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<blockquote data-quote="Rhun" data-source="post: 5566296" data-attributes="member: 29098"><p><span style="font-size: 12px"><strong>House Rules for 3.x D&D and Pathfinder</strong></span></p><p>This is my initial batch of house rules...there may be others, but this is what I had actually typed up. If I see something on your PC that would also be house-ruled I will let you know so we can discuss it, but this should cover most everything.</p><p></p><p><strong><u>Min-Maxing</u></strong></p><p>I have no problem with players min-maxing their PCs to be effective, but with that said I do not like full-on powergamers. Although my games can be combat heavy, I prefer to have as much roleplaying as I do rollplaying in my games.</p><p></p><p><strong><u>Hit Points</u></strong></p><p>PCs start with maximum hit points at first level. As the PC levels up, hit points are ¾ of the maximum possible roll at each level (for classes using d6 or d10, round down at even levels, up at the odd levels). </p><p></p><p><strong><u>Classes</u></strong></p><p>A general statement: I am not a fan of animal companions and familiars. I realize that for certain classes these are rather important class abilities, but if you can find a way to build your PC without an animal companion, that would make me happy. With that said, I am not going to bar the class feature either. Also, if you want to use an alternate class feature from PHB2, please do so…anything to encourage further diversity among the characters.</p><p></p><p>- <strong>Cleric:</strong> Clerics can ONLY spontaneously cast spells on their domain spell lists. If you want a cleric capable of spontaneously healing, he will need to have the healing domain, or the <em>Spontaneous Healer</em> feat. Additionally, all clerics are automatically proficient with their deity’s favored weapon, if their deity has a favored weapon. </p><p></p><p>- <strong>Fighter:</strong> Fighters receive a bonus feat at <em>every</em> level. <span style="color: orange">3E house-rule only</span></p><p></p><p>- <strong>Ranger:</strong> Rangers are not spellcasters, and instead use the Ranger Variant from Complete Warrior, page 13. A ranger may also opt to forego his Animal Companion class feature, and may take a bonus feat as a replacement for the animal companion at level 4 instead(or use the alternate class feature Distracting Strike from PHB2).</p><p></p><p>- <strong>Paladin:</strong> The paladin class exists only as the <a href="http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigePaladin" target="_blank">Prestige Paladin</a> from the SRD. <span style="color: orange">3E house-rule only</span></p><p></p><p>- <strong>Wizard:</strong> All variant wizards are available from the PHB and SRD, including Domain Wizards and Specialist Wizard Variants. Wizards are well-respected in the campaign world, generally considered to be learned sages and teachers by most common folk. However, Wild Mages (as per the prestige class) are considered outlaws, and hunted down by the Enclave (High Order of the Arcane). <span style="color: orange">3E house-rule only</span></p><p></p><p>- <strong>Sorcerers:</strong> Sorcerer Variants from the SRD are also available for play (notably the Battle Sorcerer). Although the general populace cannot tell the difference, sorcerers are certainly looked down upon by true wizards as “unschooled upstarts”. <span style="color: orange">3E house-rule only</span></p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>- <strong>Dodge:</strong> The dodge feat grants a flat +1 dodge bonus to armor class. <span style="color: orange">3E house-rule only</span></p><p></p><p>- <strong>Improved Toughness:</strong> Improved toughness can replace toughness anywhere that toughness is required as a prerequisite. <span style="color: orange">3E house-rule only</span></p><p></p><p><strong><u>Skills</u></strong></p><p>Maximum skill ranks for a class skill is (level + 3), as per 3.5 rules. Maximum skill ranks for a cross-class skill is ([level + 3]/2) as per the 3.0 rules. <span style="color: orange">3E house-rule only</span></p><p></p><p>- <strong>Intimidate:</strong> A character can substitute his STR bonus for his CHA bonus on Intimidate checks, if appropriate. For example, a powerful brute character towering over a lesser character, or lifting him by the neck with a single arm, would be able to apply their STR bonus to an Intimidate check instead of CHA. </p><p></p><p>- <strong>Speak Language:</strong> Speak Language is a class skill for ALL classes.</p><p></p><p><strong><u>Equipment</u></strong></p><p>- <strong>Backpack:</strong> A backpack gives you a +2 equipment bonus to Strength, but ONLY for the purpose of determining your carrying capacity.</p><p></p><p>- <strong>Brigandine Armor:</strong> Named for the brigands that generally favor this armor, brigandine is very similar to scale mail. However, the scales are sewn between two layers of leather backing, making brigandine much harder to detect at a distance. Type: Medium Armor; Cost 75gp; Armor Bonus +4; Max Dex Bonus +4; Armor Check Penalty: -3; Arcane Spell Failure Chance: 20%; Weight: 30lb.</p><p></p><p>- <strong>Asarandi Armor:</strong> The hobgoblins of Asarand are famed for their very finely fitted armor. Asarandi Armor is considered masterwork quality, but armor check penalty is lessened by 2 instead of 1, maximum Dexterity bonus is increased by 1, and ASF penalties are reduced by 5%. Costs associated with Asarandi crafted armor are as follows:</p><p></p><p>- Light Armor +350gp/sp</p><p>- Medium Armor +1500gp/sp</p><p>- Heavy Armor +3500gp/sp</p><p></p><p>Asarandi Armor benefits apply only to armor, and is not applicable to shields.</p><p></p><p>- <strong>Koradian Armor:</strong> Where the Asarandi focus on mobility, the dwarven armorers of Koradar focus their craft on providing the best protection. Koradian armor is thick and heavy, but it does provide better protection. Few can penetrate a suit of Kordadian Battle Plate. Armor/Shield Bonus is one point better than normal, but ASF is 10% higher than normal, and Armor Check Penalty is one point worse. Additionally, Koradian Armor weighs 10lb more than normal, 5lb more for shields. It is considered masterwork quality, and costs associated with Koradian crafted armor are as follows: 500 gold pieces over and above the normal cost of armor.</p><p></p><p>- Light Armor +1000gp/sp</p><p>- Medium Armor +3000gp/sp</p><p>- Heavy Armor +7500gp/sp</p><p></p><p>Koradian Armor benefits can only be applied to mostly metal armors and shields.</p><p></p><p><strong><u>Spell Components</u></strong></p><p>All casters automatically gain the feat <em>Eschew Material Components</em> when they take their first level in a spell-using class. (I kind of despise the whole idea of material components.)</p><p></p><p><strong><u>Healing</u></strong></p><p>When rolling dice to determine amount of healing from a curative spell, all 1s should be rerolled.</p><p></p><p><strong><u>Death</u></strong></p><p>Death on the great orb of Elia is to be feared; although the ability to bring the dead back to life does exist, it is fairly rare, expensive, and the person being brought back is never quite the same as they were before. Being brought back to life weakens the fortitude of one’s body and the force of one’s personality. If recalled to life too many times the corporeal shell can no longer sustain one’s soul. Minor physical changes (eyes that have lost their “spark,” pale complexion, etc.) and mental and psychological changes are often noted in people that are brought back from The Great Beyond.</p><p></p><p>The following changes apply to the spells necessary to bring the dead back to life:</p><p></p><p>- <strong><em>Raise Dead:</em></strong> Cleric level 7 spell; Casting time: 24 hours; 5,000gp in items sacred to the deity granting the spell*; subject being raised permanently loses 1 point of constitution or 1 point of charisma (player’s choice). <em>Raise Dead</em> allows the raising of a creature that has been dead for no longer than 2 days per caster level.</p><p></p><p>- <strong><em>Resurrection:</em></strong> Cleric level 8 spell; Casting time: 24 hours; 10,000gp in items sacred to the deity granting the spell*; subject being raised permanently loses 1 point of constitution or 1 point of charisma (player’s choice). <em>Resurrection</em> allows the raising of a creature that has been dead for no longer than 1 year per caster level.</p><p>- <strong><em>True Resurrection:</em></strong> Cleric level 9 spell; Casting time: 24 hours; 25000gp in items sacred to the deity granting the spell*; subject suffers no loss of constitution or charisma. <em>True Resurrection</em> allows the raising of a creature that has been dead for no longer than 10 years per caster level.</p><p></p><p>* Items sacred to deity granting spell: For example, Drazor (the god of war) and Sivar (the god of skill in battle) require the components be a collection of masterwork arms and armor; Trylia (the goddess of thieves and greed) requires the components be valuable goods of any type, so long as said goods are stolen. Galadan (god of magic and learning) requires the components be valuable tomes, books or magical items. Some of the dark gods are known to require blood sacrifices to grant the gift of life.</p><p></p><p>Additionally, other restrictions may apply to casting these spells: site and time restrictions are common. For example, Uktar (the god of Night and the Moons) requires the spell be cast outside under the light of a full moon, and Kanana (the god of forests and green places) requires the spell be cast within a ring of toadstools on the night of a solstice or equinox.</p><p></p><p><strong><u>Magic Items</u></strong></p><p>Magic items exist and are by no means rare. However, only lesser magic items can be commonly found available for purchase. Powerful magic items need to be crafted, found or quested for. If your PC is equipped with items of power (something beyond potions, or minor rings, or a +1 weapon), please right up a line or two about where/how you found the weapon, as it isn't something that would have been purchased. I think this helps to add background and depth to the characters. For example:</p><p></p><p>[sblock=Naraithus]A family heirloom from long ago, the +1 flaming longsword Naraithus should have went to Skyler's older brother Lane. Lane showed no interest in the fighting arts, though, and thus the sword was given to Skyler instead. Crafted of the finest steel, with a single fuller running down the keen edged blade, Naraithus is an elaborately wrought weapon. The blade, the guard, the hilt, the square capped pommel...all are excellently and tastefully decorated by a master craftsmen.[/sblock]</p><p></p><p><strong><u>Money</u></strong></p><p>The economy of Ailioth works on the silver standard. For simplicity’s sake during character building, simply step everything down one type of coin. Things that normally cost gold cost that same amount in silver instead, and the amount of starting wealth is in silver, instead of gold. For anything that normally costs copper and would be stepped down to below that, simply assume you have for free. I’ve got a much more complex system, but little of it is actually typed up.</p><p></p><p><span style="font-size: 12px"><strong>GODS OF AILIOTH</strong></span></p><p>Here is a list of some of the major gods of good in my campaign world. This list is by no means completed, and if you have something else in mind for a PC, feel free to design your own deity. <span style="color: orange">Note that the domains are all 3.x domains, and may or may not apply to Pathfinder</span></p><p></p><p><strong><u>GODS OF GOOD</u></strong></p><p></p><p>Aditi (Sun Goddess, the Glorious, Light of the World)</p><p>Alignment: Neutral Good</p><p>Greater Power</p><p>Portfolio: Sun, light, summer</p><p>Domains: Fire, Glory, Good, Healing, Sun</p><p>Preferred Weapon: Scimitar</p><p></p><p>Baharr (God of Ocean & Seas, Protector of Sailors, Bringer of Fair Weather)</p><p>Chaotic Good</p><p>Lesser Power</p><p>Portfolio: Ocean, seas, sailing, weather</p><p>Domains: Ocean, water, weather</p><p>Preferred Weapon: Trident</p><p></p><p>Brithiri (the Great Mother)</p><p>Lawful Good</p><p>Greater Power</p><p>Portfolio: Hearth & Home, Family</p><p>Domains: City, Community, Family, Healing, Protection</p><p>Preferred Weapon: Light Crossbow</p><p></p><p>Cerys (the Compassionate)</p><p>Neutral Good</p><p>Lesser Power</p><p>Portfolio: Love, purity, compassion, mercy</p><p>Domains: Good, Healing, Purification</p><p>Preferred Weapon: N/A</p><p></p><p>Dionhar (the Harvester)</p><p>Lawful Good</p><p>Intermediate Power</p><p>Portfolio: Agriculture, farming, harvest</p><p>Domains: Commerce, Feast, Plant, Weather</p><p>Preferred Weapon: Sickle</p><p></p><p>Eilion (the Reveler)</p><p>Chaotic Good</p><p>Lesser Power</p><p>Portfolio: Music, poetry, revelry, delights</p><p>Domains: Feast, Joy, Pleasure</p><p>Preferred Weapon: N/A</p><p></p><p>Fabricius (of the Forge)</p><p>Lawful Good</p><p>Intermediate Power</p><p>Portfolio: Forges, craftsmen, artisans</p><p>Domains: Artifice, Commerce, Craft, Metal</p><p>Preferred Weapon: Warhammer</p><p></p><p>Ghanima (the Golden Gambit)</p><p>Chaotic Good</p><p>Intermediate Power</p><p>Portfolio: Good luck, fortune, prosperity</p><p>Domains: Commerce, Luck, Protection, Trade</p><p>Preferred Weapon: Shortsword</p><p></p><p>Girish (the Stone Lord)</p><p>Neutral Good</p><p>Lesser Power</p><p>Portfolio: Mountains, hills, stone places, mines/miners</p><p>Domains: Cavern, Earth, Metal</p><p>Preferred Weapon: Heavy Pick</p><p></p><p>Kanana (Forest Mother)</p><p>Chaotic Good</p><p>Lesser Power</p><p>Portfolio: Forest, woodlands, green places</p><p>Domains: Animal, Good, Plant</p><p>Preferred Weapon: Quarterstaff</p><p></p><p>Kaeomae (Radiant Beauty)</p><p>Neutral Good</p><p>Lesser Power</p><p>Portfolio: Beauty, gentleness, happiness</p><p>Domains: Charm, Joy, Nobility</p><p>Preferred Weapon: N/A</p><p></p><p>Kelile (the Traveller)</p><p>Chaotic Good</p><p>Lesser Power</p><p>Portfolio: Travel, safety, exploration</p><p>Domains: Celerity, Protection, Travel</p><p>Preferred Weapon: Rapier</p><p></p><p>Seluska (Lady Dawn)</p><p>Neutral Good</p><p>Intermediate Power</p><p>Portfolio: Spring, rebirth, dawn, fertility</p><p>Domains: Healing, Life, Purefication, Renewal</p><p>Preferred Weapon: Morningstar</p><p></p><p>Sondya (the Wise)</p><p>Neutral Good</p><p>Greater Power</p><p>Portfolio: Wisdom, enlightenment, truth</p><p>Domains: Healing, Meditation, Oracle, Planning, Truth</p><p>Preferred Weapon: Unarmed Strike</p><p></p><p>Sivar (the Ascended)</p><p>Lawful Good</p><p>Intermediate Power </p><p>Portfolio: Justice, honor, loyalty, courage, skill in battle</p><p>Domains: Glory, Law, Retribution, War</p><p>Favored Weapon: Bastard Sword</p><p></p><p>Torr (of the Mighty Thew)</p><p>Lawful Good</p><p>Lesser Power</p><p>Portfolio: Strength, athleticism, endurance</p><p>Domains: Competition, Endurance, Strength</p><p>Favored Weapon: Maul</p><p></p><p>Vandar (the Peerless Hunter)</p><p>Neutral Good</p><p>Lesser Power</p><p>Portfolio: Archers, trappers, hunters</p><p>Domains: Animal, Good, Travel</p><p>Favored Weapon: Longbow</p><p></p><p><strong><u>GODS OF NEUTRALITY</u></strong></p><p></p><p>Aohd (the Flaming One, Fire Guardian)</p><p>Chaotic Neutral</p><p>Lesser Power</p><p>Portfolio: Fire, heat, volcanoes</p><p>Domain: Destruction, Fire, Purefication</p><p>Preferred Weapon: N/A</p><p></p><p>Ashoun (of the Ebbing Sun)</p><p>Lawful Neutral</p><p>Lesser Power</p><p>Portfolio: Autumn, sunsets, aging</p><p>Domains: Darkness, Repose, Time</p><p>Preferred Weapon: N/A</p><p></p><p>Drazor (the Invincible Warrior)</p><p>Neutral</p><p>Greater Power</p><p>Portfolio: War, warriors, blood</p><p>Domains: Courage, Endurance, Protection, Strength, War</p><p>Preferred Weapon: Greatsword</p><p></p><p>Galadan (the Mystic)</p><p>Neutral</p><p>Greater Power</p><p>Portfolio: Magic, reason, learning, knowledge</p><p>Domains: Knowledge, Magic, Mysticism (Good/Evil), Spell, Summoning</p><p>Preferred Weapon: Quarterstaff</p><p></p><p>Kathia (Air Walker, Lady of the Sky)</p><p>Chaotic Neutral</p><p>Intermediate Goddess</p><p>Portfolio: Air, wind, sky</p><p>Domains: Air, sky, storm, weather</p><p>Preferred Weapon: Spear</p><p></p><p>Naria (Keeper of Time)</p><p>Lawful Neutral</p><p>Greater Power</p><p>Portfolio: Space, time</p><p>Domains: Creation, Force, Law, Sky, Time</p><p>Preferred Weapon: Longsword</p><p></p><p>Nerine (the Water Guardian)</p><p>Chaotic Neutral</p><p>Lesser Power</p><p>Portfolio: Water</p><p>Domains: Chaos, Ocean, Water</p><p>Preferred Weapon: Spear</p><p></p><p>Nulekha (the Farseer)</p><p>Neutral</p><p>Lesser Power</p><p>Portfolio: Fate, destiny, prophecy</p><p>Domains: Destiny, Fate, Oracle</p><p>Preferred Weapon: N/A</p><p></p><p>Manxx (the Bestial)</p><p>Neutral</p><p>Lesser Power</p><p>Portfolio: Nature, beasts, animals</p><p>Domains: Animal, Balance, Plant</p><p>Preferred Weapon: Spiked Gauntlet</p><p></p><p>Melok (Earth Guardian)</p><p>Chaotic Neutral</p><p>Lesser Power</p><p>Portfolio: Earth</p><p>Domains: Chaos, Earth, Metal</p><p>Preferred Weapon: Maul</p><p></p><p>Thanatos (the Shepard, Guardian of the Dead)</p><p>Lawful Neutral</p><p>Intermediate Power</p><p>Portfolio: The Dead</p><p>Domains: Death, Law, Protection, Repose</p><p>Preferred Weapon: Glaive</p><p></p><p>Uktar (of the Night)</p><p>Neutral</p><p>Intermediate Power</p><p>Portfolio: Night, the Moon(s), Dreams, Stars</p><p>Domains: Darkness, Dream, Moon, Transformation</p><p>Preferred Weapon: N/A</p><p></p><p>Vorlauth (the Disciplined)</p><p>Lawful Neutral</p><p>Lesser Power</p><p>Portfolio: Order, discipline</p><p>Domains: Law, Healing, Planning</p><p>Preferred Weapon: Longsword</p><p></p><p><strong><u>GODS OF EVIL</u></strong></p><p></p><p>Apsu (the Darkest Evil)</p><p>Neutral Evil</p><p>Greater Power</p><p>Portfolio: Darkness, shadows, evil</p><p>Domains: Darkness, Evil, Magic, Mysticism (Evil), Shadow</p><p>Preferred Weapon: N/A</p><p></p><p>Ashlea (the Betrayer)</p><p>Chaotic Evil</p><p>Lesser Power</p><p>Portfolio: Pain, betrayal, deceit, misery</p><p>Domains: Evil, Illusion, Suffering</p><p>Preferred Weapon: Whip</p><p></p><p>Avimaatz (Dark Fury)</p><p>Chaotic Evil</p><p>Lesser Power</p><p>Portfolio: Anger, fury, rage</p><p>Domains: Chaos, Destruction, Storm</p><p>Preferred Weapon: Greataxe</p><p></p><p>Bayle (Harbinger of Chaos)</p><p>Chaotic Evil</p><p>Intermediate Power</p><p>Portfolio: Strife, discord, conflict</p><p>Domains: Chaos, Destruction, Evil, War</p><p>Preferred Weapon: Greatspear</p><p></p><p>Coeus (the Terror in the Dark)</p><p>Chaotic Evil</p><p>Lesser Power</p><p>Portfolio: Feat, hate, terror, nightmates</p><p>Domains: Evil, Hatred, Madness</p><p>Preferred Weapon: Unarmed Strike</p><p></p><p>Gulor (the Famished)</p><p>Neutral Evil</p><p>Lesser Power</p><p>Portfolio: Gluttony, sloth</p><p>Domains: Evil, Feast, Hunger</p><p>Preferred Weapon: N/A</p><p></p><p>Herodius (the Silent Blade)</p><p>Neutral Evil</p><p>Intermediate Power</p><p>Portfolio: Murder, poison, assassins</p><p>Domains: Darkness, Death, Evil, Trickery</p><p>Preferred Weapon: Shortsword</p><p></p><p>Jahi (the Temptress)</p><p>Lawful Evil</p><p>Lesser Power</p><p>Portfolio: Lust, seduction</p><p>Domains: Evil, Passion, Pleasure</p><p>Preferred Weapon: Dagger</p><p></p><p>Kehydrius (the Savage Victor)</p><p>Lawful Evil</p><p>Lesser Power</p><p>Portfolio: Victory, slaughter, plunder</p><p>Domains: Destruction, Strength, War</p><p>Preferred Weapon: Two-bladed sword</p><p></p><p>Lalok (the Destroyer)</p><p>Chaotic Evil</p><p>Lesser Power</p><p>Portfolio: Destruction, storms, chaos</p><p>Domains: Chaos, Destruction, Storm</p><p>Preferred Weapon: Heavy Flail</p><p></p><p>Nasu (the Pestilent One)</p><p>Lawful Evil</p><p>Great Power</p><p>Portfolio: Violent death, disease, decay, undeath</p><p>Domains: Death, Decay, Evil, Pestilence, Undead/Undeath</p><p>Preferred Weapon: Scythe</p><p></p><p>Skorm (of the Steel Fist, the Enslaver)</p><p>Lawful Evil</p><p>Intermediate Power</p><p>Portfolio: Tyranny, subjugation, slavery</p><p>Domains: Domination, Suffering, Tyrant, War</p><p>Preferred Weapon: Longsword</p><p></p><p>Trylia (the Unseen Hand)</p><p>Neutral Evil</p><p>Intermediate Power</p><p>Portfolio: Thieves, trickery, greed, misfortune</p><p>Domains: Evil, Luck, Trade, Trickery</p><p>Preferred Weapon: Dagger</p><p></p><p>Shakak (of the Icy Heart)</p><p>Neutral Evil</p><p>Lesser Power</p><p>Portfolio: Winter, cold, ice, snow</p><p>Domains: Cold, storm, weather</p><p>Favored Weapon: Morningstar</p></blockquote><p></p>
[QUOTE="Rhun, post: 5566296, member: 29098"] [size=3][b]House Rules for 3.x D&D and Pathfinder[/b][/size][b][/b] This is my initial batch of house rules...there may be others, but this is what I had actually typed up. If I see something on your PC that would also be house-ruled I will let you know so we can discuss it, but this should cover most everything. [b][u]Min-Maxing[/u][/b] I have no problem with players min-maxing their PCs to be effective, but with that said I do not like full-on powergamers. Although my games can be combat heavy, I prefer to have as much roleplaying as I do rollplaying in my games. [b][u]Hit Points[/u][/b][u][/u] PCs start with maximum hit points at first level. As the PC levels up, hit points are ¾ of the maximum possible roll at each level (for classes using d6 or d10, round down at even levels, up at the odd levels). [b][u]Classes[/u][/b][u][/u] A general statement: I am not a fan of animal companions and familiars. I realize that for certain classes these are rather important class abilities, but if you can find a way to build your PC without an animal companion, that would make me happy. With that said, I am not going to bar the class feature either. Also, if you want to use an alternate class feature from PHB2, please do so…anything to encourage further diversity among the characters. - [b]Cleric:[/b] Clerics can ONLY spontaneously cast spells on their domain spell lists. If you want a cleric capable of spontaneously healing, he will need to have the healing domain, or the [i]Spontaneous Healer[/i] feat. Additionally, all clerics are automatically proficient with their deity’s favored weapon, if their deity has a favored weapon. - [b]Fighter:[/b] Fighters receive a bonus feat at [i]every[/i] level. [color=orange]3E house-rule only[/color] - [b]Ranger:[/b] Rangers are not spellcasters, and instead use the Ranger Variant from Complete Warrior, page 13. A ranger may also opt to forego his Animal Companion class feature, and may take a bonus feat as a replacement for the animal companion at level 4 instead(or use the alternate class feature Distracting Strike from PHB2). - [b]Paladin:[/b] The paladin class exists only as the [url=http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigePaladin]Prestige Paladin[/url] from the SRD. [color=orange]3E house-rule only[/color] - [b]Wizard:[/b] All variant wizards are available from the PHB and SRD, including Domain Wizards and Specialist Wizard Variants. Wizards are well-respected in the campaign world, generally considered to be learned sages and teachers by most common folk. However, Wild Mages (as per the prestige class) are considered outlaws, and hunted down by the Enclave (High Order of the Arcane). [color=orange]3E house-rule only[/color] - [b]Sorcerers:[/b] Sorcerer Variants from the SRD are also available for play (notably the Battle Sorcerer). Although the general populace cannot tell the difference, sorcerers are certainly looked down upon by true wizards as “unschooled upstarts”. [color=orange]3E house-rule only[/color] [b][u]Feats[/u][/b] - [b]Dodge:[/b] The dodge feat grants a flat +1 dodge bonus to armor class. [color=orange]3E house-rule only[/color] - [b]Improved Toughness:[/b] Improved toughness can replace toughness anywhere that toughness is required as a prerequisite. [color=orange]3E house-rule only[/color] [b][u]Skills[/u][/b][u][/u] Maximum skill ranks for a class skill is (level + 3), as per 3.5 rules. Maximum skill ranks for a cross-class skill is ([level + 3]/2) as per the 3.0 rules. [color=orange]3E house-rule only[/color] - [b]Intimidate:[/b] A character can substitute his STR bonus for his CHA bonus on Intimidate checks, if appropriate. For example, a powerful brute character towering over a lesser character, or lifting him by the neck with a single arm, would be able to apply their STR bonus to an Intimidate check instead of CHA. - [b]Speak Language:[/b] Speak Language is a class skill for ALL classes. [b][u]Equipment[/u][/b] - [b]Backpack:[/b] A backpack gives you a +2 equipment bonus to Strength, but ONLY for the purpose of determining your carrying capacity. - [b]Brigandine Armor:[/b] Named for the brigands that generally favor this armor, brigandine is very similar to scale mail. However, the scales are sewn between two layers of leather backing, making brigandine much harder to detect at a distance. Type: Medium Armor; Cost 75gp; Armor Bonus +4; Max Dex Bonus +4; Armor Check Penalty: -3; Arcane Spell Failure Chance: 20%; Weight: 30lb. - [b]Asarandi Armor:[/b] The hobgoblins of Asarand are famed for their very finely fitted armor. Asarandi Armor is considered masterwork quality, but armor check penalty is lessened by 2 instead of 1, maximum Dexterity bonus is increased by 1, and ASF penalties are reduced by 5%. Costs associated with Asarandi crafted armor are as follows: - Light Armor +350gp/sp - Medium Armor +1500gp/sp - Heavy Armor +3500gp/sp Asarandi Armor benefits apply only to armor, and is not applicable to shields. - [b]Koradian Armor:[/b] Where the Asarandi focus on mobility, the dwarven armorers of Koradar focus their craft on providing the best protection. Koradian armor is thick and heavy, but it does provide better protection. Few can penetrate a suit of Kordadian Battle Plate. Armor/Shield Bonus is one point better than normal, but ASF is 10% higher than normal, and Armor Check Penalty is one point worse. Additionally, Koradian Armor weighs 10lb more than normal, 5lb more for shields. It is considered masterwork quality, and costs associated with Koradian crafted armor are as follows: 500 gold pieces over and above the normal cost of armor. - Light Armor +1000gp/sp - Medium Armor +3000gp/sp - Heavy Armor +7500gp/sp Koradian Armor benefits can only be applied to mostly metal armors and shields. [b][u]Spell Components[/u][/b] All casters automatically gain the feat [i]Eschew Material Components[/i] when they take their first level in a spell-using class. (I kind of despise the whole idea of material components.) [b][u]Healing[/u][/b] When rolling dice to determine amount of healing from a curative spell, all 1s should be rerolled. [b][u]Death[/u][/b] Death on the great orb of Elia is to be feared; although the ability to bring the dead back to life does exist, it is fairly rare, expensive, and the person being brought back is never quite the same as they were before. Being brought back to life weakens the fortitude of one’s body and the force of one’s personality. If recalled to life too many times the corporeal shell can no longer sustain one’s soul. Minor physical changes (eyes that have lost their “spark,” pale complexion, etc.) and mental and psychological changes are often noted in people that are brought back from The Great Beyond. The following changes apply to the spells necessary to bring the dead back to life: - [b][i]Raise Dead:[/i][/b] Cleric level 7 spell; Casting time: 24 hours; 5,000gp in items sacred to the deity granting the spell*; subject being raised permanently loses 1 point of constitution or 1 point of charisma (player’s choice). [i]Raise Dead[/i] allows the raising of a creature that has been dead for no longer than 2 days per caster level. - [b][i]Resurrection:[/i][/b] Cleric level 8 spell; Casting time: 24 hours; 10,000gp in items sacred to the deity granting the spell*; subject being raised permanently loses 1 point of constitution or 1 point of charisma (player’s choice). [i]Resurrection[/i] allows the raising of a creature that has been dead for no longer than 1 year per caster level. - [b][i]True Resurrection:[/i][/b] Cleric level 9 spell; Casting time: 24 hours; 25000gp in items sacred to the deity granting the spell*; subject suffers no loss of constitution or charisma. [i]True Resurrection[/i] allows the raising of a creature that has been dead for no longer than 10 years per caster level. * Items sacred to deity granting spell: For example, Drazor (the god of war) and Sivar (the god of skill in battle) require the components be a collection of masterwork arms and armor; Trylia (the goddess of thieves and greed) requires the components be valuable goods of any type, so long as said goods are stolen. Galadan (god of magic and learning) requires the components be valuable tomes, books or magical items. Some of the dark gods are known to require blood sacrifices to grant the gift of life. Additionally, other restrictions may apply to casting these spells: site and time restrictions are common. For example, Uktar (the god of Night and the Moons) requires the spell be cast outside under the light of a full moon, and Kanana (the god of forests and green places) requires the spell be cast within a ring of toadstools on the night of a solstice or equinox. [b][u]Magic Items[/u][/b] Magic items exist and are by no means rare. However, only lesser magic items can be commonly found available for purchase. Powerful magic items need to be crafted, found or quested for. If your PC is equipped with items of power (something beyond potions, or minor rings, or a +1 weapon), please right up a line or two about where/how you found the weapon, as it isn't something that would have been purchased. I think this helps to add background and depth to the characters. For example: [sblock=Naraithus]A family heirloom from long ago, the +1 flaming longsword Naraithus should have went to Skyler's older brother Lane. Lane showed no interest in the fighting arts, though, and thus the sword was given to Skyler instead. Crafted of the finest steel, with a single fuller running down the keen edged blade, Naraithus is an elaborately wrought weapon. The blade, the guard, the hilt, the square capped pommel...all are excellently and tastefully decorated by a master craftsmen.[/sblock] [b][u]Money[/u][/b] The economy of Ailioth works on the silver standard. For simplicity’s sake during character building, simply step everything down one type of coin. Things that normally cost gold cost that same amount in silver instead, and the amount of starting wealth is in silver, instead of gold. For anything that normally costs copper and would be stepped down to below that, simply assume you have for free. I’ve got a much more complex system, but little of it is actually typed up. [size=3][b]GODS OF AILIOTH[/b][/size] Here is a list of some of the major gods of good in my campaign world. This list is by no means completed, and if you have something else in mind for a PC, feel free to design your own deity. [color=orange]Note that the domains are all 3.x domains, and may or may not apply to Pathfinder[/color] [b][u]GODS OF GOOD[/u][/b] Aditi (Sun Goddess, the Glorious, Light of the World) Alignment: Neutral Good Greater Power Portfolio: Sun, light, summer Domains: Fire, Glory, Good, Healing, Sun Preferred Weapon: Scimitar Baharr (God of Ocean & Seas, Protector of Sailors, Bringer of Fair Weather) Chaotic Good Lesser Power Portfolio: Ocean, seas, sailing, weather Domains: Ocean, water, weather Preferred Weapon: Trident Brithiri (the Great Mother) Lawful Good Greater Power Portfolio: Hearth & Home, Family Domains: City, Community, Family, Healing, Protection Preferred Weapon: Light Crossbow Cerys (the Compassionate) Neutral Good Lesser Power Portfolio: Love, purity, compassion, mercy Domains: Good, Healing, Purification Preferred Weapon: N/A Dionhar (the Harvester) Lawful Good Intermediate Power Portfolio: Agriculture, farming, harvest Domains: Commerce, Feast, Plant, Weather Preferred Weapon: Sickle Eilion (the Reveler) Chaotic Good Lesser Power Portfolio: Music, poetry, revelry, delights Domains: Feast, Joy, Pleasure Preferred Weapon: N/A Fabricius (of the Forge) Lawful Good Intermediate Power Portfolio: Forges, craftsmen, artisans Domains: Artifice, Commerce, Craft, Metal Preferred Weapon: Warhammer Ghanima (the Golden Gambit) Chaotic Good Intermediate Power Portfolio: Good luck, fortune, prosperity Domains: Commerce, Luck, Protection, Trade Preferred Weapon: Shortsword Girish (the Stone Lord) Neutral Good Lesser Power Portfolio: Mountains, hills, stone places, mines/miners Domains: Cavern, Earth, Metal Preferred Weapon: Heavy Pick Kanana (Forest Mother) Chaotic Good Lesser Power Portfolio: Forest, woodlands, green places Domains: Animal, Good, Plant Preferred Weapon: Quarterstaff Kaeomae (Radiant Beauty) Neutral Good Lesser Power Portfolio: Beauty, gentleness, happiness Domains: Charm, Joy, Nobility Preferred Weapon: N/A Kelile (the Traveller) Chaotic Good Lesser Power Portfolio: Travel, safety, exploration Domains: Celerity, Protection, Travel Preferred Weapon: Rapier Seluska (Lady Dawn) Neutral Good Intermediate Power Portfolio: Spring, rebirth, dawn, fertility Domains: Healing, Life, Purefication, Renewal Preferred Weapon: Morningstar Sondya (the Wise) Neutral Good Greater Power Portfolio: Wisdom, enlightenment, truth Domains: Healing, Meditation, Oracle, Planning, Truth Preferred Weapon: Unarmed Strike Sivar (the Ascended) Lawful Good Intermediate Power Portfolio: Justice, honor, loyalty, courage, skill in battle Domains: Glory, Law, Retribution, War Favored Weapon: Bastard Sword Torr (of the Mighty Thew) Lawful Good Lesser Power Portfolio: Strength, athleticism, endurance Domains: Competition, Endurance, Strength Favored Weapon: Maul Vandar (the Peerless Hunter) Neutral Good Lesser Power Portfolio: Archers, trappers, hunters Domains: Animal, Good, Travel Favored Weapon: Longbow [b][u]GODS OF NEUTRALITY[/u][/b] Aohd (the Flaming One, Fire Guardian) Chaotic Neutral Lesser Power Portfolio: Fire, heat, volcanoes Domain: Destruction, Fire, Purefication Preferred Weapon: N/A Ashoun (of the Ebbing Sun) Lawful Neutral Lesser Power Portfolio: Autumn, sunsets, aging Domains: Darkness, Repose, Time Preferred Weapon: N/A Drazor (the Invincible Warrior) Neutral Greater Power Portfolio: War, warriors, blood Domains: Courage, Endurance, Protection, Strength, War Preferred Weapon: Greatsword Galadan (the Mystic) Neutral Greater Power Portfolio: Magic, reason, learning, knowledge Domains: Knowledge, Magic, Mysticism (Good/Evil), Spell, Summoning Preferred Weapon: Quarterstaff Kathia (Air Walker, Lady of the Sky) Chaotic Neutral Intermediate Goddess Portfolio: Air, wind, sky Domains: Air, sky, storm, weather Preferred Weapon: Spear Naria (Keeper of Time) Lawful Neutral Greater Power Portfolio: Space, time Domains: Creation, Force, Law, Sky, Time Preferred Weapon: Longsword Nerine (the Water Guardian) Chaotic Neutral Lesser Power Portfolio: Water Domains: Chaos, Ocean, Water Preferred Weapon: Spear Nulekha (the Farseer) Neutral Lesser Power Portfolio: Fate, destiny, prophecy Domains: Destiny, Fate, Oracle Preferred Weapon: N/A Manxx (the Bestial) Neutral Lesser Power Portfolio: Nature, beasts, animals Domains: Animal, Balance, Plant Preferred Weapon: Spiked Gauntlet Melok (Earth Guardian) Chaotic Neutral Lesser Power Portfolio: Earth Domains: Chaos, Earth, Metal Preferred Weapon: Maul Thanatos (the Shepard, Guardian of the Dead) Lawful Neutral Intermediate Power Portfolio: The Dead Domains: Death, Law, Protection, Repose Preferred Weapon: Glaive Uktar (of the Night) Neutral Intermediate Power Portfolio: Night, the Moon(s), Dreams, Stars Domains: Darkness, Dream, Moon, Transformation Preferred Weapon: N/A Vorlauth (the Disciplined) Lawful Neutral Lesser Power Portfolio: Order, discipline Domains: Law, Healing, Planning Preferred Weapon: Longsword [b][u]GODS OF EVIL[/u][/b] Apsu (the Darkest Evil) Neutral Evil Greater Power Portfolio: Darkness, shadows, evil Domains: Darkness, Evil, Magic, Mysticism (Evil), Shadow Preferred Weapon: N/A Ashlea (the Betrayer) Chaotic Evil Lesser Power Portfolio: Pain, betrayal, deceit, misery Domains: Evil, Illusion, Suffering Preferred Weapon: Whip Avimaatz (Dark Fury) Chaotic Evil Lesser Power Portfolio: Anger, fury, rage Domains: Chaos, Destruction, Storm Preferred Weapon: Greataxe Bayle (Harbinger of Chaos) Chaotic Evil Intermediate Power Portfolio: Strife, discord, conflict Domains: Chaos, Destruction, Evil, War Preferred Weapon: Greatspear Coeus (the Terror in the Dark) Chaotic Evil Lesser Power Portfolio: Feat, hate, terror, nightmates Domains: Evil, Hatred, Madness Preferred Weapon: Unarmed Strike Gulor (the Famished) Neutral Evil Lesser Power Portfolio: Gluttony, sloth Domains: Evil, Feast, Hunger Preferred Weapon: N/A Herodius (the Silent Blade) Neutral Evil Intermediate Power Portfolio: Murder, poison, assassins Domains: Darkness, Death, Evil, Trickery Preferred Weapon: Shortsword Jahi (the Temptress) Lawful Evil Lesser Power Portfolio: Lust, seduction Domains: Evil, Passion, Pleasure Preferred Weapon: Dagger Kehydrius (the Savage Victor) Lawful Evil Lesser Power Portfolio: Victory, slaughter, plunder Domains: Destruction, Strength, War Preferred Weapon: Two-bladed sword Lalok (the Destroyer) Chaotic Evil Lesser Power Portfolio: Destruction, storms, chaos Domains: Chaos, Destruction, Storm Preferred Weapon: Heavy Flail Nasu (the Pestilent One) Lawful Evil Great Power Portfolio: Violent death, disease, decay, undeath Domains: Death, Decay, Evil, Pestilence, Undead/Undeath Preferred Weapon: Scythe Skorm (of the Steel Fist, the Enslaver) Lawful Evil Intermediate Power Portfolio: Tyranny, subjugation, slavery Domains: Domination, Suffering, Tyrant, War Preferred Weapon: Longsword Trylia (the Unseen Hand) Neutral Evil Intermediate Power Portfolio: Thieves, trickery, greed, misfortune Domains: Evil, Luck, Trade, Trickery Preferred Weapon: Dagger Shakak (of the Icy Heart) Neutral Evil Lesser Power Portfolio: Winter, cold, ice, snow Domains: Cold, storm, weather Favored Weapon: Morningstar [/QUOTE]
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