats on paper. [/QUOTE]
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