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General Tabletop Discussion
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A design goal: making different races FEEL different.
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<blockquote data-quote="Derren" data-source="post: 5760616" data-attributes="member: 2518"><p>Thats the fault of the players now is it?</p><p>Its not that dwarves have a third arm or something. They are all basically just humans with differences in height and ear length.</p><p></p><p>Look for example at Spock from Star Trek. He was more intelligent and stronger than a human, but that were all the differences between him and a humen. Most of the time you didn't even notice that. What did make him noticeable different than the other crew was his behavior and values/culture. And that is not something you can codify in rules.</p><p></p><p>Imo 3E did the difference just right. Different stats and some minor abilities like darkvision at character creation and that was it (ignoring all those racial paragon stuff which came later). No artifical level restrictions like in 2E and no "every race needs special powers" like in 4E.</p></blockquote><p></p>
[QUOTE="Derren, post: 5760616, member: 2518"] Thats the fault of the players now is it? Its not that dwarves have a third arm or something. They are all basically just humans with differences in height and ear length. Look for example at Spock from Star Trek. He was more intelligent and stronger than a human, but that were all the differences between him and a humen. Most of the time you didn't even notice that. What did make him noticeable different than the other crew was his behavior and values/culture. And that is not something you can codify in rules. Imo 3E did the difference just right. Different stats and some minor abilities like darkvision at character creation and that was it (ignoring all those racial paragon stuff which came later). No artifical level restrictions like in 2E and no "every race needs special powers" like in 4E. [/QUOTE]
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A design goal: making different races FEEL different.
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