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<blockquote data-quote="easl" data-source="post: 6954839" data-attributes="member: 6856073"><p>I would say its still too powerful. The Firemage only gets the 2d6 bolt after taking a pre-req exploit. Also without any pre-req or MAG requirement, you've just rendered 8 of the ranged weapons in the basic book mostly obsolete. So it seems unfair or unbalanced to me to hand it out to any mage that wants it. I'd require at least a prerequisite exploit to keep things even, plus a MAG 4 requirement. Or, as an alternate, allow a firemage to take <em>firebolt</em> without <em>flaming touch</em> first.</p><p></p><p>A second issue, however, is the attack roll. Neither option is probably any good if your attack roll is just MAG vs. ranged defense. It looks like, from the "Selena" example character, that her Evocation skill is adding to her attack roll with <em>firebolt</em> (well something is, that seems to be the best candidate). If so, taking your Arcane Missile exploit still doesn't allow a combat mage to go without Evoke. Though maybe that's a good thing. </p><p></p><p>Speaking of which, does <em>Fiery Affinity</em> add 1d6 to an attack roll with <em>Firebolt</em>? From the description, it seems like it should.</p></blockquote><p></p>
[QUOTE="easl, post: 6954839, member: 6856073"] I would say its still too powerful. The Firemage only gets the 2d6 bolt after taking a pre-req exploit. Also without any pre-req or MAG requirement, you've just rendered 8 of the ranged weapons in the basic book mostly obsolete. So it seems unfair or unbalanced to me to hand it out to any mage that wants it. I'd require at least a prerequisite exploit to keep things even, plus a MAG 4 requirement. Or, as an alternate, allow a firemage to take [I]firebolt[/I] without [I]flaming touch[/I] first. A second issue, however, is the attack roll. Neither option is probably any good if your attack roll is just MAG vs. ranged defense. It looks like, from the "Selena" example character, that her Evocation skill is adding to her attack roll with [I]firebolt[/I] (well something is, that seems to be the best candidate). If so, taking your Arcane Missile exploit still doesn't allow a combat mage to go without Evoke. Though maybe that's a good thing. Speaking of which, does [I]Fiery Affinity[/I] add 1d6 to an attack roll with [I]Firebolt[/I]? From the description, it seems like it should. [/QUOTE]
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