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<blockquote data-quote="Retreater" data-source="post: 9085331" data-attributes="member: 42040"><p>I'm concerned about the darker themes inherent in those systems (since half the group are youngish teens). Also, I'm assuming there's not much action if they copy the feel of the movies.</p><p></p><p></p><p></p><p>I'm afraid my D&D burnout would also apply to OSR type systems. Especially since a lot of my exhaustion comes from not having good DM tools to balance encounters and challenge the players fairly. I had a TPK with them a few months ago that really shook them up. So something like OSE or DCC, where character death is taken for granted, may not be a good fit.</p><p></p><p></p><p>I have a gamut of interests at the table. The teen boys are interested in science and technology. The girls are into music and anime. I have to acknowledge I know absolutely nothing about anime (even though I've tried to watch it for over a decade), and I wouldn't feel comfortable at all trying to run an anime-inspired game like Avatar. I don't think I can get close to replicating the genre.</p><p>They aren't into roleplaying much. They like battle, making progress in the adventure, etc. When I think of the sessions they most enjoyed, it was killing dinosaurs on the Isle of Dread. </p><p></p><p>My wife is recommending Savage Rifts, which I think is a little on the crunchy side for what this group can handle. I also have Deadlands: Lost Colony for a space western. It would be cool to use something that I already have - since I've already purchased these big, expensive boxed sets with all the nice components. </p><p></p><p>So maybe one of the Savage Sci-Fi games? Or Vast Grimm (Mork Borg in space)?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9085331, member: 42040"] I'm concerned about the darker themes inherent in those systems (since half the group are youngish teens). Also, I'm assuming there's not much action if they copy the feel of the movies. I'm afraid my D&D burnout would also apply to OSR type systems. Especially since a lot of my exhaustion comes from not having good DM tools to balance encounters and challenge the players fairly. I had a TPK with them a few months ago that really shook them up. So something like OSE or DCC, where character death is taken for granted, may not be a good fit. I have a gamut of interests at the table. The teen boys are interested in science and technology. The girls are into music and anime. I have to acknowledge I know absolutely nothing about anime (even though I've tried to watch it for over a decade), and I wouldn't feel comfortable at all trying to run an anime-inspired game like Avatar. I don't think I can get close to replicating the genre. They aren't into roleplaying much. They like battle, making progress in the adventure, etc. When I think of the sessions they most enjoyed, it was killing dinosaurs on the Isle of Dread. My wife is recommending Savage Rifts, which I think is a little on the crunchy side for what this group can handle. I also have Deadlands: Lost Colony for a space western. It would be cool to use something that I already have - since I've already purchased these big, expensive boxed sets with all the nice components. So maybe one of the Savage Sci-Fi games? Or Vast Grimm (Mork Borg in space)? [/QUOTE]
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