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A Collection of Minor House Rules
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<blockquote data-quote="UngeheuerLich" data-source="post: 7215470" data-attributes="member: 59057"><p>-Rangers get hunter's mark benefits against favoured enemies. Does not stack with casted hunter's mark.</p><p></p><p>- a ranger may spend downtime to attune to another kind of land and stealth also benefits from the associated bonus.</p><p></p><p>-bonus to damage on ranged weapons only at point blank range which is 30 ft. (Maybe this restriction carries over to sneak attack damage. I see how I feel about that with my own rogue. Maybe there are different steps coming.)</p><p></p><p>-medicine can be used to increase healing at short or long rests. Maybe at long rests you may forfeit regenerating your own hit dice to increase the healing rate of others when you tend to them. At short rests they may regenerate another 1d4 hp or so.</p><p>- stats are rolled with 3d6 drop lowest+4 a higher minimum and average than 4d6 drop lowest but the maximum is limited to 16.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7215470, member: 59057"] -Rangers get hunter's mark benefits against favoured enemies. Does not stack with casted hunter's mark. - a ranger may spend downtime to attune to another kind of land and stealth also benefits from the associated bonus. -bonus to damage on ranged weapons only at point blank range which is 30 ft. (Maybe this restriction carries over to sneak attack damage. I see how I feel about that with my own rogue. Maybe there are different steps coming.) -medicine can be used to increase healing at short or long rests. Maybe at long rests you may forfeit regenerating your own hit dice to increase the healing rate of others when you tend to them. At short rests they may regenerate another 1d4 hp or so. - stats are rolled with 3d6 drop lowest+4 a higher minimum and average than 4d6 drop lowest but the maximum is limited to 16. [/QUOTE]
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