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A couple of questions on 4E Immortal design
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<blockquote data-quote="Axolotl" data-source="post: 5069435" data-attributes="member: 41680"><p>Hi!</p><p></p><p> But if they're already getting advancement via worship I don't see why they need to benefit from hose thing except in an in-game capacity.</p><p></p><p> Well thats what the epic spell system was in 3e (well you could use it for direct damage spells but if you did you sucked). It was a system for creating rituals and 4e would benefit from such a thing especially post 30th level.</p><p> </p><p></p><p> Well the thing is I don't see how advancement works without some sort of questing. Sure you could go out and get worshipers as your primary goal but then you're playing as advertising executives rather than adventurers. </p><p> </p><p></p><p> How is it cheating exactly?</p><p></p><p> </p><p> It's a coincidence in so far as it's a fairly obvious idea, I just used the handy super-weapon 4e had lying around in the background. I guess that in Prince of Undeath Orcus doesn't actually take control of the whole abyss does he?</p><p></p><p> Although now I think about it this does mean that adapting Bloodstone to 35-40th level would be the better option if WotC has one for 30th level.</p><p></p><p>Probably a pair of 39th level elites (undead primordials) and some 40th level minions (Orcus' new demon master race).</p><p></p><p></p><p>Well it would only be for one encounter and not a serious nerf on the players, ideally something that can easily be played around but if ignored has the potential to cause serious problems.</p><p></p><p></p><p></p><p> Of course but rewriting it too much and it wouldn't be a conversion.</p><p></p><p></p><p>They're two questions that look like four questions.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p> </p><p>Ok, I was just checking since I didn't want to stat out a ton of monsters then have the design rules change meaning I'd have to stat them all again.</p><p></p><p></p><p>The extended damage and conversion tables.</p><p></p><p></p><p> Back to waiting then. How familiar.</p><p></p><p></p><p>It's more a conceptual issue more than anything else. 4th editions setting has 18 gods some demon lords and the primordials. and that's about it for post 30th level. Using these as guidelines there's very little room for new monsters. The ELH for example has basically 3 (maybe 7 counting the devastation vermin) monsters of suitable power. And it's a much tighter setting than 3e had, adding in too many ultra beings would somewhat hurt the setting.</p><p></p><p></p><p></p><p></p><p>Yes but there's only so much the setting can hold without losing verisimilitude, like I said 4e has a fairly tight setting one based around game-play, meaning that there are areas designed for certain levels of play (prime=heroic, underdark=paragon, planes=epic). While you certainly can fit in Legendary tier monsters into the planes it feels like it would become somewhat silly to explain why they aren't playing major roles in the cosmos. It's a similar problem that sidereal level play had in 3e.</p><p></p><p>My answer has been to just dump most of the core cosmology replacing it with something more like the Gold Box stuff.</p></blockquote><p></p>
[QUOTE="Axolotl, post: 5069435, member: 41680"] Hi! But if they're already getting advancement via worship I don't see why they need to benefit from hose thing except in an in-game capacity. Well thats what the epic spell system was in 3e (well you could use it for direct damage spells but if you did you sucked). It was a system for creating rituals and 4e would benefit from such a thing especially post 30th level. Well the thing is I don't see how advancement works without some sort of questing. Sure you could go out and get worshipers as your primary goal but then you're playing as advertising executives rather than adventurers. How is it cheating exactly? It's a coincidence in so far as it's a fairly obvious idea, I just used the handy super-weapon 4e had lying around in the background. I guess that in Prince of Undeath Orcus doesn't actually take control of the whole abyss does he? Although now I think about it this does mean that adapting Bloodstone to 35-40th level would be the better option if WotC has one for 30th level. Probably a pair of 39th level elites (undead primordials) and some 40th level minions (Orcus' new demon master race). Well it would only be for one encounter and not a serious nerf on the players, ideally something that can easily be played around but if ignored has the potential to cause serious problems. Of course but rewriting it too much and it wouldn't be a conversion. They're two questions that look like four questions.;) Ok, I was just checking since I didn't want to stat out a ton of monsters then have the design rules change meaning I'd have to stat them all again. The extended damage and conversion tables. Back to waiting then. How familiar. It's more a conceptual issue more than anything else. 4th editions setting has 18 gods some demon lords and the primordials. and that's about it for post 30th level. Using these as guidelines there's very little room for new monsters. The ELH for example has basically 3 (maybe 7 counting the devastation vermin) monsters of suitable power. And it's a much tighter setting than 3e had, adding in too many ultra beings would somewhat hurt the setting. Yes but there's only so much the setting can hold without losing verisimilitude, like I said 4e has a fairly tight setting one based around game-play, meaning that there are areas designed for certain levels of play (prime=heroic, underdark=paragon, planes=epic). While you certainly can fit in Legendary tier monsters into the planes it feels like it would become somewhat silly to explain why they aren't playing major roles in the cosmos. It's a similar problem that sidereal level play had in 3e. My answer has been to just dump most of the core cosmology replacing it with something more like the Gold Box stuff. [/QUOTE]
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A couple of questions on 4E Immortal design
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