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A couple of questions on 4E Immortal design
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<blockquote data-quote="Upper_Krust" data-source="post: 5067275" data-attributes="member: 326"><p>Hola amigo! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>We can but hope. </p><p></p><p> </p><p></p><p>I have contemplated that approach, but I think you might just be changing nomenclature for its own sake.</p><p></p><p></p><p></p><p>I think the main way to get players interested in Worship Points is to have that become the only source for Divinity.</p><p></p><p></p><p></p><p>I think 4E has summoning (Shaman class in PHB2). I don't see Epic Spellcasting being relevant any longer.</p><p></p><p> </p><p></p><p>As I said above, if you want to get players interested in courting worship, you probably need to make it the only source of divinity.</p><p></p><p> </p><p></p><p>Seems to me that approach totally invalidates campaign worlds after every adventure.</p><p></p><p></p><p></p><p>I think you just have to suck it up that PCs are on the fast track to overgodliness and hope they enjoy the ride.</p><p></p><p></p><p></p><p>I'm not totally sure if, why and when they should be different.</p><p></p><p>The party might include a Demigod, Demilich, Demon Prince and a Dragon. But should they necessarily require different mechanics beyond already having different abilities and powers and items. I don't think so.</p><p></p><p></p><p></p><p>It was certainly better than I expected. The only thing that annoyed me was the lack of personalities in the book. I mean Orcus plan basically involves a bunch of no name subordinates (okay, one or two are named) who don't seem very high up the chain of command.</p><p></p><p>On the plus side, the new monsters are pretty cool like the Fathomal - creatures from the bottom of the Abyss.</p><p></p><p>I think it does show up some of the faults of a saga-length campaign adventure, in that diversity is going to be an issue - part of the reason I decided to make my adventures 'quasi-delves'. I'd rather have multiple mini-themes than one overarching major theme. </p><p></p><p> </p><p></p><p>Then you have a bit of a problem because as I peg immortality you probably want to be facing off against an Elder One at about Level 40. That said, you could always make Orcus a Greater God and give him a large boost for being on his home plane - thats something I am still mulling over. I don't think a Level boost works in that context however, as boosting Orcus simply makes the disparity between him and his servants greater - meaning the fights leading up to Orcus will be easier, and the fight with Orcus will be harder.</p><p></p><p></p><p></p><p>Exactly. I don't know if its something you necessarily want to follow one after the other. Might be better to say, thwart Zhenghi's plans, then later on (after they have levelled up a bit more) take on Orcus himself. </p><p></p><p></p><p></p><p>You never know, might be out before you know it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5067275, member: 326"] Hola amigo! :) We can but hope. I have contemplated that approach, but I think you might just be changing nomenclature for its own sake. I think the main way to get players interested in Worship Points is to have that become the only source for Divinity. I think 4E has summoning (Shaman class in PHB2). I don't see Epic Spellcasting being relevant any longer. As I said above, if you want to get players interested in courting worship, you probably need to make it the only source of divinity. Seems to me that approach totally invalidates campaign worlds after every adventure. I think you just have to suck it up that PCs are on the fast track to overgodliness and hope they enjoy the ride. I'm not totally sure if, why and when they should be different. The party might include a Demigod, Demilich, Demon Prince and a Dragon. But should they necessarily require different mechanics beyond already having different abilities and powers and items. I don't think so. It was certainly better than I expected. The only thing that annoyed me was the lack of personalities in the book. I mean Orcus plan basically involves a bunch of no name subordinates (okay, one or two are named) who don't seem very high up the chain of command. On the plus side, the new monsters are pretty cool like the Fathomal - creatures from the bottom of the Abyss. I think it does show up some of the faults of a saga-length campaign adventure, in that diversity is going to be an issue - part of the reason I decided to make my adventures 'quasi-delves'. I'd rather have multiple mini-themes than one overarching major theme. Then you have a bit of a problem because as I peg immortality you probably want to be facing off against an Elder One at about Level 40. That said, you could always make Orcus a Greater God and give him a large boost for being on his home plane - thats something I am still mulling over. I don't think a Level boost works in that context however, as boosting Orcus simply makes the disparity between him and his servants greater - meaning the fights leading up to Orcus will be easier, and the fight with Orcus will be harder. Exactly. I don't know if its something you necessarily want to follow one after the other. Might be better to say, thwart Zhenghi's plans, then later on (after they have levelled up a bit more) take on Orcus himself. You never know, might be out before you know it. ;) [/QUOTE]
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A couple of questions on 4E Immortal design
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