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<blockquote data-quote="hawkeyefan" data-source="post: 7507813" data-attributes="member: 6785785"><p>Take a look at auto ratings. Let’s say that DPR is the mileage rate of the car. Each car has a mileage rating. But it’s far from the only rating. They also have safety ratings and performance ratings and comfort ratings and so on. </p><p></p><p>A character is no different. Each has a certain DPR capability. But they also have defense and stealth and utility and charisma and so on.</p><p></p><p>Is mileage the most important factor when deciding to buy a car? For some people, sure. But not for everyone, clearly. It’s the same with DPR. If that’s the most important factor to a player or to the game the player’s in, then surr that’s what will matter most to them.</p><p></p><p>How exactly to compare DPR to other factors is tough. HP seems to be the metric to use, but they’re so hard to apply in many instances. How do you decide how many HP it’s worth to pick a lock or to get an NPC to open a gate? I mean, no one converts surviving an accident into a mile amount so they can compare the Saftey rating to the Mileage rating. It seems odd to even think of it that way. They are simply different aspects of the same thing. </p><p></p><p>Probably better to determine the specific categories in which a character can excel. DPR, Defense, Stealth, Social, and Utility. There are probably others....Support or Teamwork, maybe? Possibly others. Then you can use those categories to determine an overall rating for a character, and then you’ll have a common metric to use to compare characters.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7507813, member: 6785785"] Take a look at auto ratings. Let’s say that DPR is the mileage rate of the car. Each car has a mileage rating. But it’s far from the only rating. They also have safety ratings and performance ratings and comfort ratings and so on. A character is no different. Each has a certain DPR capability. But they also have defense and stealth and utility and charisma and so on. Is mileage the most important factor when deciding to buy a car? For some people, sure. But not for everyone, clearly. It’s the same with DPR. If that’s the most important factor to a player or to the game the player’s in, then surr that’s what will matter most to them. How exactly to compare DPR to other factors is tough. HP seems to be the metric to use, but they’re so hard to apply in many instances. How do you decide how many HP it’s worth to pick a lock or to get an NPC to open a gate? I mean, no one converts surviving an accident into a mile amount so they can compare the Saftey rating to the Mileage rating. It seems odd to even think of it that way. They are simply different aspects of the same thing. Probably better to determine the specific categories in which a character can excel. DPR, Defense, Stealth, Social, and Utility. There are probably others....Support or Teamwork, maybe? Possibly others. Then you can use those categories to determine an overall rating for a character, and then you’ll have a common metric to use to compare characters. [/QUOTE]
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