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[A Chronicle of Ice, Luck and Honour] Behind Spider_Jerusalem's DM Screen
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 2377580" data-attributes="member: 5507"><p><span style="color: Red"><span style="font-size: 18px"><strong>The Bad</strong></span></span></p><p></p><p>Here is a reference to the named bad guys and creatures of note that appear in <strong>A Chronicle of Ice, Luck Honour</strong>. They are in a rough order of appearance. Characters that haven't really flexed their powers yet are given a spoiler-free run down. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p><u><strong>Lyle Blackrock</strong></u></p><p><strong>Rogue 3</strong></p><p>stats ToBeFound (though nothing out of the ordinary - high constitution and int)</p><p><u>Items of note:</u></p><p><em>Vampire, Deathwatch goggles, summoning coins (Banedead)</em></p><p></p><p>Lyle Blackrock was the sort of villain you love to play. Very human, very evil and very much ready for a second round once his arm was blown off. When Thalin didn't loose a final spell as Lyle disappeared, it set up one of the best moments in the chronicle later on (Thalin vs. Lyle). Lyle worked perfectly because I had designed him as a nemesis for Thalin.</p><p></p><p>Lyle was something of a plothook aswell. I can't reveal anything as yet, but Lyle's execution certainly has repercussions. Mostly for Thalin. Poor lad. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p><u><strong>King Doom</strong></u></p><p><strong>Sorcerer 2</strong></p><p>stats ToBeFound (pretty awful all round, though notched up a nice Cha)</p><p><u>Items of note:</u></p><p><em>King Doom's Ring</em></p><p></p><p>King Doom just wanted to be like all you humans. He was a sucker for 'collecting' dead bodies and wearing their clothes, attacking cargo trains because he wanted to ride a horse like a human and trying to learn human etiquette. It was such a shame that Milo put a bolt through his head in such short notice. He was created as a fight for Milo. </p><p></p><p>The Doomguard were really fun to play, and showed Torious a thing or two when he charged in. The whole episode was meant to be fun, slightly camp and funny. It turned out that Thalin and Torious almost died.</p><p></p><p></p><p><u><strong>Robar</strong></u></p><p><strong>I can't tell you yet</strong> - though he mirrors the characters's level progression until <em>things</em> happen. He is a fighter/priest(Kossuth) at this moment in time.</p><p><u>Items of note:</u></p><p><em>Brass</em> (his fiery shortsword), <em>magical plate</em>, summoning coins and a few other tricks that haven't appeared yet.</p><p></p><p><strong>For Robar!</strong>. I love this guy. Made as an unwholesome nemesis (yes, I'm a nemesi - ? - fan) for Torious, he was one of my favourite characters to DM with. Thoroughly unconcerned with the pain he is causing, Robar casts a burning arc across the north of Faerun. I played him as bullish and uncompromising. He has a target to hit (dead burnt souls) and he intends to hit it. When the characters get a little dialogue time with Robar, I a made him come across as arrogant but a charismatic leader. Evil yes, but all too human.</p><p></p><p>I would say that Robar is a thorn in the characters' side, but truth be told, Milo, Thalin and Torious are the thorn in his. As with all the best reoccuring bad guys (and Robar is certainly on of those), his plans are continually dashed by the efforts of the heroes, which leads Robar to focus a little more on exterminating the good guys. Yippee! </p><p></p><p>He really grows as a destructive presence and sticks with the characters right till the end. I'll post up more here as things are revealed in the SH.</p><p></p><p></p><p><u><strong>The Bear</strong></u> <span style="color: Red"><strong>UNDER CONSTRUCTION</strong></span></p><p><strong>Fighter unknown</strong>, though the heroes expect a whopper of a level.</p><p><strong>Items of Note</strong>: Thunderous Warhammer of unknown powers.</p><p></p><p><u><strong>Arkella Noreth</strong></u> <span style="color: Red"><strong>UNDER CONSTRUCTION</strong></span></p><p></p><p><u><strong>Onyx</strong>, modified Shield Guardian</u></p><p><strong>Medium Size Construct</strong></p><p><strong>Hit Dice</strong>: 20d10 divided by number of constructs in wolf pack rounded up. 4 constructs = 5d10 (roughly 30hps each)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 40ft</p><p><strong>AC</strong>: 22 (+2 dex, +10 natural)</p><p><strong>Attacks</strong>: Bite +15, Claw +10/+5</p><p><strong>Damage</strong>: Bite 1d8+8, Claw 1d6+8</p><p><strong>Face/Reach</strong>: 5ft by 5ft</p><p><strong>Special Attacks</strong>: Trip, Spell Storing (1 spell can be stored in each construct)</p><p><strong>Special Qualities</strong>: Scent, Construct, Fast Healing 5, Shield Other, Guard, Find Master, Communicate with animal type of construct (ie: Wolf)</p><p><strong>Saves</strong>: Fort +5, Ref +7, Will +2</p><p><strong>Abilities</strong>: Str 20, Dex 14, Con -, Int -, Wis 10, Cha 1</p><p><strong>Challenge Rating</strong>: 11</p><p></p><p><strong>Please refer to Shield Guardian for any query points, or just ask away - I'm happy to answer as best I can! </strong></p><p><strong></strong></p><p><strong>Onyx was created by Arkella's late husband as a gift. He was a powerful mage but died rather suddenly. Arkella disappeared and took Onyx as protection. She treats the wolves in a terrible manner, but they afford her communications with wolf populations, which she puts to good use as scouts and in the last six years Arkella has become an extremely competent bounty hunter and tracker.</strong></p><p><strong></strong></p><p><strong>Onyx is powerful and with the Guardian split across four constructs, makes a very effective defender of Arkella. The multiple spell storing are the other powerful ability.</strong></p><p></p><p><u><strong>Gruulth</strong></u> <span style="color: Red"><strong>UNDER CONSTRUCTION</strong></span></p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 2377580, member: 5507"] [COLOR=Red][SIZE=5][B]The Bad[/B][/SIZE][/COLOR] Here is a reference to the named bad guys and creatures of note that appear in [B]A Chronicle of Ice, Luck Honour[/B]. They are in a rough order of appearance. Characters that haven't really flexed their powers yet are given a spoiler-free run down. :p [U][B]Lyle Blackrock[/B][/U] [B]Rogue 3[/B] stats ToBeFound (though nothing out of the ordinary - high constitution and int) [U]Items of note:[/U] [I]Vampire, Deathwatch goggles, summoning coins (Banedead)[/I] Lyle Blackrock was the sort of villain you love to play. Very human, very evil and very much ready for a second round once his arm was blown off. When Thalin didn't loose a final spell as Lyle disappeared, it set up one of the best moments in the chronicle later on (Thalin vs. Lyle). Lyle worked perfectly because I had designed him as a nemesis for Thalin. Lyle was something of a plothook aswell. I can't reveal anything as yet, but Lyle's execution certainly has repercussions. Mostly for Thalin. Poor lad. :D [U][B]King Doom[/B][/U] [B]Sorcerer 2[/B] stats ToBeFound (pretty awful all round, though notched up a nice Cha) [U]Items of note:[/U] [I]King Doom's Ring[/I] King Doom just wanted to be like all you humans. He was a sucker for 'collecting' dead bodies and wearing their clothes, attacking cargo trains because he wanted to ride a horse like a human and trying to learn human etiquette. It was such a shame that Milo put a bolt through his head in such short notice. He was created as a fight for Milo. The Doomguard were really fun to play, and showed Torious a thing or two when he charged in. The whole episode was meant to be fun, slightly camp and funny. It turned out that Thalin and Torious almost died. [U][B]Robar[/B][/U] [B]I can't tell you yet[/B] - though he mirrors the characters's level progression until [I]things[/I] happen. He is a fighter/priest(Kossuth) at this moment in time. [U]Items of note:[/U] [I]Brass[/I] (his fiery shortsword), [I]magical plate[/I], summoning coins and a few other tricks that haven't appeared yet. [B]For Robar![/B]. I love this guy. Made as an unwholesome nemesis (yes, I'm a nemesi - ? - fan) for Torious, he was one of my favourite characters to DM with. Thoroughly unconcerned with the pain he is causing, Robar casts a burning arc across the north of Faerun. I played him as bullish and uncompromising. He has a target to hit (dead burnt souls) and he intends to hit it. When the characters get a little dialogue time with Robar, I a made him come across as arrogant but a charismatic leader. Evil yes, but all too human. I would say that Robar is a thorn in the characters' side, but truth be told, Milo, Thalin and Torious are the thorn in his. As with all the best reoccuring bad guys (and Robar is certainly on of those), his plans are continually dashed by the efforts of the heroes, which leads Robar to focus a little more on exterminating the good guys. Yippee! He really grows as a destructive presence and sticks with the characters right till the end. I'll post up more here as things are revealed in the SH. [U][B]The Bear[/B][/U] [COLOR=Red][B]UNDER CONSTRUCTION[/B][/COLOR] [B]Fighter unknown[/B], though the heroes expect a whopper of a level. [B]Items of Note[/B]: Thunderous Warhammer of unknown powers. [U][B]Arkella Noreth[/B][/U] [COLOR=Red][B]UNDER CONSTRUCTION[/B][/COLOR] [U][B]Onyx[/B], modified Shield Guardian[/U] [B]Medium Size Construct[/B] [B]Hit Dice[/B]: 20d10 divided by number of constructs in wolf pack rounded up. 4 constructs = 5d10 (roughly 30hps each) [B]Initiative[/B]: +1 [B]Speed[/B]: 40ft [B]AC[/B]: 22 (+2 dex, +10 natural) [B]Attacks[/B]: Bite +15, Claw +10/+5 [B]Damage[/B]: Bite 1d8+8, Claw 1d6+8 [B]Face/Reach[/B]: 5ft by 5ft [B]Special Attacks[/B]: Trip, Spell Storing (1 spell can be stored in each construct) [B]Special Qualities[/B]: Scent, Construct, Fast Healing 5, Shield Other, Guard, Find Master, Communicate with animal type of construct (ie: Wolf) [B]Saves[/B]: Fort +5, Ref +7, Will +2 [B]Abilities[/B]: Str 20, Dex 14, Con -, Int -, Wis 10, Cha 1 [B]Challenge Rating[/B]: 11 [B]Please refer to Shield Guardian for any query points, or just ask away - I'm happy to answer as best I can! Onyx was created by Arkella's late husband as a gift. He was a powerful mage but died rather suddenly. Arkella disappeared and took Onyx as protection. She treats the wolves in a terrible manner, but they afford her communications with wolf populations, which she puts to good use as scouts and in the last six years Arkella has become an extremely competent bounty hunter and tracker. Onyx is powerful and with the Guardian split across four constructs, makes a very effective defender of Arkella. The multiple spell storing are the other powerful ability.[/B] [U][B]Gruulth[/B][/U] [COLOR=Red][B]UNDER CONSTRUCTION[/B][/COLOR] [/QUOTE]
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