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A couple of questions on 4E Immortal design
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<blockquote data-quote="Rhuarc" data-source="post: 5078308" data-attributes="member: 15872"><p>Indeed there are. Though if you have a somewhat competent DM, he won't let one or even more players get such an item for every slot.</p><p>At epic levels the item management becomes pretty hard to handle, for both sides. </p><p></p><p>The players already have a bunch of powers from their Class, Paragon Path, Epic Destiny and Feats, and it will take more than just a little time to get used to this and a really good knowledge of your character to remember all your powers well enough, so that you don't have to sort through them again and again for each combat round. If you add another five or six activation-powers from items, it becomes even more confusing and/or time-consuming. So naturally many players would want items with static properties, though even if they have to remember them as well, it is most of the time easier than a complete new power.</p><p></p><p>The DM on the other hand knows that, of course, and has to make difficult choices about which item to hand out for which player. Naturally, you want to make the life for your players easier, though it is not the best idea to just give them items for each slot with always active properties (as Ltheb pointed out). They also have to deal with item whislists if you play with this suggestion from the DMG, and I guess most of these lists will include exactly the aforementioned items. </p><p>Then there is the issue with Daily Item Usage. Characters have 3+ any milestones of uses per day to use such powers at epic levels. Now with 11-12 item slots which all could offer another Daily power (which are pretty common throughout the magic item list), you have to be careful not to hand out too many of them, or your players won't be able to use all of them, even if they wanted to.</p><p></p><p></p><p>So you see, it's not really easy to decide what is the golden path between these issues, and immortal PCs will probably have even more powers or active effects to deal with. One (in this case UK <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) has to be careful with the complexity of high and higher levels of 4E. Though it is nothing compared to 3.5, of course <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rhuarc, post: 5078308, member: 15872"] Indeed there are. Though if you have a somewhat competent DM, he won't let one or even more players get such an item for every slot. At epic levels the item management becomes pretty hard to handle, for both sides. The players already have a bunch of powers from their Class, Paragon Path, Epic Destiny and Feats, and it will take more than just a little time to get used to this and a really good knowledge of your character to remember all your powers well enough, so that you don't have to sort through them again and again for each combat round. If you add another five or six activation-powers from items, it becomes even more confusing and/or time-consuming. So naturally many players would want items with static properties, though even if they have to remember them as well, it is most of the time easier than a complete new power. The DM on the other hand knows that, of course, and has to make difficult choices about which item to hand out for which player. Naturally, you want to make the life for your players easier, though it is not the best idea to just give them items for each slot with always active properties (as Ltheb pointed out). They also have to deal with item whislists if you play with this suggestion from the DMG, and I guess most of these lists will include exactly the aforementioned items. Then there is the issue with Daily Item Usage. Characters have 3+ any milestones of uses per day to use such powers at epic levels. Now with 11-12 item slots which all could offer another Daily power (which are pretty common throughout the magic item list), you have to be careful not to hand out too many of them, or your players won't be able to use all of them, even if they wanted to. So you see, it's not really easy to decide what is the golden path between these issues, and immortal PCs will probably have even more powers or active effects to deal with. One (in this case UK ;)) has to be careful with the complexity of high and higher levels of 4E. Though it is nothing compared to 3.5, of course :) [/QUOTE]
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