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A couple of questions on 4E Immortal design
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<blockquote data-quote="Axolotl" data-source="post: 5067644" data-attributes="member: 41680"><p>Hi!</p><p> </p><p>To a point, however there is a fundemental difference in QP and XP both how they're gained and what the represent.</p><p> </p><p> </p><p>While I see the advantages of such a system I feel many players would want a more dynamic system of advancement.</p><p> </p><p>Sadly I don't own many books beyond the core. As for epic spellcasting, the ability to create new spells is something Immortals should have and something that helps build an epic feel to a game.</p><p> </p><p> </p><p> </p><p>Yes but the only other ways to avoid the game becomeing mainly the tedium of managing a divine estate are to have the universe constantly being attacked by ever larger threats or to embrace some of the wackyness of the IM modules style. And I see 4th edition as having probelms with both of those (mor on this later).</p><p> </p><p> </p><p>I suppose.</p><p> </p><p>This originated with me reading an idea from the 2e Dreamlands box (I think) of a plane called "Hyper-Reality" which was to the prime what the prime was to dreamlands. Beings from this plane ere on par with gods when dealing with the standard cosmology.</p><p> </p><p>The idea was that PC of such beings would be like mortals but with immortal level stats. The problem was making them distinct enough to justify their existence but keeping them similar enough not to unbalance the game.</p><p> </p><p> </p><p>I'll keep an eye out for it sounds cool.</p><p> </p><p> </p><p>It can be a problem but I think 4th would handle it better than 3rd did. For my hypothetical Bloodstone conversion I wanted to keep everything varied as much as possible so instead of encountering merely demons and undead you would occasionally get something a little different. For example you could encounter an Epic angel that had been driven insane by Orcus after being sent to investigate (it would be a conversion of the 3e <span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px"><span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px">Kyriotates).</span></span></span></span></p><p> </p><p><span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px"><span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px"> </span></span></span></span></p><p><span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px"><span style="font-family: 'CelestiaAntiquaStd'"><span style="font-size: 9px"></span></span></span></span> </p><p>The background I would use would be Orcus cllaiming the Seed of Evil from the Abyss meaning that he has empowered himself and can control and empower all the inhabitants of the abyss. Withe Orcus as a 41st level Solo (the max of a greater god I think) backed up by some servants and a few debuffs on the players I think it could be a suitable challenge.</p><p> </p><p>The real problem is bridgeing the gap between Zhenghi and Orcus, although Mob monsters would help there.</p><p> </p><p> </p><p> But the two logically follow on.</p><p> </p><p> </p><p>Yay?</p><p> </p><p>There are just 2 questions now:</p><p> </p><p>A)Are there any changes you would make to the monster design guidelines in the DMG for post 30th level monsters? And are the tables on your website still modern? Oh and do you have any rules fo Macro/Mob style monsters yet?</p><p> </p><p>B)A little more esoteric. Looking at the 4th edition rules there seems very little room for immortal adventure. Most monsters of 31st or greater level are unqiue and there's no real area suitable for more powerful monsters. For the IH 4e are you going to create a new "stomping grounds" for immortals, level up the whole setting or just insert Uber-Monster enclaves into the gaps?</p></blockquote><p></p>
[QUOTE="Axolotl, post: 5067644, member: 41680"] Hi! To a point, however there is a fundemental difference in QP and XP both how they're gained and what the represent. While I see the advantages of such a system I feel many players would want a more dynamic system of advancement. Sadly I don't own many books beyond the core. As for epic spellcasting, the ability to create new spells is something Immortals should have and something that helps build an epic feel to a game. Yes but the only other ways to avoid the game becomeing mainly the tedium of managing a divine estate are to have the universe constantly being attacked by ever larger threats or to embrace some of the wackyness of the IM modules style. And I see 4th edition as having probelms with both of those (mor on this later). I suppose. This originated with me reading an idea from the 2e Dreamlands box (I think) of a plane called "Hyper-Reality" which was to the prime what the prime was to dreamlands. Beings from this plane ere on par with gods when dealing with the standard cosmology. The idea was that PC of such beings would be like mortals but with immortal level stats. The problem was making them distinct enough to justify their existence but keeping them similar enough not to unbalance the game. I'll keep an eye out for it sounds cool. It can be a problem but I think 4th would handle it better than 3rd did. For my hypothetical Bloodstone conversion I wanted to keep everything varied as much as possible so instead of encountering merely demons and undead you would occasionally get something a little different. For example you could encounter an Epic angel that had been driven insane by Orcus after being sent to investigate (it would be a conversion of the 3e [FONT=CelestiaAntiquaStd][SIZE=1][FONT=CelestiaAntiquaStd][SIZE=1]Kyriotates).[/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiquaStd][SIZE=1][FONT=CelestiaAntiquaStd][SIZE=1][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiquaStd][SIZE=1][FONT=CelestiaAntiquaStd][SIZE=1][SIZE=2][/SIZE] [/SIZE][/FONT][/SIZE][/FONT] The background I would use would be Orcus cllaiming the Seed of Evil from the Abyss meaning that he has empowered himself and can control and empower all the inhabitants of the abyss. Withe Orcus as a 41st level Solo (the max of a greater god I think) backed up by some servants and a few debuffs on the players I think it could be a suitable challenge. The real problem is bridgeing the gap between Zhenghi and Orcus, although Mob monsters would help there. But the two logically follow on. Yay? There are just 2 questions now: A)Are there any changes you would make to the monster design guidelines in the DMG for post 30th level monsters? And are the tables on your website still modern? Oh and do you have any rules fo Macro/Mob style monsters yet? B)A little more esoteric. Looking at the 4th edition rules there seems very little room for immortal adventure. Most monsters of 31st or greater level are unqiue and there's no real area suitable for more powerful monsters. For the IH 4e are you going to create a new "stomping grounds" for immortals, level up the whole setting or just insert Uber-Monster enclaves into the gaps? [/QUOTE]
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