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General Tabletop Discussion
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A Breath of Fresh Air
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<blockquote data-quote="Shalterra" data-source="post: 7110613"><p><strong>5 out of 5 rating for A Breath of Fresh Air</strong></p><p></p><p>Just finished running ABoFA for my group.</p><p></p><p>Simply put, it was astounding. The choices that that need to be made come along naturally. </p><p></p><p>To start off, pros and cons(Avoiding spoils).</p><p></p><p>Pros</p><p>Meaningful decisions</p><p>Lots of room to improvise within the situation using the tools presented</p><p>Communication with the main plot creatures is really fun! Frustrating at first, but intuitive once things get rolling.</p><p>Many many potential outcomes! The documentation gave some likely outcomes as well as resolutions for some of the more likely/common outcomes for most parties.</p><p>Quality writing, well fleshed out environments and story. </p><p>Very well prepared and realized ecosystem within its own sphere.</p><p></p><p>Cons</p><p>The opening scene seems a bit "openly railroady". The party needs to "activate the pedestal to begin the quest". To any players whom this isn't their first game, the "plot choice" is pretty clear. Some people may or may not like that, and it's a preference thing.</p><p>There could stand to be a little more meat to the middle section of the storyline in the PDF itself. </p><p></p><p>The Adventure took my group 2 sessions, and they all felt pretty happy with it. The pacing was solid, and we came to an unexpected conclusion.</p><p></p><p>All told, I'd give this a 9/10. Excellent writing, original ideas, good pacing, and fits perfectly in the Numenera setting.</p></blockquote><p></p>
[QUOTE="Shalterra, post: 7110613"] [b]5 out of 5 rating for A Breath of Fresh Air[/b] Just finished running ABoFA for my group. Simply put, it was astounding. The choices that that need to be made come along naturally. To start off, pros and cons(Avoiding spoils). Pros Meaningful decisions Lots of room to improvise within the situation using the tools presented Communication with the main plot creatures is really fun! Frustrating at first, but intuitive once things get rolling. Many many potential outcomes! The documentation gave some likely outcomes as well as resolutions for some of the more likely/common outcomes for most parties. Quality writing, well fleshed out environments and story. Very well prepared and realized ecosystem within its own sphere. Cons The opening scene seems a bit "openly railroady". The party needs to "activate the pedestal to begin the quest". To any players whom this isn't their first game, the "plot choice" is pretty clear. Some people may or may not like that, and it's a preference thing. There could stand to be a little more meat to the middle section of the storyline in the PDF itself. The Adventure took my group 2 sessions, and they all felt pretty happy with it. The pacing was solid, and we came to an unexpected conclusion. All told, I'd give this a 9/10. Excellent writing, original ideas, good pacing, and fits perfectly in the Numenera setting. [/QUOTE]
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