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A design goal: making different races FEEL different.
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<blockquote data-quote="Derren" data-source="post: 5760602" data-attributes="member: 2518"><p>There are of course differences between a human and a dwarf, but as far as the rules are concerned this difference is not so big as that "racial levels" etc. are needed or even sensible.</p><p>In the end you just have a short guy hitting things with an axe and a long guy hitting things with an axe. Give them crossbows and the difference is even smaller and both of them wouldn't be different from a elf shooting someone with a crossbow either.</p><p></p><p>Imo its a better idea when the difference between races is mainly culturally instead through extra rules. I don't want "dwarf levels" and dozen of "dwarf powers". One difference at character creation is enough. The real difference should be made by role playing and world design.</p></blockquote><p></p>
[QUOTE="Derren, post: 5760602, member: 2518"] There are of course differences between a human and a dwarf, but as far as the rules are concerned this difference is not so big as that "racial levels" etc. are needed or even sensible. In the end you just have a short guy hitting things with an axe and a long guy hitting things with an axe. Give them crossbows and the difference is even smaller and both of them wouldn't be different from a elf shooting someone with a crossbow either. Imo its a better idea when the difference between races is mainly culturally instead through extra rules. I don't want "dwarf levels" and dozen of "dwarf powers". One difference at character creation is enough. The real difference should be made by role playing and world design. [/QUOTE]
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A design goal: making different races FEEL different.
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