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A couple of questions on 4E Immortal design
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<blockquote data-quote="Upper_Krust" data-source="post: 5071158" data-attributes="member: 326"><p>Hola amigo! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Its traditional now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>...almost as traditional as the delays. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>Your use of the word noggin made me chortle. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Reminds me of the Denogginator from (that episode of) Seinfeld.</p><p></p><p></p><p></p><p>Well I don't really see it as any different to replacing powers. Powers get replaced every 15 levels or so, because their intrinsic value at that juncture maybe isn't as great...of course the onus is on me (and my team*) to create powers that you'll want to swop your Paragon Path powers for.</p><p></p><p>* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Of course, if I was clever, I'd have a mechanic that maybe lets you just double the power of your Paragon Path and retain it, rather than taking a new Portfolio Path (since not all Legendary characters will necessarily be 'gods' even though they would still be immortal via other means)...but I'm probably not clever enough to devise something like that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Elf Gods would still be Elves.</p><p></p><p>Dagger Masters could still be Dagger Masters, although their construction could also be rebuilt using various portfolio powers.</p><p></p><p></p><p></p><p>...because Solo monsters are 9 levels lower than standard monsters. Meaning that Greater Gods kick in about Level 46, which is Solo Level 37. </p><p></p><p>So in Levels 31-40 you will be a Demigod, in Levels 41-50 you will be a God. 41-45 = (Lesser) God, 46-50 = Greater God.</p><p></p><p></p><p></p><p>Unnecessary, divinity is gained (directly or indirectly) by levelling up now. So I don't need to differentiate between a Level 36 Demigod and a Level 36 Mortal...because there are no Level 36 mortals.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5071158, member: 326"] Hola amigo! :) Its traditional now. :p ...almost as traditional as the delays. :blush: Your use of the word noggin made me chortle. :D Reminds me of the Denogginator from (that episode of) Seinfeld. Well I don't really see it as any different to replacing powers. Powers get replaced every 15 levels or so, because their intrinsic value at that juncture maybe isn't as great...of course the onus is on me (and my team*) to create powers that you'll want to swop your Paragon Path powers for. * ;) Of course, if I was clever, I'd have a mechanic that maybe lets you just double the power of your Paragon Path and retain it, rather than taking a new Portfolio Path (since not all Legendary characters will necessarily be 'gods' even though they would still be immortal via other means)...but I'm probably not clever enough to devise something like that. :cool: Elf Gods would still be Elves. Dagger Masters could still be Dagger Masters, although their construction could also be rebuilt using various portfolio powers. ...because Solo monsters are 9 levels lower than standard monsters. Meaning that Greater Gods kick in about Level 46, which is Solo Level 37. So in Levels 31-40 you will be a Demigod, in Levels 41-50 you will be a God. 41-45 = (Lesser) God, 46-50 = Greater God. Unnecessary, divinity is gained (directly or indirectly) by levelling up now. So I don't need to differentiate between a Level 36 Demigod and a Level 36 Mortal...because there are no Level 36 mortals. [/QUOTE]
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A couple of questions on 4E Immortal design
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