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<blockquote data-quote="Bawylie" data-source="post: 7507774" data-attributes="member: 6776133"><p>You do have a metric. It’s DPR - and HP. </p><p></p><p>Let’s make a quick comparison. Consider the 3rd level spell Fireball. It does 8d6 damage to an area at range. Assuming that spell hits three enemies, it’s 24d6 worth of damage dealt. Now consider the 3rd level spell Fly. For 10 minutes, the target gains a fly speed of 60’. And the 3rd level spell Lightning Bolt also comes in at 8d6 (or 24d6 if you hit 3 creatures with it). </p><p></p><p>So it seems to me there is a point value to 3rd level spells. A value about equal to 24d6 (on average, 84). </p><p></p><p>While Fly doesn’t deal any damage at all, its position as a 3rd level spell indicates to me that it overcomes (on average) 84 HP worth of adversity, or provides 84 HP worth of benefit, or some combination thereof. (For instance, the flying adventurer avoids enemies that can no longer reach them, can attack enemies that were out of reach themselves, and can ignore difficult terrain or other hazardous or unsafe terrain). Fly has a 10 minute duration, so I suppose those 84 points are spread over the life of the spell as opposed to accruing instantly like fireball and lightning bolt. </p><p></p><p>Anyway, look at other spell levels and you’ll find steady damage increases. And guess what? Additional damage from fighter types also increases in line with spell levels. It’s pretty consistent. </p><p></p><p>I conclude that you can essentially measure the effectiveness of non-combat activity by comparing it to DPR spells and weigh that against typical encounter CRs as if the non-combat challenges were monsters. If it’s not exact, it’s at least well-within the same ballpark. And that being the case, you can award XP accordingly. So there’s your metrics, if you want to do that level of analysis.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7507774, member: 6776133"] You do have a metric. It’s DPR - and HP. Let’s make a quick comparison. Consider the 3rd level spell Fireball. It does 8d6 damage to an area at range. Assuming that spell hits three enemies, it’s 24d6 worth of damage dealt. Now consider the 3rd level spell Fly. For 10 minutes, the target gains a fly speed of 60’. And the 3rd level spell Lightning Bolt also comes in at 8d6 (or 24d6 if you hit 3 creatures with it). So it seems to me there is a point value to 3rd level spells. A value about equal to 24d6 (on average, 84). While Fly doesn’t deal any damage at all, its position as a 3rd level spell indicates to me that it overcomes (on average) 84 HP worth of adversity, or provides 84 HP worth of benefit, or some combination thereof. (For instance, the flying adventurer avoids enemies that can no longer reach them, can attack enemies that were out of reach themselves, and can ignore difficult terrain or other hazardous or unsafe terrain). Fly has a 10 minute duration, so I suppose those 84 points are spread over the life of the spell as opposed to accruing instantly like fireball and lightning bolt. Anyway, look at other spell levels and you’ll find steady damage increases. And guess what? Additional damage from fighter types also increases in line with spell levels. It’s pretty consistent. I conclude that you can essentially measure the effectiveness of non-combat activity by comparing it to DPR spells and weigh that against typical encounter CRs as if the non-combat challenges were monsters. If it’s not exact, it’s at least well-within the same ballpark. And that being the case, you can award XP accordingly. So there’s your metrics, if you want to do that level of analysis. [/QUOTE]
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