Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4677429" data-attributes="member: 834"><p>You don't have to do <em>any</em> of those things. Indeed, if the BR was FORCED to fight in Chainmail, not to use a shield and to use axes or hammer, it might be balanced.</p><p></p><p>He'd get crazy temp hp but be at -2 (or more) to hit, -3 to AC and -2 Reflex over a sword and board fighter. Maybe that's balanced.</p><p></p><p>But as is, you shouldn't go chain for a +1 to damage at any rate. +1 to damage for -1 to AC is a sucker's tradeoff anyway. </p><p></p><p>Considering you will lose +1 to hit, it's even logical to keep using a sword. After all, hitting with crushing surge and the like to stack THP is a concern. </p><p>You don't even have to sacrifice your strenght. </p><p></p><p>You can stay in scale, use a bastard sword as before and take 14 con like the typical fighter. Just take the improved battle vigor feat. You now crush the identically built fighter by having identical stats except for a -1 to hit in exchange for gaining lots of temp hp. You'll hit almost as much. In a typical encounter, you can easily go the whole combat without missing by 1 but a fighter almost never go the whole fight without getting hit. So imagine these two identical fighters in the same encounter, one BRV, one not. One dishing slightly increased damage (which can only be observed in the long run and might not come up at all in the encounter) while the other is much harder to bring down. Even at 3hp per hit, it means that when the standard fighter is going down, the other still has at least one, probably two to three solid hit in him (which, btw, gives him a chance to do a few more attacks and bumps up his damage in the long run on par or even over that of the weapon talent fighter). </p><p></p><p>They don't seem balanced to me.</p><p></p><p>---</p><p></p><p>To balance out the Battle rager without getting rid of the feature altogether, I would force them in lighter armor, get rid of the 'You get THP when you get hit' mechanic and replace it with 'You get THP when you kill stuff'. The rager would get THP either when he kills an opponant. </p><p></p><p>It would force them to focus on offense. That's more rager.</p><p></p><p>Because another thing I hate about the current rager is that he doesn't behave at all like a rager; he's just the ultimate obstacle. He plays like a rock. He has no incentive to run around agressively on the battlefield to kill stuff.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4677429, member: 834"] You don't have to do [I]any[/I] of those things. Indeed, if the BR was FORCED to fight in Chainmail, not to use a shield and to use axes or hammer, it might be balanced. He'd get crazy temp hp but be at -2 (or more) to hit, -3 to AC and -2 Reflex over a sword and board fighter. Maybe that's balanced. But as is, you shouldn't go chain for a +1 to damage at any rate. +1 to damage for -1 to AC is a sucker's tradeoff anyway. Considering you will lose +1 to hit, it's even logical to keep using a sword. After all, hitting with crushing surge and the like to stack THP is a concern. You don't even have to sacrifice your strenght. You can stay in scale, use a bastard sword as before and take 14 con like the typical fighter. Just take the improved battle vigor feat. You now crush the identically built fighter by having identical stats except for a -1 to hit in exchange for gaining lots of temp hp. You'll hit almost as much. In a typical encounter, you can easily go the whole combat without missing by 1 but a fighter almost never go the whole fight without getting hit. So imagine these two identical fighters in the same encounter, one BRV, one not. One dishing slightly increased damage (which can only be observed in the long run and might not come up at all in the encounter) while the other is much harder to bring down. Even at 3hp per hit, it means that when the standard fighter is going down, the other still has at least one, probably two to three solid hit in him (which, btw, gives him a chance to do a few more attacks and bumps up his damage in the long run on par or even over that of the weapon talent fighter). They don't seem balanced to me. --- To balance out the Battle rager without getting rid of the feature altogether, I would force them in lighter armor, get rid of the 'You get THP when you get hit' mechanic and replace it with 'You get THP when you kill stuff'. The rager would get THP either when he kills an opponant. It would force them to focus on offense. That's more rager. Because another thing I hate about the current rager is that he doesn't behave at all like a rager; he's just the ultimate obstacle. He plays like a rock. He has no incentive to run around agressively on the battlefield to kill stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
Top