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Story Hour
A Chronicle of Ice, Luck and Honour - updated 19th December
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 2337489" data-attributes="member: 5507"><p>Cheers guys... you keep reading, posts will keep on coming. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I think I mentioned earlier about setting out the stats (seems like a grand time to me, as we are sitting comfortably in the tangent between two story arcs). So, here is a run down of the characters as they exit the mines - *i think*, though perhaps this is a few sessions beyond this point. ANYWAY, here they are... (for you crazy kids who dig all this stat sheet stuff)</p><p></p><p></p><p><span style="font-size: 12px"><u><strong>Milo Whittersbane</strong></u></span></p><p><strong>Halfling Rogue 3 Sorcerer 1</strong></p><p>Str 10, Dex 19, Con 14, Int 14, Wis 10, Cha 18</p><p>Hit Points: Not entirely sure. Roughly 20</p><p>AC: 18 (+1 size, +4 dex, +3 studded leather)</p><p>Attacks: (with <em>Vampire</em>) +2, (with light crossbow) +6</p><p>Saves: Fortitude +3, Reflex +7, Will +3</p><p>Feats: Stealthy, Dodge </p><p><u>Items of note:</u></p><p><em>Vampire</em>, <em>Aqualish</em> and glove</p><p></p><p><span style="font-size: 12px"><u><strong>Thalin Vorspen</strong></u></span></p><p><strong>Human Wizard 4</strong></p><p>Str 12, Dex 14, Con 16, Int 17, Wis 10, Cha 10</p><p>Hit Points: Roughly 21</p><p>AC: 12 (+2 dex)</p><p>Attacks: (with masterwork scimitar, <em>Shard</em>) +5, (with heavy crossbow) +4</p><p>Saves: Fortitude +4, Reflex +3, Will +4</p><p>Feats: Scribe Scroll, Blooded, Martial Weapon Proficiency (Scimitar), Weapon Focus (Scimitar)</p><p><u>Items of note:</u></p><p><em>Erifeci</em>, <em>Sliverspike</em></p><p></p><p><span style="font-size: 12px"><u><strong>Torious Mangrane</strong></u></span></p><p><strong>Aasimar Cleric 2 Fighter 1</strong></p><p>Str 13, Dex 12, Con 14, Int 16, Wis 17, Cha 11</p><p>Hit Points: Roughly 27</p><p>AC: 18 (+5 scale, +1 dex, +2 large shield)</p><p>Attacks: (with <em>Freedom’s Edge</em>) +6, (with shortbow) +3</p><p>Saves: Fortitude +6, Reflex +1, Will +5</p><p>Feats: Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Improved Initiative, Point Blank Shot, Alertness </p><p><u>Items of note:</u></p><p><em>Freedom's Edge</em></p><p></p><p style="text-align: center">- - - - - - - - - -</p><p></p><p><strong><u>Magic Item clarifications:</u></strong></p><p></p><p><em>Freedom's Edge</em> is a Longsword +2 which is a Bane bane (strange sounding I know). It's a powerful item and Torious loves it to death. It is a thick, white blade with a wide metal hilt. It also has a few other side-powers which Torious hasn't stumbled onto yet.</p><p></p><p><em>Vampire</em> is a Shortsword +1 which has a modified Vampiric Touch spell cast upon it. Every time it hits, it injects the wielder with blood which heals 1d6 hps. However, because of this power, the weapon does have some rather nasty side effects... which will be revealed as the story unfolds. </p><p></p><p><em>Erifeci</em> has no bonuses, but does have charges (unknown number) which can be used to cast the following (all cast at the current characters level):</p><p>Fire - Burning Hands</p><p>Ice - Freezing Grip (Shocking Grasp but cold damage)</p><p>Eci - Resist Elements [Cold]</p><p>Erif - Resist Elements [Fire]</p><p></p><p>The <em>Aqualish</em> is the <em>Apparatus of Kwalish</em>. Additions are that it can be shrunk with the use of the glove, and has two wooden pincers on the front of the vehicle. Also, the market price has been notably reduced - Milo could have gained his chicken-farming dream a little too quickly.</p><p></p><p><em>Sliverspike</em> (the dagger holding the walls apart) is a +2 dagger that is utterly indestructible. No matter what, it won't break. Ever.</p><p></p><p style="text-align: center">- - - - - - - - - -</p><p></p><p>...There are a bunch of magic items coming up soon (some of which Milo picked up in the warden's office) and their stats will be posted as they appear. Also, if there is anything at all that I've missed just shout and I'll dig up the stats for ya...</p><p></p><p>Righto, that seems like enough info for now.</p><p></p><p>Spider J</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 2337489, member: 5507"] Cheers guys... you keep reading, posts will keep on coming. :) I think I mentioned earlier about setting out the stats (seems like a grand time to me, as we are sitting comfortably in the tangent between two story arcs). So, here is a run down of the characters as they exit the mines - *i think*, though perhaps this is a few sessions beyond this point. ANYWAY, here they are... (for you crazy kids who dig all this stat sheet stuff) [SIZE=3][U][B]Milo Whittersbane[/B][/U][/SIZE] [B]Halfling Rogue 3 Sorcerer 1[/B] Str 10, Dex 19, Con 14, Int 14, Wis 10, Cha 18 Hit Points: Not entirely sure. Roughly 20 AC: 18 (+1 size, +4 dex, +3 studded leather) Attacks: (with [I]Vampire[/I]) +2, (with light crossbow) +6 Saves: Fortitude +3, Reflex +7, Will +3 Feats: Stealthy, Dodge [U]Items of note:[/U] [I]Vampire[/I], [I]Aqualish[/I] and glove [SIZE=3][U][B]Thalin Vorspen[/B][/U][/SIZE] [B]Human Wizard 4[/B] Str 12, Dex 14, Con 16, Int 17, Wis 10, Cha 10 Hit Points: Roughly 21 AC: 12 (+2 dex) Attacks: (with masterwork scimitar, [I]Shard[/I]) +5, (with heavy crossbow) +4 Saves: Fortitude +4, Reflex +3, Will +4 Feats: Scribe Scroll, Blooded, Martial Weapon Proficiency (Scimitar), Weapon Focus (Scimitar) [U]Items of note:[/U] [I]Erifeci[/I], [I]Sliverspike[/I] [SIZE=3][U][B]Torious Mangrane[/B][/U][/SIZE] [B]Aasimar Cleric 2 Fighter 1[/B] Str 13, Dex 12, Con 14, Int 16, Wis 17, Cha 11 Hit Points: Roughly 27 AC: 18 (+5 scale, +1 dex, +2 large shield) Attacks: (with [I]Freedom’s Edge[/I]) +6, (with shortbow) +3 Saves: Fortitude +6, Reflex +1, Will +5 Feats: Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Improved Initiative, Point Blank Shot, Alertness [U]Items of note:[/U] [I]Freedom's Edge[/I] [CENTER]- - - - - - - - - -[/CENTER] [B][U]Magic Item clarifications:[/U][/B] [I]Freedom's Edge[/I] is a Longsword +2 which is a Bane bane (strange sounding I know). It's a powerful item and Torious loves it to death. It is a thick, white blade with a wide metal hilt. It also has a few other side-powers which Torious hasn't stumbled onto yet. [I]Vampire[/I] is a Shortsword +1 which has a modified Vampiric Touch spell cast upon it. Every time it hits, it injects the wielder with blood which heals 1d6 hps. However, because of this power, the weapon does have some rather nasty side effects... which will be revealed as the story unfolds. [I]Erifeci[/I] has no bonuses, but does have charges (unknown number) which can be used to cast the following (all cast at the current characters level): Fire - Burning Hands Ice - Freezing Grip (Shocking Grasp but cold damage) Eci - Resist Elements [Cold] Erif - Resist Elements [Fire] The [I]Aqualish[/I] is the [I]Apparatus of Kwalish[/I]. Additions are that it can be shrunk with the use of the glove, and has two wooden pincers on the front of the vehicle. Also, the market price has been notably reduced - Milo could have gained his chicken-farming dream a little too quickly. [I]Sliverspike[/I] (the dagger holding the walls apart) is a +2 dagger that is utterly indestructible. No matter what, it won't break. Ever. [CENTER]- - - - - - - - - -[/CENTER] ...There are a bunch of magic items coming up soon (some of which Milo picked up in the warden's office) and their stats will be posted as they appear. Also, if there is anything at all that I've missed just shout and I'll dig up the stats for ya... Righto, that seems like enough info for now. Spider J [/QUOTE]
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A Chronicle of Ice, Luck and Honour - updated 19th December
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