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<blockquote data-quote="BenHomer" data-source="post: 7237150" data-attributes="member: 6910042"><p> <ol> <li data-xf-list-type="ol">A race that at character creation has +1 X, +2 Y to their stats can assign X to any Stat other than Y</li> <li data-xf-list-type="ol">The Warlock Pact of the Blade option allows you to reshape your blade into "improvised weapons" including certain objects which you will be proficient in. That includes things like a Paintbrush, a Lute, or a Schisel</li> <li data-xf-list-type="ol">Counterspell counts as a Valor Bard spell</li> <li data-xf-list-type="ol">Arcane Tricksters and Eldritch Knights count as Wizards of their specialty class for purpose of multiclassing with the Wizard class. So if you have a Wizard 2 Arcane Trickster 3, you can pick illusion and Enchantment spells as if you were an Arcane Trickster 9</li> <li data-xf-list-type="ol">When procuring books of a given subject, and spending appropriate time performing an Investigation or other check that would rely on those books for it's sucess, you may roll a proficiency die appropriate to that of the authors proficiency bonus and add it to your own. </li> <li data-xf-list-type="ol">The Hobbled condition imposes a penalty to your movement of half of it</li> <li data-xf-list-type="ol">The bloodlust condition applies a penalty to your spellcasting that requires a concentration check of 10 every round you mean to cast or keep concentration on an existing spell</li> <li data-xf-list-type="ol">In addition, while bloodlusting, one cannot attack non leathally</li> <li data-xf-list-type="ol">Races that give players the ability to innately cast spells can also cast them as part of their spell casting feature if the spell is in their classes spell list</li> <li data-xf-list-type="ol">Spell learned by the Magic Initiate feat can be cast via any classes spell casting feature</li> <li data-xf-list-type="ol">Dwarves get advantage on perception checks when alcoholic excess gives them the poisoned condition</li> <li data-xf-list-type="ol">Planar races register as their race of origin for purposes of Favored Enemy. Aasimar as Celestial, Genasi as Elementals, Yuan-Ti as Aberrations and so forth</li> <li data-xf-list-type="ol">Starting at level 5,the moon druid needn't be familiar with a beast they mean to wildshape into</li> <li data-xf-list-type="ol">An Artíficer is a 1/2 Spellcaster, their mechanical companion is any combination of large Beasts or constructs whose combined CR is no greater than 1/3 the Artíficer level, and at level 13 they gain the Use Magical Device option</li> <li data-xf-list-type="ol">The Necromancer Wizard, or the Undying Warlock may instead of using Conjure Woodland Beings and Conjure Fey, conjure Shadow Beings and Conjure Undead, following the exact same rule only for the damned</li> <li data-xf-list-type="ol"></li> </ol></blockquote><p></p>
[QUOTE="BenHomer, post: 7237150, member: 6910042"] [LIST=1] [*]A race that at character creation has +1 X, +2 Y to their stats can assign X to any Stat other than Y [*]The Warlock Pact of the Blade option allows you to reshape your blade into "improvised weapons" including certain objects which you will be proficient in. That includes things like a Paintbrush, a Lute, or a Schisel [*]Counterspell counts as a Valor Bard spell [*]Arcane Tricksters and Eldritch Knights count as Wizards of their specialty class for purpose of multiclassing with the Wizard class. So if you have a Wizard 2 Arcane Trickster 3, you can pick illusion and Enchantment spells as if you were an Arcane Trickster 9 [*]When procuring books of a given subject, and spending appropriate time performing an Investigation or other check that would rely on those books for it's sucess, you may roll a proficiency die appropriate to that of the authors proficiency bonus and add it to your own. [*]The Hobbled condition imposes a penalty to your movement of half of it [*]The bloodlust condition applies a penalty to your spellcasting that requires a concentration check of 10 every round you mean to cast or keep concentration on an existing spell [*]In addition, while bloodlusting, one cannot attack non leathally [*]Races that give players the ability to innately cast spells can also cast them as part of their spell casting feature if the spell is in their classes spell list [*]Spell learned by the Magic Initiate feat can be cast via any classes spell casting feature [*]Dwarves get advantage on perception checks when alcoholic excess gives them the poisoned condition [*]Planar races register as their race of origin for purposes of Favored Enemy. Aasimar as Celestial, Genasi as Elementals, Yuan-Ti as Aberrations and so forth [*]Starting at level 5,the moon druid needn't be familiar with a beast they mean to wildshape into [*]An Artíficer is a 1/2 Spellcaster, their mechanical companion is any combination of large Beasts or constructs whose combined CR is no greater than 1/3 the Artíficer level, and at level 13 they gain the Use Magical Device option [*]The Necromancer Wizard, or the Undying Warlock may instead of using Conjure Woodland Beings and Conjure Fey, conjure Shadow Beings and Conjure Undead, following the exact same rule only for the damned [*] [/LIST] [/QUOTE]
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