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<blockquote data-quote="Morrus" data-source="post: 6952583" data-attributes="member: 1"><p>It's in the errata thread at the top of this forum. The errated version of the book goes out hopefully this week, incidentally (good timing!)</p><p></p><p></p><p></p><p>I guess it depends what you want out of your magic system - as I mentioned, it's a lot more like Tolkien than D&D. People don't throw spells around indiscriminately (the firemage is a bit of an exception with its free <em>firebolt</em>). But higher power spells can get extremely powerful.</p><p></p><p></p><p></p><p>They still have to succeed in the opposed check to shake it off, remember; and that's still eating into their actions, and they may have to reduce it by multiple stages. And high WIL targets are less common than high CON targets.</p><p></p><p>I've found enchanters to be easily as effective (in some situations more so) than blaster types in my games. Give it a whirl and see what you think! I suspect that maybe your sense from just reading it doesn't quite match how it works out in actual play.</p><p></p><p></p><p></p><p>Sorry to hear you feel that way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>My feeling is that a skilled melee fighter will have taken the time to spend the XP to learn those maneuvers. Otherwise, he's maybe not quite as skilled as he claims. But YMMV, of course. </p><p></p><p></p><p></p><p>Sure. I'm not too clear on the question? I agree, a defensive character is hard to hit. That's kinda the idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Even a perfectly optimized score of 30, which I've yet to see - it really doesn't happen often! - can still be hit on 5d6 (though only just!) -- add in some feinting, a flank, higher ground, and your odds dramatically improve. It's a tactical game, designed to encourage use of position.</p><p></p><p>If the fight does turn out too easy - then they get fewer XP. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6952583, member: 1"] It's in the errata thread at the top of this forum. The errated version of the book goes out hopefully this week, incidentally (good timing!) I guess it depends what you want out of your magic system - as I mentioned, it's a lot more like Tolkien than D&D. People don't throw spells around indiscriminately (the firemage is a bit of an exception with its free [I]firebolt[/I]). But higher power spells can get extremely powerful. They still have to succeed in the opposed check to shake it off, remember; and that's still eating into their actions, and they may have to reduce it by multiple stages. And high WIL targets are less common than high CON targets. I've found enchanters to be easily as effective (in some situations more so) than blaster types in my games. Give it a whirl and see what you think! I suspect that maybe your sense from just reading it doesn't quite match how it works out in actual play. Sorry to hear you feel that way. :) My feeling is that a skilled melee fighter will have taken the time to spend the XP to learn those maneuvers. Otherwise, he's maybe not quite as skilled as he claims. But YMMV, of course. Sure. I'm not too clear on the question? I agree, a defensive character is hard to hit. That's kinda the idea. :) Even a perfectly optimized score of 30, which I've yet to see - it really doesn't happen often! - can still be hit on 5d6 (though only just!) -- add in some feinting, a flank, higher ground, and your odds dramatically improve. It's a tactical game, designed to encourage use of position. If the fight does turn out too easy - then they get fewer XP. :)[CENTER][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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