Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Dark High Fantasy RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6276319" data-attributes="member: 20323"><p>To demonstrate how I'm designing classes to be modular and yet retain a strong class identity, here are two examples of level advancement tables for the Wizard and the Fighter.</p><p></p><p>What you'll notice is there's a common structure: <ul> <li data-xf-list-type="ul">Schools of Magic & Fighting Styles are organized in a similar way; these are the abilities that a wizard or fighter can have Trained / Expert / Master proficiency in. Each time that the ability appears on the level advanment table, the characters gains a proficiency new rank in that ability; for schools of magic the Expert rank is restricted to legendary tier (11th+) and Master rank to epic tier (21st+). For fighting styles, I am thinking there is no such restriction...but need to get a bit deeper into my design process before I make that determination.</li> <li data-xf-list-type="ul">Arcane Bolt (granted by most wizard specialties) advances at tiers like Weapon Expertise.</li> <li data-xf-list-type="ul">At levels 4, 8, 14, 18, 24, and 28 all classes gain defined advanced features.</li> </ul><p></p><p><strong>WIZARD</strong></p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Class Features</strong></td><td><strong>All Character Features</strong></td></tr><tr><td>1</td><td>Read & Detect Magic<br /> *Schools of Magic<br /> Spellbook<br /> Choose a Specialty</td><td>Race<br /> 3 Keywords<br /> 6 Trained Skills<br /> Talent or +1 ability point<br /> 6 hero points</td></tr><tr><td>2</td><td>Heroic wizard talent</td><td><br /> </td></tr><tr><td>3</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>4</td><td>Implement or Spell Specialization</td><td>Talent or +1 ability point</td></tr><tr><td>5</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>6</td><td>Heroic wizard talent</td><td>Racial talent</td></tr><tr><td>7</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>8</td><td>Reduced Fatigue</td><td>Talent or +1 ability point</td></tr><tr><td>9</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>10</td><td>Heroic wizard talent</td><td><br /> </td></tr><tr><td>11</td><td>Arcane Bolt 2d6<br /> Legendary Path or 2nd Specialty</td><td>+1 hero point</td></tr><tr><td>12</td><td>Legendary wizard talent</td><td><br /> </td></tr><tr><td>13</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>14</td><td>Legendary Casting</td><td>Talent or +1 ability point</td></tr><tr><td>15</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>16</td><td>Legendary wizard talent</td><td>Racial talent</td></tr><tr><td>17</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>18</td><td>Reduced Fatigue</td><td>Talent or +1 ability point</td></tr><tr><td>19</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>20</td><td>Legendary wizard talent</td><td><br /> </td></tr><tr><td>21</td><td>Arcane Bolt 3d6<br /> Destiny or 2nd Legendary Path</td><td>+1 hero point</td></tr><tr><td>22</td><td>Epic wizard talent</td><td><br /> </td></tr><tr><td>23</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>24</td><td>Epic Casting</td><td>Talent or +1 ability point</td></tr><tr><td>25</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>26</td><td>Epic wizard talent</td><td>Racial talent</td></tr><tr><td>27</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>28</td><td>Spell Mastery</td><td>Talent or +1 ability point</td></tr><tr><td>29</td><td>Schools of Magic</td><td><br /> </td></tr><tr><td>30</td><td>Epic wizard talent</td><td><br /> </td></tr></table></blockquote><p></p>
[QUOTE="Quickleaf, post: 6276319, member: 20323"] To demonstrate how I'm designing classes to be modular and yet retain a strong class identity, here are two examples of level advancement tables for the Wizard and the Fighter. What you'll notice is there's a common structure: [LIST] [*]Schools of Magic & Fighting Styles are organized in a similar way; these are the abilities that a wizard or fighter can have Trained / Expert / Master proficiency in. Each time that the ability appears on the level advanment table, the characters gains a proficiency new rank in that ability; for schools of magic the Expert rank is restricted to legendary tier (11th+) and Master rank to epic tier (21st+). For fighting styles, I am thinking there is no such restriction...but need to get a bit deeper into my design process before I make that determination. [*]Arcane Bolt (granted by most wizard specialties) advances at tiers like Weapon Expertise. [*]At levels 4, 8, 14, 18, 24, and 28 all classes gain defined advanced features.[/LIST] [b]WIZARD[/b] [TABLE="class: grid, width: 500, align: left"][TR][TD][B]Level[/B][/TD][TD][B]Class Features[/B][/TD][TD][B]All Character Features[/B][/TD][/TR][TR][TD]1[/TD][TD]Read & Detect Magic *Schools of Magic Spellbook Choose a Specialty[/TD][TD]Race 3 Keywords 6 Trained Skills Talent or +1 ability point 6 hero points[/TD][/TR][TR][TD]2[/TD][TD]Heroic wizard talent[/TD][TD] [/TD][/TR][TR][TD]3[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]4[/TD][TD]Implement or Spell Specialization[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]5[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]6[/TD][TD]Heroic wizard talent[/TD][TD]Racial talent[/TD][/TR][TR][TD]7[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]8[/TD][TD]Reduced Fatigue[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]9[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]10[/TD][TD]Heroic wizard talent[/TD][TD] [/TD][/TR][TR][TD]11[/TD][TD]Arcane Bolt 2d6 Legendary Path or 2nd Specialty[/TD][TD]+1 hero point[/TD][/TR][TR][TD]12[/TD][TD]Legendary wizard talent[/TD][TD] [/TD][/TR][TR][TD]13[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]14[/TD][TD]Legendary Casting[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]15[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]16[/TD][TD]Legendary wizard talent[/TD][TD]Racial talent[/TD][/TR][TR][TD]17[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]18[/TD][TD]Reduced Fatigue[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]19[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]20[/TD][TD]Legendary wizard talent[/TD][TD] [/TD][/TR][TR][TD]21[/TD][TD]Arcane Bolt 3d6 Destiny or 2nd Legendary Path[/TD][TD]+1 hero point[/TD][/TR][TR][TD]22[/TD][TD]Epic wizard talent[/TD][TD] [/TD][/TR][TR][TD]23[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]24[/TD][TD]Epic Casting[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]25[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]26[/TD][TD]Epic wizard talent[/TD][TD]Racial talent[/TD][/TR][TR][TD]27[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]28[/TD][TD]Spell Mastery[/TD][TD]Talent or +1 ability point[/TD][/TR][TR][TD]29[/TD][TD]Schools of Magic[/TD][TD] [/TD][/TR][TR][TD]30[/TD][TD]Epic wizard talent[/TD][TD] [/TD][/TR][/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Dark High Fantasy RPG
Top