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<blockquote data-quote="Shayuri" data-source="post: 7735048" data-attributes="member: 4936"><p>For those having trouble understanding the appeal of streams (and I was/am one of them), I think it boils down to the idea that a game...be it tabletop RPG or even a computer game...can be experienced as a social interaction. Watching a stream, for some reason, seems to tickle that bundle of neurons in the brain that says "You're with other people, having fun, sharing an experience...do this more."</p><p></p><p>Even though the other people are just on a video player in a screen. We can be drawn in, feel like one of the gang. We laugh at their jokes, we are quietly moved by the drama, and when it ends we feel like we were there with them.</p><p></p><p>It's weird, I guess. An extension maybe of the same displaced empathy response that draws us into well-made movies and television shows. We can basically trick ourselves into feeling a social connection to people who have no idea who we are, or that we're watching.</p><p></p><p>And of course, some streaming services have real-time chats going so that adds a sense of interactivity too.</p><p></p><p>Despite the cliche of gamers being socially isolated, RPGs are intensely social experiences, for better or for worse. That seems perfect for the medium of streaming, really.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7735048, member: 4936"] For those having trouble understanding the appeal of streams (and I was/am one of them), I think it boils down to the idea that a game...be it tabletop RPG or even a computer game...can be experienced as a social interaction. Watching a stream, for some reason, seems to tickle that bundle of neurons in the brain that says "You're with other people, having fun, sharing an experience...do this more." Even though the other people are just on a video player in a screen. We can be drawn in, feel like one of the gang. We laugh at their jokes, we are quietly moved by the drama, and when it ends we feel like we were there with them. It's weird, I guess. An extension maybe of the same displaced empathy response that draws us into well-made movies and television shows. We can basically trick ourselves into feeling a social connection to people who have no idea who we are, or that we're watching. And of course, some streaming services have real-time chats going so that adds a sense of interactivity too. Despite the cliche of gamers being socially isolated, RPGs are intensely social experiences, for better or for worse. That seems perfect for the medium of streaming, really. [/QUOTE]
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