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A couple of options I'm curious about with Trailblazer
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<blockquote data-quote="GlassJaw" data-source="post: 5605804" data-attributes="member: 22103"><p>It's basically a slightly expanded version of the Aid Another rules. There's actually a small paragraph in the Skill section called Aid Another With Alternate Skills.</p><p></p><p>Wulf played around with a few variations during our playtest campaigns as well. It was sort of a mash-up of Aid Another, 4E Skill Challenges, and role-playing.</p><p></p><p>The idea is that multiple characters can contribute to a skill check but it's up to the player to explain to the DM how they are using a particular skill and why it would be applicable. It works especially well for identifying magic items or Knowledge checks.</p><p></p><p>If I recall correctly, the system worked this like:</p><p></p><p>First, the DM sets the success/fail rate. This is the number of successful skill checks required before getting a certain number of failures.</p><p></p><p>Each player that wants to contribute to the skill check tells the DM the skill they want to use and how it applies. The caveat is that a particular skill can be used only once for the skill check. So two characters can't use the same skill.</p><p></p><p>Each character then decides if they will make an Easy, Moderate, or Difficult check. The DM sets the DMs depending on the overall challenge of the skill check but usually these DCs are in increments of 5 (20, 25, 30 for example). Succeeding on a Easy check grants the group 1 success, a Moderate 2, and a Difficult 3.</p><p></p><p>If I recall, failing an Easy check did not result in a failure for the group check whereas failing a Moderate check counted as 1 failure and failing a Difficult check was 2 failures.</p><p></p><p>The idea here is that if there are fewer characters than successes needed, the group needs to decide the level of difficulty of each skill check each character will make.</p><p></p><p>I'm sure we had discussed including the system in TB but I'm pretty sure it was still a work in progress at the time. Overall, it's a fun system that involves the whole group instead of one smarty-pants character just making Spellcraft and Knowledge skills all the time. </p><p></p><p>It does take a little bit more work on the DMs part but it's also a system that can be completely improved if the DM knows the kind of information he wants to reveal to the players and the corresponding DCs.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5605804, member: 22103"] It's basically a slightly expanded version of the Aid Another rules. There's actually a small paragraph in the Skill section called Aid Another With Alternate Skills. Wulf played around with a few variations during our playtest campaigns as well. It was sort of a mash-up of Aid Another, 4E Skill Challenges, and role-playing. The idea is that multiple characters can contribute to a skill check but it's up to the player to explain to the DM how they are using a particular skill and why it would be applicable. It works especially well for identifying magic items or Knowledge checks. If I recall correctly, the system worked this like: First, the DM sets the success/fail rate. This is the number of successful skill checks required before getting a certain number of failures. Each player that wants to contribute to the skill check tells the DM the skill they want to use and how it applies. The caveat is that a particular skill can be used only once for the skill check. So two characters can't use the same skill. Each character then decides if they will make an Easy, Moderate, or Difficult check. The DM sets the DMs depending on the overall challenge of the skill check but usually these DCs are in increments of 5 (20, 25, 30 for example). Succeeding on a Easy check grants the group 1 success, a Moderate 2, and a Difficult 3. If I recall, failing an Easy check did not result in a failure for the group check whereas failing a Moderate check counted as 1 failure and failing a Difficult check was 2 failures. The idea here is that if there are fewer characters than successes needed, the group needs to decide the level of difficulty of each skill check each character will make. I'm sure we had discussed including the system in TB but I'm pretty sure it was still a work in progress at the time. Overall, it's a fun system that involves the whole group instead of one smarty-pants character just making Spellcraft and Knowledge skills all the time. It does take a little bit more work on the DMs part but it's also a system that can be completely improved if the DM knows the kind of information he wants to reveal to the players and the corresponding DCs. [/QUOTE]
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A couple of options I'm curious about with Trailblazer
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