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A couple of questions on 4E Immortal design
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<blockquote data-quote="Upper_Krust" data-source="post: 5068844" data-attributes="member: 326"><p>Hello again! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p> </p><p>Well there is a difference, but given what you have said, I don't think that difference will be very satisfying for players (don't gain QP from fighting non immortals, nor from quests and so forth, nor skill challenges).</p><p> </p><p></p><p></p><p>Exactly, which is why a change to QP is a change in name only for 4E.</p><p> </p><p></p><p></p><p>Well I am sure the basic mechanics of how summoning is handled float about these forums. If you can't find them within a day or so, come back and I'll give you the basics.</p><p></p><p></p><p> </p><p>Well I have no problem with immortals creating new Rituals. I just don't see them creating new powers for themselves.</p><p> </p><p></p><p> </p><p>Well I think thats one approach (Kill, Loot, Repeat), but I think the Worship Points side of things is perfect for games which want to add political aspects. </p><p> </p><p></p><p> </p><p>So basically how to cheat...in a balanced way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>You might be able to pick one up cheap on ebay.</p><p> </p><p> </p><p></p><p>Not sure if its a coincidence, but thats the basic plot of the Prince of Undeath module.</p><p></p><p> </p><p></p><p>Thats correct.</p><p></p><p></p><p> </p><p>Problem A. Who are these servants and what levels are they?</p><p>Problem B. Debuffs are never really a fun idea (at least not for anything more than an encounter or two just to scare the players).</p><p></p><p></p><p> </p><p> </p><p></p><p></p><p> </p><p>Based on the story as currently written...but you can always rewrite the story of course. </p><p></p><p></p><p></p><p>I see 4 questions... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p> </p><p></p><p>No, but I think I am going to have to introduce a 'Divine Expertise' feat/divine ability at each new tier just to compensate for the Defense disparity. I thought I could rectify that with ability score bonuses but that was recently illustrated to me that it will create more problems than it solves.</p><p></p><p></p><p></p><p>Which ones? I know there is a slight flaw in the ability score bonuses on the extended Damage Tables once you get to about Level 60+.</p><p></p><p></p><p> </p><p>Those rules are in the Vampure Bestiary, they are about 75% determined at this juncture.</p><p></p><p></p><p></p><p>Don't worry, I have a good mix of minions, monsters, elites, solos and unique characters in my books...starting with the Vampire Bestiary.</p><p></p><p></p><p></p><p>Both. I don't really think the settings need that much levelling up, there are always areas of the Abyss more dangerous than others, I see no reason why thats can't be the same for other planes. Monsters can always 'escape' from their confines, and maybe they were imprisoned with their servants.</p><p></p><p>I see the Legendary Tier seeing a lot of action with regards various Divine Realms. The Immortal Tier will really have to kick it up a notch with regards cosmic convicts, time travel, the Far Realm and the general fate of the Universe. While the Sidereal stuff is just going to get crazy with higher dimensions, alternate realities and so forth.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5068844, member: 326"] Hello again! :) Well there is a difference, but given what you have said, I don't think that difference will be very satisfying for players (don't gain QP from fighting non immortals, nor from quests and so forth, nor skill challenges). Exactly, which is why a change to QP is a change in name only for 4E. Well I am sure the basic mechanics of how summoning is handled float about these forums. If you can't find them within a day or so, come back and I'll give you the basics. Well I have no problem with immortals creating new Rituals. I just don't see them creating new powers for themselves. Well I think thats one approach (Kill, Loot, Repeat), but I think the Worship Points side of things is perfect for games which want to add political aspects. So basically how to cheat...in a balanced way. :p You might be able to pick one up cheap on ebay. Not sure if its a coincidence, but thats the basic plot of the Prince of Undeath module. Thats correct. Problem A. Who are these servants and what levels are they? Problem B. Debuffs are never really a fun idea (at least not for anything more than an encounter or two just to scare the players). Based on the story as currently written...but you can always rewrite the story of course. I see 4 questions... :p No, but I think I am going to have to introduce a 'Divine Expertise' feat/divine ability at each new tier just to compensate for the Defense disparity. I thought I could rectify that with ability score bonuses but that was recently illustrated to me that it will create more problems than it solves. Which ones? I know there is a slight flaw in the ability score bonuses on the extended Damage Tables once you get to about Level 60+. Those rules are in the Vampure Bestiary, they are about 75% determined at this juncture. Don't worry, I have a good mix of minions, monsters, elites, solos and unique characters in my books...starting with the Vampire Bestiary. Both. I don't really think the settings need that much levelling up, there are always areas of the Abyss more dangerous than others, I see no reason why thats can't be the same for other planes. Monsters can always 'escape' from their confines, and maybe they were imprisoned with their servants. I see the Legendary Tier seeing a lot of action with regards various Divine Realms. The Immortal Tier will really have to kick it up a notch with regards cosmic convicts, time travel, the Far Realm and the general fate of the Universe. While the Sidereal stuff is just going to get crazy with higher dimensions, alternate realities and so forth. [/QUOTE]
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A couple of questions on 4E Immortal design
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