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<blockquote data-quote="Bawylie" data-source="post: 7507778" data-attributes="member: 6776133"><p>Here’s a proof of concept:</p><p></p><p>The ability to pick a lock of some kind is about equivalent to the 2nd level spell Knock. </p><p></p><p>The 2nd level DPR spells are Cloud of Daggers (4d4 persisting in an area) and Scorching Ray (3 rays that each do 2d6 fire damage). This is roughly 21-22 DPR. </p><p></p><p>So I conclude Knock is worth about 21 DPR and therefore so is picking a lock. </p><p></p><p>What has 21 HP? Well, a zombie (CR 1/4, 50 XP) has 22. That’s close enough for me. </p><p></p><p>So knock is worth 50XP, and so is the ability to pick a lock. A basic lock, then, seems like it is also CR 1/4. </p><p></p><p>Utility has a value. That value is consistent (albeit not necessarily perfectly) with same-level DPR spell slots.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7507778, member: 6776133"] Here’s a proof of concept: The ability to pick a lock of some kind is about equivalent to the 2nd level spell Knock. The 2nd level DPR spells are Cloud of Daggers (4d4 persisting in an area) and Scorching Ray (3 rays that each do 2d6 fire damage). This is roughly 21-22 DPR. So I conclude Knock is worth about 21 DPR and therefore so is picking a lock. What has 21 HP? Well, a zombie (CR 1/4, 50 XP) has 22. That’s close enough for me. So knock is worth 50XP, and so is the ability to pick a lock. A basic lock, then, seems like it is also CR 1/4. Utility has a value. That value is consistent (albeit not necessarily perfectly) with same-level DPR spell slots. [/QUOTE]
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