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A couple of questions on 4E Immortal design
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<blockquote data-quote="Axolotl" data-source="post: 5066398" data-attributes="member: 41680"><p>Hey. </p><p>I've been playing around with the 4th Edition system for while especially in it's relation to Immortal gaming and I had a few questions about how it would work exactly.</p><p></p><p>The first is that when playing around with the rules for Immortals I found that several of the concepts that I would consider important to the idea of Immortals were juxtaposed to 4th editions design. For example the idea of followers and the concept of investing XP (or QP) in the creation of magical items. My first instinct was to just put them back in but I just wondered what your interpretation would be.</p><p></p><p>My second question is somewhat similar, one of the ideas I always liked in 3rd edition was the idea of alternatives to godhood but still being on an immortal power-level, say an Akalich for example. Now they work much better as monsters in 4th than they did in 3rd (less of the whole immunity rock paper scissors) but with 4th edition having less mechanically distinct classes I don't know how well they would work as player options since ideally they would function in a significantly different and distinct manner.</p><p></p><p>Lastly just for fun I was thinking about taking the Throne of Bloodstone conversion and converting it into 4th edition. I wasn't able to decide if it work best as and epic tier adventure or an exalted tier adventure. I could see it work as either but I'm not sure which would work best.</p></blockquote><p></p>
[QUOTE="Axolotl, post: 5066398, member: 41680"] Hey. I've been playing around with the 4th Edition system for while especially in it's relation to Immortal gaming and I had a few questions about how it would work exactly. The first is that when playing around with the rules for Immortals I found that several of the concepts that I would consider important to the idea of Immortals were juxtaposed to 4th editions design. For example the idea of followers and the concept of investing XP (or QP) in the creation of magical items. My first instinct was to just put them back in but I just wondered what your interpretation would be. My second question is somewhat similar, one of the ideas I always liked in 3rd edition was the idea of alternatives to godhood but still being on an immortal power-level, say an Akalich for example. Now they work much better as monsters in 4th than they did in 3rd (less of the whole immunity rock paper scissors) but with 4th edition having less mechanically distinct classes I don't know how well they would work as player options since ideally they would function in a significantly different and distinct manner. Lastly just for fun I was thinking about taking the Throne of Bloodstone conversion and converting it into 4th edition. I wasn't able to decide if it work best as and epic tier adventure or an exalted tier adventure. I could see it work as either but I'm not sure which would work best. [/QUOTE]
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A couple of questions on 4E Immortal design
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