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<blockquote data-quote="Binder Fred" data-source="post: 5561921" data-attributes="member: 63746"><p>Here's Cauldron Mark I! I think I may be off by 100 gold or so gear-wise, but other than that he's fairly final. Tell me what you think.</p><p></p><p><strong>Question: </strong>Is there a language that's tied to the local ruins/ancient civilisations of the area we're exploring? I'd take that as my final language. <span style="color: Orange">-> Bird taken</span></p><p></p><p><strong>Question 2:</strong> Could I trade an ability point for, say, 3-4 skill points? <span style="color: Orange">-> 4 skill points added, thanks Rhun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>List of magical items for easy reference : Mithral chain shirt, Mithral chain barding, MW Staffsling, Belt of incredible dexterity, "door-buster explosives" (re-skinned Chime of Opening), Campfire Bead.</p><p></p><p>[sblock=General Stats]Name: Cauldron</p><p>Alignment: CG</p><p>Race: Halfling</p><p>Class: "Alchemical" Sorceror 4/Ranger 1</p><p>Experience: 15000/23000 XP</p><p></p><p>Level: 5</p><p>Age: 24</p><p>Height: 3'1 (95 cm)</p><p>Weight: 33 lbs</p><p></p><p>(20 points +1 at 4th) </p><p>STR: 08 -1</p><p>DEX: 18[20] +4[+5 with magic Belt]</p><p>CON: 12 +1</p><p>INT: 14 +2</p><p>WIS: 10 </p><p>CHA: 16 +3 (+2 Cha racial)</p><p></p><p>TRAITS: </p><p>Focused Mind (+2 Concentration)</p><p>Magical Knack (+2 caster level, max HD caster level)</p><p></p><p>FEATS:</p><p>- Weapon proficiencies (Simple, Martial, Halfling Weapons)</p><p>- Armor proficiencies (Light, Medium, Shields)</p><p>- HALFLING OUTRIDER: Traded +2 Climb/Acrobatics for +2 Ride/Handle Animal</p><p>- RANGER: Favored Enemy Goblinoids (+2 Att/Dam/Perc/Know/Social/Track)</p><p>- RANGER: Track (+1/2 level Survival checks to Track) Through dog</p><p>- RANGER: Wild Empathy (1d20+L+Cha Diplomacy, -4 Mag Beasts) Through Dog</p><p>- SORCEROR: Eschew Material (No need for materials costing 1gp or less)</p><p>- SORCEROR FEY BLOODLINE:</p><p style="margin-left: 20px"><span style="color: White"> SPELLS: Entangle </span></p> <p style="margin-left: 20px"><span style="color: White"> ARCANA: +2 save DC on Compulsion spells</span></p> <p style="margin-left: 20px"><span style="color: White"> POWER 1st: Laughing Touch (Sp) (Touch, Only a move, 2+3Cha/Day)</span></p> <p style="margin-left: 20px"><span style="color: White"> POWER 3rd: Woodland Stride (Ex) [/code]</span></p><p>- 1st: Mounted Combat (1/r, Ride check vs Attack roll to negate hit)</p><p>- 3rd: Arcane Armor Training (-10% failure chance)</p><p>- 5th: Mounted Archery (-2 double move, -4 full run)</p><p></p><p>SKILLS: (23 + 1 fc + 4 for one Ability point= 28)</p><p>[code] Rank Bonus Trained </p><p>- Bluff (Cha, CC) 0 + 3 + 0 = 0 (+2 vs Gobs)</p><p>- Climb (Str) 3 - 1 + 3 = 5 </p><p>- Concentration (Cha) - + L + Cha + 2 = 10</p><p>- Craft: Alchemy (Int) 4 + 2 + 3 = 9 (+1 with kit)</p><p>- Handle Animal (Cha) 0 + 5 + 0 = 5</p><p>- Intimidate (Cha) 2 + 3 + 3 = 8 (Through dog)</p><p>- Knowledge: Goblinoids 3 + 4 + 3 = 10 </p><p>- Perception (Int) 1 + 4 + 3 = 8 (+2 vs Gobs)</p><p>- Ride (Dex) 5 + 6 + 3 = 14</p><p>- Sense Motive (Wis, CC) 0 + 0 + 0 = 0 (+2 vs Gobs)</p><p>- Spellcraft (Int) 2 + 2 + 3 = 7</p><p>- Stealth (Dex) 4 + 8 + 3 = 15</p><p>- Survival (Wis) 4 + 0 + 3 = 7 (+2 vs Gobs, +1 Track)</p><p>- Languages (Common, Halfling speach, Goblin snarl and Bird calls)[/code]</p><p>EQUIPMENT: (10, 500 gp)[code]Name enc notes</p><p>HELD: MW Staffsling 3 (size of a small spear)</p><p></p><p>Medieval hood - (Faded green with orange and yellow trim)</p><p>Mithral Chain Shirt 6</p><p>Alchemichal bandolier</p><p> Metal flasks - (Brightly coloured; spell warded)</p><p> Liquid Ice X 2 4 (1d6+1hp splash, freeze liquids) 40gp</p><p> Smoke bomb X 2 1 (Smokestick, 3m cube for 1min) 20 gp</p><p> Flashpowder X 2 - (3m radius, Blind for 1r) 50gp</p><p> Clay and glass vials 1 (Empty, ready to be filled)</p><p> Flint and steel - (Button pouch with two tinder twigs)</p><p> Explosives + fuse 1 (Chime of Opening 10/10 uses left)</p><p> Campfire Bead - (8h on, 16 hours off)</p><p>Belt of incredible dex - (+2 Dex, Green and gold)</p><p> Dagger 1 (Wirewrapped handle, heavy leather sheath)</p><p> Dog whistle - (Tied to the belt with leather cord)</p><p>Belpouch 2</p><p> Fishing line, 10m - (rolled around a piece of wood + fishing hook)</p><p> Coloured chalks -</p><p> Tindertwigs X 5 - </p><p> 5 sp -</p><p>Beltpouch 2 (Painted with swirly explosions)</p><p> Sling Bullets X 10 5 (Lead, acorn-shaped)</p><p>Light leather boots - (Pale brown)</p><p>________________________________</p><p>Light encumbrance 26 pounds (27 Medium, 54 Heavy, 80 Max, Drag 400)[/code][/sblock][sblock=Spell Book]EFFECTIVE CASTER LEVEL: 5 (with Magical Knack feat)</p><p></p><p>SPELLS KNOWN:</p><p>CANTRIPS: Infinite, Save DC at 10+3Cha</p><p><em>Distractions/Glue pot X 2, Fairy Essence, Large Red Cristal X 2, Alchemist Glue</em></p><p>- Daze (25'+5/2L, <5HD, Will +2, Takes no action this round)</p><p> - Laughing Touch (Sp) (Touch, Only a move, 5/5 available)</p><p>- Light (Touch, 20' rad for 10 min/L+dim light for additional 20')</p><p>- Arcane Mark (Touch, an imprint of his palm doing various gestures)</p><p>- Detect Magic (60' cone, 1 min/L, p.267)</p><p>- Read Magic (Personal, 10 min/L)</p><p>- Mending (10min, 1 lb/L)</p><p></p><p>FIRST LEVEL: 7/7 available, Save DC at 11+3Cha</p><p><em>Glue Bomb, Vaporous Chloroform, Slip Oil, Powder blast/Test Tube Tsunami</em></p><p>- Entangle (40' rad in 400+40'/L, diff terrain, Ref or Entangled, 1min/L)</p><p> Entangled = 1/2 speed, no run or charge, -2 Attacks, -4 dex</p><p>- Sleep (1r, 10' radius within 100'+10/L, Will +2, 4HD uncons)</p><p>- Grease (10'sqr in 25'+5'/2L, Ref or prone, Acr or 1/2 speed; fail by five and prone, 1min/L) </p><p>- Stumble Gap (25'+5'/2L, Ref par, 1d6+Prone;Fail -1 for 1r, 1r+1/L)</p><p></p><p>SECOND LEVEL: 4/4 available, Save DC at 12+3Cha</p><p><em>Fire Bomb</em> </p><p>- Stone Call (40' radius within 100+10'/L, 2d6+difficult terrain, 1r/L)[/sblock][sblock=Combat]AC: 20 (+1 Small +5 dex +4 Chain shirt) </p><p>HP: 36/36 </p><p>MV: 20'(6m)</p><p>INI: +4</p><p></p><p>BAB = 3</p><p>Melee = 3 (+2 Goblinoids)</p><p>Range = 9 (+2 Goblinoids)</p><p>CMB: 1</p><p>CMD: 15 </p><p></p><p>Weapon stats:</p><p>MW Hafling staffsling +10, 80' range incr, 1d6 (+2 Gobs), X3, B.</p><p> As Club +4, 1d4-1, B.</p><p>Dagger +3, 10' range incr, 1d3-1 (+2 Gobs), P.</p><p></p><p>Saving Throws: </p><p>Fort 1 Racial + 2 Ranger + 1 Sorc = 5</p><p>Reflex 1 Racial + 2 Ranger + 1 Sorc = 8</p><p>Will 1 Racial + 4 Sorc = 5 (+2 Fear Racial)[/sblock][sblock=Riding Dog]STR: 15 +2</p><p>DEX: 15 +2</p><p>CON: 15 +2</p><p>INT: 2 -4</p><p>WIS: 12 +1</p><p>CHA: 6 -2</p><p></p><p>Acrobatics 6 (14 Jumping)</p><p>Perception 8</p><p>Survival 1 (5 Scent tracking)</p><p></p><p>FEATS: Low-light vision, Scent</p><p></p><p>[code]EQUIPMENT:</p><p>Riding saddle 12</p><p>Mithral Chain Barding 12</p><p>Bit and Bridle 1</p><p>Saddle bags 2 </p><p> Trail Ration X 6 2 (For him and his dog)</p><p> Water skin 4</p><p> Oiled tarp 10 (With eyeholes and lengths of twine) </p><p> Winter blanket 1 (Heavy grey wool)</p><p> Paneled wooden box 1 (Abstract pattern, vaguely leafy) </p><p> Wooden bowl - (Dark grained wood)</p><p> Fork and Spoon -</p><p> Spice packets - (Salt and flaming root)</p><p> Small hatchet 3</p><p> Large sacks X 2 2 (Neatly folded)</p><p> Sling bullets X 30 15 </p><p>Alchemichal lab 20 (Folded-up portable version)</p><p>________________________________</p><p>Medium encumbrance 85 pounds + 59 halfling (100 Medium, 201 Heavy, Drag 1500)[/code]</p><p></p><p>COMBAT:</p><p>AC: 17, flatfooted 15, touch 16 </p><p>HP: 18 (2d8+4) </p><p>MV: 40'(12m) Presently 30' with Encumberance </p><p>INI: +2</p><p></p><p>Melee +3 (1d6+3 & Trip)</p><p>CMB : +3</p><p>CMD: 15 (19 vs Trip)</p><p></p><p>Saving Throws: </p><p>Fort 5</p><p>Reflex 5</p><p>Will 1[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5561921, member: 63746"] Here's Cauldron Mark I! I think I may be off by 100 gold or so gear-wise, but other than that he's fairly final. Tell me what you think. [B]Question: [/B]Is there a language that's tied to the local ruins/ancient civilisations of the area we're exploring? I'd take that as my final language. [COLOR="Orange"]-> Bird taken[/COLOR] [B]Question 2:[/B] Could I trade an ability point for, say, 3-4 skill points? [COLOR="Orange"]-> 4 skill points added, thanks Rhun. :)[/COLOR] List of magical items for easy reference : Mithral chain shirt, Mithral chain barding, MW Staffsling, Belt of incredible dexterity, "door-buster explosives" (re-skinned Chime of Opening), Campfire Bead. [sblock=General Stats]Name: Cauldron Alignment: CG Race: Halfling Class: "Alchemical" Sorceror 4/Ranger 1 Experience: 15000/23000 XP Level: 5 Age: 24 Height: 3'1 (95 cm) Weight: 33 lbs (20 points +1 at 4th) STR: 08 -1 DEX: 18[20] +4[+5 with magic Belt] CON: 12 +1 INT: 14 +2 WIS: 10 CHA: 16 +3 (+2 Cha racial) TRAITS: Focused Mind (+2 Concentration) Magical Knack (+2 caster level, max HD caster level) FEATS: - Weapon proficiencies (Simple, Martial, Halfling Weapons) - Armor proficiencies (Light, Medium, Shields) - HALFLING OUTRIDER: Traded +2 Climb/Acrobatics for +2 Ride/Handle Animal - RANGER: Favored Enemy Goblinoids (+2 Att/Dam/Perc/Know/Social/Track) - RANGER: Track (+1/2 level Survival checks to Track) Through dog - RANGER: Wild Empathy (1d20+L+Cha Diplomacy, -4 Mag Beasts) Through Dog - SORCEROR: Eschew Material (No need for materials costing 1gp or less) - SORCEROR FEY BLOODLINE: [INDENT][COLOR="White"] SPELLS: Entangle ARCANA: +2 save DC on Compulsion spells POWER 1st: Laughing Touch (Sp) (Touch, Only a move, 2+3Cha/Day) POWER 3rd: Woodland Stride (Ex) [/code][/COLOR][/INDENT] - 1st: Mounted Combat (1/r, Ride check vs Attack roll to negate hit) - 3rd: Arcane Armor Training (-10% failure chance) - 5th: Mounted Archery (-2 double move, -4 full run) SKILLS: (23 + 1 fc + 4 for one Ability point= 28) [code] Rank Bonus Trained - Bluff (Cha, CC) 0 + 3 + 0 = 0 (+2 vs Gobs) - Climb (Str) 3 - 1 + 3 = 5 - Concentration (Cha) - + L + Cha + 2 = 10 - Craft: Alchemy (Int) 4 + 2 + 3 = 9 (+1 with kit) - Handle Animal (Cha) 0 + 5 + 0 = 5 - Intimidate (Cha) 2 + 3 + 3 = 8 (Through dog) - Knowledge: Goblinoids 3 + 4 + 3 = 10 - Perception (Int) 1 + 4 + 3 = 8 (+2 vs Gobs) - Ride (Dex) 5 + 6 + 3 = 14 - Sense Motive (Wis, CC) 0 + 0 + 0 = 0 (+2 vs Gobs) - Spellcraft (Int) 2 + 2 + 3 = 7 - Stealth (Dex) 4 + 8 + 3 = 15 - Survival (Wis) 4 + 0 + 3 = 7 (+2 vs Gobs, +1 Track) - Languages (Common, Halfling speach, Goblin snarl and Bird calls)[/code] EQUIPMENT: (10, 500 gp)[code]Name enc notes HELD: MW Staffsling 3 (size of a small spear) Medieval hood - (Faded green with orange and yellow trim) Mithral Chain Shirt 6 Alchemichal bandolier Metal flasks - (Brightly coloured; spell warded) Liquid Ice X 2 4 (1d6+1hp splash, freeze liquids) 40gp Smoke bomb X 2 1 (Smokestick, 3m cube for 1min) 20 gp Flashpowder X 2 - (3m radius, Blind for 1r) 50gp Clay and glass vials 1 (Empty, ready to be filled) Flint and steel - (Button pouch with two tinder twigs) Explosives + fuse 1 (Chime of Opening 10/10 uses left) Campfire Bead - (8h on, 16 hours off) Belt of incredible dex - (+2 Dex, Green and gold) Dagger 1 (Wirewrapped handle, heavy leather sheath) Dog whistle - (Tied to the belt with leather cord) Belpouch 2 Fishing line, 10m - (rolled around a piece of wood + fishing hook) Coloured chalks - Tindertwigs X 5 - 5 sp - Beltpouch 2 (Painted with swirly explosions) Sling Bullets X 10 5 (Lead, acorn-shaped) Light leather boots - (Pale brown) ________________________________ Light encumbrance 26 pounds (27 Medium, 54 Heavy, 80 Max, Drag 400)[/code][/sblock][sblock=Spell Book]EFFECTIVE CASTER LEVEL: 5 (with Magical Knack feat) SPELLS KNOWN: CANTRIPS: Infinite, Save DC at 10+3Cha [I]Distractions/Glue pot X 2, Fairy Essence, Large Red Cristal X 2, Alchemist Glue[/I] - Daze (25'+5/2L, <5HD, Will +2, Takes no action this round) - Laughing Touch (Sp) (Touch, Only a move, 5/5 available) - Light (Touch, 20' rad for 10 min/L+dim light for additional 20') - Arcane Mark (Touch, an imprint of his palm doing various gestures) - Detect Magic (60' cone, 1 min/L, p.267) - Read Magic (Personal, 10 min/L) - Mending (10min, 1 lb/L) FIRST LEVEL: 7/7 available, Save DC at 11+3Cha [I]Glue Bomb, Vaporous Chloroform, Slip Oil, Powder blast/Test Tube Tsunami[/I] - Entangle (40' rad in 400+40'/L, diff terrain, Ref or Entangled, 1min/L) Entangled = 1/2 speed, no run or charge, -2 Attacks, -4 dex - Sleep (1r, 10' radius within 100'+10/L, Will +2, 4HD uncons) - Grease (10'sqr in 25'+5'/2L, Ref or prone, Acr or 1/2 speed; fail by five and prone, 1min/L) - Stumble Gap (25'+5'/2L, Ref par, 1d6+Prone;Fail -1 for 1r, 1r+1/L) SECOND LEVEL: 4/4 available, Save DC at 12+3Cha [I]Fire Bomb[/I] - Stone Call (40' radius within 100+10'/L, 2d6+difficult terrain, 1r/L)[/sblock][sblock=Combat]AC: 20 (+1 Small +5 dex +4 Chain shirt) HP: 36/36 MV: 20'(6m) INI: +4 BAB = 3 Melee = 3 (+2 Goblinoids) Range = 9 (+2 Goblinoids) CMB: 1 CMD: 15 Weapon stats: MW Hafling staffsling +10, 80' range incr, 1d6 (+2 Gobs), X3, B. As Club +4, 1d4-1, B. Dagger +3, 10' range incr, 1d3-1 (+2 Gobs), P. Saving Throws: Fort 1 Racial + 2 Ranger + 1 Sorc = 5 Reflex 1 Racial + 2 Ranger + 1 Sorc = 8 Will 1 Racial + 4 Sorc = 5 (+2 Fear Racial)[/sblock][sblock=Riding Dog]STR: 15 +2 DEX: 15 +2 CON: 15 +2 INT: 2 -4 WIS: 12 +1 CHA: 6 -2 Acrobatics 6 (14 Jumping) Perception 8 Survival 1 (5 Scent tracking) FEATS: Low-light vision, Scent [code]EQUIPMENT: Riding saddle 12 Mithral Chain Barding 12 Bit and Bridle 1 Saddle bags 2 Trail Ration X 6 2 (For him and his dog) Water skin 4 Oiled tarp 10 (With eyeholes and lengths of twine) Winter blanket 1 (Heavy grey wool) Paneled wooden box 1 (Abstract pattern, vaguely leafy) Wooden bowl - (Dark grained wood) Fork and Spoon - Spice packets - (Salt and flaming root) Small hatchet 3 Large sacks X 2 2 (Neatly folded) Sling bullets X 30 15 Alchemichal lab 20 (Folded-up portable version) ________________________________ Medium encumbrance 85 pounds + 59 halfling (100 Medium, 201 Heavy, Drag 1500)[/code] COMBAT: AC: 17, flatfooted 15, touch 16 HP: 18 (2d8+4) MV: 40'(12m) Presently 30' with Encumberance INI: +2 Melee +3 (1d6+3 & Trip) CMB : +3 CMD: 15 (19 vs Trip) Saving Throws: Fort 5 Reflex 5 Will 1[/sblock] [/QUOTE]
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