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[A Chronicle of Ice, Luck and Honour] Behind Spider_Jerusalem's DM Screen
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 2377583" data-attributes="member: 5507"><p>post 4 - chapter guide 1 through to 10 <strong><span style="color: Red">UNDER CONSTRUCTION</span></strong></p><p></p><p><strong><span style="font-size: 12px"><span style="color: RoyalBlue">Chapter 1: Small Beginnings</span></span></strong></p><p><u>"You there. Ice mage. Your help is needed"</u></p><p>The start to a new campaign is a challenging time. I had done quite a bit of preperation work for the start and wanted the three characters to have three segments that rolled into one. Thalin's voyage south is something like the opening sequence to a film - grandiose and full of details. I think it worked. Thalin's character was, as mentioned before, the most thoroughly developed and deserved a nice introduction to the world through his eyes.</p><p></p><p>Half orcs were gruff and unfriendly, wagon trains had limited spaces, people spat at the feet of a mage. This aint no Shire guys. I wanted the world, especially the area near the Glacier to be rough and dirty. No high magic, just trade in furs and racial tension.</p><p></p><p>The rat mage introduces Erifeci as an item of mystery. He was originally going to be a bit of a NPC, but when I saw the characters get a little attached to the furry guy I knew it was high time to pin him to a cargo train. Poor guy.</p><p></p><p>Anyway, Milo skids out of the mines and him and Thalin are on the cusp of meeting.</p><p></p><p><u>"Kossuth won't claim this life"</u></p><p>The players laughed when I said that there was a burning building with a baby in. But they laughed with the cliche - we were perhaps a half hour into our campaign and I wanted to ease the mood. Thalin and Milo worked well as a team and meta-gaming was kept to a minimum... any that was said came out in the dialogue.</p><p></p><p>It was a simple test of ideas and approach for the two characters. But of course, that was a flash in the pan compared to the skirmish that followed! And of course, the fabled black bolt heralds the arrival of a bad guy who is easily identifiable and hey, the guy works with goblins, how nice could he be? It was important to leave the first chapter on a cliffhanger. Well, I thought so. The pulpy, comicbook approach to the campaign leant itself to this SH style.</p><p></p><p><span style="font-size: 12px"><span style="color: RoyalBlue">Chapter 2: Three's Company</span></span></p><p>"To important. Take it to... to Tilverton"</p><p>"You are hurt my friend. I am skilled in the arts of healing..."</p><p>Interlude Number One: A Tale of Honour</p><p>"Careful stranger, you should watch where you step"</p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 3: Doom’s Doom</span></span></p><p>"...from Halruaa to Waterdeep, I find things you need"</p><p>"Thief!"</p><p>"Perhaps we should leave now"</p><p>"Well, Erifeci means nothing on its own..."</p><p>"Silver! Silver!"</p><p>"What more do you want from us?"</p><p>Interlude number Two: A Tale of Luck</p><p></p><p><span style="font-size: 12px"><span style="color: RoyalBlue">Chapter 4: The Eight Blades of Talagbar</span></span></p><p>"Kill all three, retrieve the staff, then report back to me"</p><p>"Why is it closed now?"</p><p>"Get that door open Milo! Now!"</p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 5: The Early Wyrm Catches the Birds</span></span></p><p>"Must I die and die again..."</p><p>"Full. Locked. Departed"</p><p>"Looks like we're guests of honour"</p><p>"I, and my new found companions challenge you..."</p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 6: A Duel of Shadows</span></span></p><p>"Aasimar, here is your choice"</p><p>"What would you achieve? Glory in Tyr?"</p><p>"Discard you martyrdom here, for it will achieve you no glory, only death"</p><p>"Unlock... Open"</p><p>"FOR TYR!!!"</p><p>"This had better work!"</p><p>"Only enough to run"</p><p>"They cannot be hurt!"</p><p>"You will never defeat me mage, my steel is feared throughout the Dales!"</p><p>Interlude Number Three: A Tale of Fire</p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 7: Trailblazing</span></span></p><p>"Milo! Torious! Darmshall is burning!"</p><p>"Sure you don’t want that sausage?"</p><p>Interlude Number Four: A Tale of Fortune</p><p>"Hold on. Milo’s disappeared."</p><p>"Kill the halfmen, burn the mageling and bring the head of the Tyr-son to me"</p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 8: Red is the Colour</span></span></p><p><u>"For Robar!"</u></p><p><u>"What in the blazes are you doing?"</u></p><p><u>Interlude Number Five: A Story of Wolves</u></p><p>A Story of Wolves was a fun interlude to write up, because the foreshadowing of Arkella needed to be punched into the story as early as possible. She is a tracker by trade and as such shadows the characters until the heroes are quite a way into their travels.</p><p> </p><p>Arkella needed to be introduced as she worked (hunting down clues as to the whereabouts of <em>Erifeci</em>) and something of her powers put on display. She is a tracker yes, but she is a priest by character class - the mouth veil that she wears is part of her faith. Well actually, it hides something.</p><p> </p><p>Onyx is a neat little creation that makes for a few great combat scenes later on in the chronicle. Having your Shield Guardian broken down into four creatures does have the advantage of being able to store a spell in each body (usually <em>Cause Disgusting Amounts of Damage</em> or something like that). </p><p> </p><p>Another nice thing for me is to write about locations that the characters have already passed through and describe the changes that have come about - the battlefield had changed a great deal, becoming more serene and peaceful, but also affected by carrion and scavengers.</p><p></p><p><u>"Men who can and will fight, then do so"</u></p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Chapter 9: Eye of the Blizzard</span></span></p><p>"Stay down filthy beast!"</p><p>"You shouldn't ask a lady that"</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 2377583, member: 5507"] post 4 - chapter guide 1 through to 10 [B][COLOR=Red]UNDER CONSTRUCTION[/COLOR][/B] [B][SIZE=3][COLOR=RoyalBlue]Chapter 1: Small Beginnings[/COLOR][/SIZE][/B] [U]"You there. Ice mage. Your help is needed"[/U] The start to a new campaign is a challenging time. I had done quite a bit of preperation work for the start and wanted the three characters to have three segments that rolled into one. Thalin's voyage south is something like the opening sequence to a film - grandiose and full of details. I think it worked. Thalin's character was, as mentioned before, the most thoroughly developed and deserved a nice introduction to the world through his eyes. Half orcs were gruff and unfriendly, wagon trains had limited spaces, people spat at the feet of a mage. This aint no Shire guys. I wanted the world, especially the area near the Glacier to be rough and dirty. No high magic, just trade in furs and racial tension. The rat mage introduces Erifeci as an item of mystery. He was originally going to be a bit of a NPC, but when I saw the characters get a little attached to the furry guy I knew it was high time to pin him to a cargo train. Poor guy. Anyway, Milo skids out of the mines and him and Thalin are on the cusp of meeting. [U]"Kossuth won't claim this life"[/U] The players laughed when I said that there was a burning building with a baby in. But they laughed with the cliche - we were perhaps a half hour into our campaign and I wanted to ease the mood. Thalin and Milo worked well as a team and meta-gaming was kept to a minimum... any that was said came out in the dialogue. It was a simple test of ideas and approach for the two characters. But of course, that was a flash in the pan compared to the skirmish that followed! And of course, the fabled black bolt heralds the arrival of a bad guy who is easily identifiable and hey, the guy works with goblins, how nice could he be? It was important to leave the first chapter on a cliffhanger. Well, I thought so. The pulpy, comicbook approach to the campaign leant itself to this SH style. [SIZE=3][COLOR=RoyalBlue]Chapter 2: Three's Company[/COLOR][/SIZE] "To important. Take it to... to Tilverton" "You are hurt my friend. I am skilled in the arts of healing..." Interlude Number One: A Tale of Honour "Careful stranger, you should watch where you step" [COLOR=RoyalBlue][SIZE=3]Chapter 3: Doom’s Doom[/SIZE][/COLOR] "...from Halruaa to Waterdeep, I find things you need" "Thief!" "Perhaps we should leave now" "Well, Erifeci means nothing on its own..." "Silver! Silver!" "What more do you want from us?" Interlude number Two: A Tale of Luck [SIZE=3][COLOR=RoyalBlue]Chapter 4: The Eight Blades of Talagbar[/COLOR][/SIZE] "Kill all three, retrieve the staff, then report back to me" "Why is it closed now?" "Get that door open Milo! Now!" [COLOR=RoyalBlue][SIZE=3]Chapter 5: The Early Wyrm Catches the Birds[/SIZE][/COLOR] "Must I die and die again..." "Full. Locked. Departed" "Looks like we're guests of honour" "I, and my new found companions challenge you..." [COLOR=RoyalBlue][SIZE=3]Chapter 6: A Duel of Shadows[/SIZE][/COLOR] "Aasimar, here is your choice" "What would you achieve? Glory in Tyr?" "Discard you martyrdom here, for it will achieve you no glory, only death" "Unlock... Open" "FOR TYR!!!" "This had better work!" "Only enough to run" "They cannot be hurt!" "You will never defeat me mage, my steel is feared throughout the Dales!" Interlude Number Three: A Tale of Fire [COLOR=RoyalBlue][SIZE=3]Chapter 7: Trailblazing[/SIZE][/COLOR] "Milo! Torious! Darmshall is burning!" "Sure you don’t want that sausage?" Interlude Number Four: A Tale of Fortune "Hold on. Milo’s disappeared." "Kill the halfmen, burn the mageling and bring the head of the Tyr-son to me" [COLOR=RoyalBlue][SIZE=3]Chapter 8: Red is the Colour[/SIZE][/COLOR] [U]"For Robar!"[/U] [U]"What in the blazes are you doing?"[/U] [U]Interlude Number Five: A Story of Wolves[/U] A Story of Wolves was a fun interlude to write up, because the foreshadowing of Arkella needed to be punched into the story as early as possible. She is a tracker by trade and as such shadows the characters until the heroes are quite a way into their travels. Arkella needed to be introduced as she worked (hunting down clues as to the whereabouts of [I]Erifeci[/I]) and something of her powers put on display. She is a tracker yes, but she is a priest by character class - the mouth veil that she wears is part of her faith. Well actually, it hides something. Onyx is a neat little creation that makes for a few great combat scenes later on in the chronicle. Having your Shield Guardian broken down into four creatures does have the advantage of being able to store a spell in each body (usually [I]Cause Disgusting Amounts of Damage[/I] or something like that). Another nice thing for me is to write about locations that the characters have already passed through and describe the changes that have come about - the battlefield had changed a great deal, becoming more serene and peaceful, but also affected by carrion and scavengers. [U]"Men who can and will fight, then do so"[/U] [COLOR=RoyalBlue][SIZE=3]Chapter 9: Eye of the Blizzard[/SIZE][/COLOR] "Stay down filthy beast!" "You shouldn't ask a lady that" [/QUOTE]
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