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A cat and 21 mice in a PC's backback
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<blockquote data-quote="Nevvur" data-source="post: 7319700" data-attributes="member: 6783882"><p>The whole thing seems kind of morbid, especially since, as plisnithus8 points out, the mice weren't necessary to begin with.</p><p></p><p>It sounds like you're basically planning to land some consequences for dumb ideas on their heads, which is fine in my book. Just be gentle, new troup as you said. Personally, I would just skip straight to stating what those consequences will be and see how fast they change course. That is, at the start of next session I would recommend they immediately discard the mice and shoo away the cat, and the universe will pretend they're not terrible people just this once. "Get a Familiar if you want to torture small mammals in my game." </p><p></p><p>If for some reason you don't want to spoil the surprise that will otherwise await them in this backpack of horrors, just tell 'em they catch a whiff of mouse bits and I suspect they'll fix it themselves quickly. No need for complex systems to demonstrate the consequences of their bizarre behavior.</p><p></p><p>If for some reason they still refuse to address the rodent situation, invite a player to leave a slab of ground beef and a turd in the toilet for a few days so he can describe for the party what its like to travel in their company. </p><p></p><p>Also, the cat fled at the earliest opportunity. Nothing short of death or being caged will keep it in the PC's company after being stuffed in a backpack. But don't be surprised if they settle for a dead cat.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7319700, member: 6783882"] The whole thing seems kind of morbid, especially since, as plisnithus8 points out, the mice weren't necessary to begin with. It sounds like you're basically planning to land some consequences for dumb ideas on their heads, which is fine in my book. Just be gentle, new troup as you said. Personally, I would just skip straight to stating what those consequences will be and see how fast they change course. That is, at the start of next session I would recommend they immediately discard the mice and shoo away the cat, and the universe will pretend they're not terrible people just this once. "Get a Familiar if you want to torture small mammals in my game." If for some reason you don't want to spoil the surprise that will otherwise await them in this backpack of horrors, just tell 'em they catch a whiff of mouse bits and I suspect they'll fix it themselves quickly. No need for complex systems to demonstrate the consequences of their bizarre behavior. If for some reason they still refuse to address the rodent situation, invite a player to leave a slab of ground beef and a turd in the toilet for a few days so he can describe for the party what its like to travel in their company. Also, the cat fled at the earliest opportunity. Nothing short of death or being caged will keep it in the PC's company after being stuffed in a backpack. But don't be surprised if they settle for a dead cat. [/QUOTE]
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