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A Brief History of Tolkien RPGs
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<blockquote data-quote="crash_beedo" data-source="post: 4572237" data-attributes="member: 18781"><p>Interesting read - I was definitely a MERPs and Rolemaster collector, we played some but it was a bear at the table and 1E D&D was so easy to run and homebrew. The article makes sense why MERPS/RM either involved the early Third Age or the Fourth Age for placing adventures.</p><p></p><p>Funny that 4E could be an ideal Tolkien system - you could play a Martial-only campaign, either introducing new classes for things like Istari (wizards) with toned down spells, or relegate magic to ritual casting. Herbalism, which plays a part via Athelas (and MERP went crazy with the herbalism), could be handled similar to Alchemy or Rituals, too.</p><p></p><p>Dunno if WOTC will seek out any licenses for a 4E setting book, but the 4E class structure and revisions to healing supports low-magic, high-cinematic action much like the LOTR movies.</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 4572237, member: 18781"] Interesting read - I was definitely a MERPs and Rolemaster collector, we played some but it was a bear at the table and 1E D&D was so easy to run and homebrew. The article makes sense why MERPS/RM either involved the early Third Age or the Fourth Age for placing adventures. Funny that 4E could be an ideal Tolkien system - you could play a Martial-only campaign, either introducing new classes for things like Istari (wizards) with toned down spells, or relegate magic to ritual casting. Herbalism, which plays a part via Athelas (and MERP went crazy with the herbalism), could be handled similar to Alchemy or Rituals, too. Dunno if WOTC will seek out any licenses for a 4E setting book, but the 4E class structure and revisions to healing supports low-magic, high-cinematic action much like the LOTR movies. [/QUOTE]
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