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<blockquote data-quote="Mistwell" data-source="post: 7506873" data-attributes="member: 2525"><p>Might be worth pointing out this is a problem which isn't unique to RPGs or D&D. In comes up in sports discussion a lot as well.</p><p></p><p>For example, if a basketball player scores a basket, this is a very clearly recognized statistic you can measure against other basketball players.</p><p></p><p>However, if a basketball player is very good at doing things which cause opposing players to take higher risk shots which have less chance of going in, or to pass the ball to someone in a worse position to take a shot or who are worse shooters, or to pass the ball to someone at the last second before a shot clock runs out making their shot rushed, it's much more difficult to measure even though it might prevent a basket or result in a basket for your team. You can sort of measure it, but all the other measurements of it (like value over replacement player, plus minus, etc..) are somewhat imperfect as they depend on what other players did more than most things do. </p><p></p><p>Often they go unnoticed by fans because they are so difficult to measure. For an example of this, the New York Times did an article called "<a href="https://www.nytimes.com/2009/02/15/magazine/15Battier-t.html" target="_blank">The No Stat All-Star</a>" about a basketball player (Shane Battier) who at the time made his teams much better, but his addition to the team wasn't well measured by statistics.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7506873, member: 2525"] Might be worth pointing out this is a problem which isn't unique to RPGs or D&D. In comes up in sports discussion a lot as well. For example, if a basketball player scores a basket, this is a very clearly recognized statistic you can measure against other basketball players. However, if a basketball player is very good at doing things which cause opposing players to take higher risk shots which have less chance of going in, or to pass the ball to someone in a worse position to take a shot or who are worse shooters, or to pass the ball to someone at the last second before a shot clock runs out making their shot rushed, it's much more difficult to measure even though it might prevent a basket or result in a basket for your team. You can sort of measure it, but all the other measurements of it (like value over replacement player, plus minus, etc..) are somewhat imperfect as they depend on what other players did more than most things do. Often they go unnoticed by fans because they are so difficult to measure. For an example of this, the New York Times did an article called "[URL="https://www.nytimes.com/2009/02/15/magazine/15Battier-t.html"]The No Stat All-Star[/URL]" about a basketball player (Shane Battier) who at the time made his teams much better, but his addition to the team wasn't well measured by statistics. [/QUOTE]
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