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A couple of questions on 4E Immortal design
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<blockquote data-quote="Upper_Krust" data-source="post: 5071099" data-attributes="member: 326"><p>Just realised you had a post too Khisanth...get to that in a minute. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Hiya mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p> </p><p>I've already been thinking I'll have a system (for creating Rituals) rather than a bunch of specific Rituals.</p><p></p><p> </p><p> </p><p>Well there are two ways to exploit the Worship Points System/Event System.</p><p></p><p>Either the players go looking for more worshippers, or you have some sort of 'event' impact their existing worshippers. So its a balance between attack and defense. So you can still have questing.</p><p></p><p></p><p></p><p>You want to play a God at 1st-level. </p><p></p><p></p><p></p><p>He's preoccupied with killing the Raven Queen, although he does have Timesus try and break off another shard - although the PCs are supposed to intervene while thats in progress.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Mate you need a MINIMUM of 7-8 encounters to ascend one Level. Most encounters average 3 different monster types. So that means you need about 20 stat blocks to take PCs up one level. We can drop that down a fewwith some repeats, but you don't want to overdo that so at least 15 stat blocks I'd say to make an interesting adventure covering the space of 1 ascended level.</p><p></p><p></p><p></p><p>Then call it an adaptation, which is exactly what my Throne of Orcus adventure is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p></p><p></p><p>Just use the official rules. I don't see myself making any notable changes beyond the Mega-monster rules and the new Army rules.</p><p></p><p></p><p></p><p>The extended damage rules are fine up to about Level 60, then I think theres a mistake to attribute bonuses.</p><p></p><p></p><p></p><p>Aaarrrgh! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p></p><p>Okay, let me put it to you like this...did I have any problem introducing new (more powerful) monsters for 3E with the Epic Bestiary: Volume One and making them fit into the setting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p> </p><p></p><p>Legendary = Divine Realms (Greater Powers), Alternate Realities, Cosmic Prisons (Primordials and such beings)</p><p>Immortal = Far Realm, Temporal Plane</p><p>Sidereal = Higher Dimensions, Interdimensional Space</p><p></p><p></p><p></p><p>For starters, 4E doesn't even stat the most powerful beings in its own setting! Greater Gods and Primordials. </p><p></p><p></p><p></p><p>Having the Sidereals operate on another level of consciousness (ie. the Higher Dimensions) might help.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5071099, member: 326"] Just realised you had a post too Khisanth...get to that in a minute. ;) Hiya mate! :) I've already been thinking I'll have a system (for creating Rituals) rather than a bunch of specific Rituals. Well there are two ways to exploit the Worship Points System/Event System. Either the players go looking for more worshippers, or you have some sort of 'event' impact their existing worshippers. So its a balance between attack and defense. So you can still have questing. You want to play a God at 1st-level. He's preoccupied with killing the Raven Queen, although he does have Timesus try and break off another shard - although the PCs are supposed to intervene while thats in progress. Mate you need a MINIMUM of 7-8 encounters to ascend one Level. Most encounters average 3 different monster types. So that means you need about 20 stat blocks to take PCs up one level. We can drop that down a fewwith some repeats, but you don't want to overdo that so at least 15 stat blocks I'd say to make an interesting adventure covering the space of 1 ascended level. Then call it an adaptation, which is exactly what my Throne of Orcus adventure is. :D Just use the official rules. I don't see myself making any notable changes beyond the Mega-monster rules and the new Army rules. The extended damage rules are fine up to about Level 60, then I think theres a mistake to attribute bonuses. Aaarrrgh! B-) Okay, let me put it to you like this...did I have any problem introducing new (more powerful) monsters for 3E with the Epic Bestiary: Volume One and making them fit into the setting. :p Legendary = Divine Realms (Greater Powers), Alternate Realities, Cosmic Prisons (Primordials and such beings) Immortal = Far Realm, Temporal Plane Sidereal = Higher Dimensions, Interdimensional Space For starters, 4E doesn't even stat the most powerful beings in its own setting! Greater Gods and Primordials. Having the Sidereals operate on another level of consciousness (ie. the Higher Dimensions) might help. [/QUOTE]
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A couple of questions on 4E Immortal design
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