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<blockquote data-quote="Quickleaf" data-source="post: 6268524" data-attributes="member: 20323"><p>So I got the fighter specialties posted and am starting to work thru the non-combat features you can choose.</p><p></p><p>I wanted to bring up Ability Scores quickly, since I'm giving them some increased importance (but looking at waydoing or make having an 18 in a "primary stat" necessary) and doing some slightly new things with them.</p><p></p><p>Namely, I'm look at ways for the actual ability score to mean something rather than just the modifier. If I can't, then I'm inclined to drop ability scores entirely and just keep modifiers as a way to simplify. Some of the ideas I've been playing with so far...</p><p></p><p>Strength </p><p>- Score is <strong>load points</strong> you can carry, similar to Dungeon World, so 1 load point is ~7.5 lbs; it just makes figuring out encumbrance and weight limits easier with smaller numbers.</p><p>- Score x20 is maximum overhead lift in pounds.</p><p>- Score also may determine maximum hardness of object you can outright break (rather than deal damage to), considering making this a fact of the game without a roll, not certain about it.</p><p></p><p>Constitution</p><p>- Score is maximum amount of System Shock an adventurer can take in their lifetime. System Shock would come up when certain spells call for it, like polymorph, which requires a system shock check (a Fortitude defense roll) or the recipient adopts the mind of an animal for the spell's duration. Dying and getting resurrected, being petrified and restored, magical aging - all these would count as system shock.</p><p></p><p>Dexterity</p><p>- perhaps Dexterity score could be used for initiative somehow.</p><p></p><p>Intelligence</p><p>- Brain Clock. I've used this before and it is effective. When faced with an urgent or time-limited puzzle/riddle, I give each player real-world minutes equal to their character's Intelligence score. So if you're playing a character with Intelligence 10, after 10 minutes you can no longer solve the puzzle/riddle. Now, whether you can still contribute to helping another Player's character solve it depends on how your group approaches meta-game stuff like this. It is a fairly specific usage of Intelligence however; after all, your group is *probabaly* not coming up against a time-limited puzzle/riddle every session. But when it's needed, it serves it's purpose well.</p><p></p><p>Wisdom</p><p>- Sanity is the only use I've seen for the Wisdom score, as sort of the mental resilience counterpart to system shock. While I haven't been using it in my games, and it seems a bit fiddly, it certainly would fit the dark fantasy themes I've been playing with.</p><p></p><p>Charisma</p><p>- Score is # of follower points. A hireling, for example, is 1 point, while a competent army is probably 50. This is doubled at legendary tier, and again at epic/immortal tier (need to decide on which name to use). Leadership feat would double it, and so would certain Legendary Paths / Epic Destinies.</p><p></p><p>TL;DR I've brought back a toned down version of system shock. I'm bringing back helmets too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6268524, member: 20323"] So I got the fighter specialties posted and am starting to work thru the non-combat features you can choose. I wanted to bring up Ability Scores quickly, since I'm giving them some increased importance (but looking at waydoing or make having an 18 in a "primary stat" necessary) and doing some slightly new things with them. Namely, I'm look at ways for the actual ability score to mean something rather than just the modifier. If I can't, then I'm inclined to drop ability scores entirely and just keep modifiers as a way to simplify. Some of the ideas I've been playing with so far... Strength - Score is [b]load points[/b] you can carry, similar to Dungeon World, so 1 load point is ~7.5 lbs; it just makes figuring out encumbrance and weight limits easier with smaller numbers. - Score x20 is maximum overhead lift in pounds. - Score also may determine maximum hardness of object you can outright break (rather than deal damage to), considering making this a fact of the game without a roll, not certain about it. Constitution - Score is maximum amount of System Shock an adventurer can take in their lifetime. System Shock would come up when certain spells call for it, like polymorph, which requires a system shock check (a Fortitude defense roll) or the recipient adopts the mind of an animal for the spell's duration. Dying and getting resurrected, being petrified and restored, magical aging - all these would count as system shock. Dexterity - perhaps Dexterity score could be used for initiative somehow. Intelligence - Brain Clock. I've used this before and it is effective. When faced with an urgent or time-limited puzzle/riddle, I give each player real-world minutes equal to their character's Intelligence score. So if you're playing a character with Intelligence 10, after 10 minutes you can no longer solve the puzzle/riddle. Now, whether you can still contribute to helping another Player's character solve it depends on how your group approaches meta-game stuff like this. It is a fairly specific usage of Intelligence however; after all, your group is *probabaly* not coming up against a time-limited puzzle/riddle every session. But when it's needed, it serves it's purpose well. Wisdom - Sanity is the only use I've seen for the Wisdom score, as sort of the mental resilience counterpart to system shock. While I haven't been using it in my games, and it seems a bit fiddly, it certainly would fit the dark fantasy themes I've been playing with. Charisma - Score is # of follower points. A hireling, for example, is 1 point, while a competent army is probably 50. This is doubled at legendary tier, and again at epic/immortal tier (need to decide on which name to use). Leadership feat would double it, and so would certain Legendary Paths / Epic Destinies. TL;DR I've brought back a toned down version of system shock. I'm bringing back helmets too. ;) [/QUOTE]
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