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A design goal: making different races FEEL different.
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<blockquote data-quote="Glade Riven" data-source="post: 5760646" data-attributes="member: 86468"><p>I like what Dawnforge did with the bonus racial talent trees for the first 10 levels, but a DM really has to scale up the encounters to deal with the extra power. It's a little too potent. I find Pathfinder's Alternative Racial Trait system a good idea to allow different racial arctypes.</p><p> </p><p>One thing I would like to see is an "occupational" talent tree - basically, a non-combat talent tree and skill set that would replace the standard skills for a class. You could put racial paragons as talent trees, so someone can play a better elf or something.</p><p> </p><p>Now, for my Ironbound: Chains of Phaetos setting (PF Compatable), I am really focusing on ethnicities in the fluff, with optional alternative racial traits. An outright new mechanic I'm introducing are "Bloodline Feats." These feats can only be taken at first level, and (if a campaign uses traits) are worth two traits. Some are spell-like abilities that increase with character level - for instance, Troll-Blooded has Fast Healing equal to 1/2 character level, minimum one, but you take an extra point of damage from fire equil to your fast healing rate (getting hit with fire also ruins your fast healing until the next day).</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5760646, member: 86468"] I like what Dawnforge did with the bonus racial talent trees for the first 10 levels, but a DM really has to scale up the encounters to deal with the extra power. It's a little too potent. I find Pathfinder's Alternative Racial Trait system a good idea to allow different racial arctypes. One thing I would like to see is an "occupational" talent tree - basically, a non-combat talent tree and skill set that would replace the standard skills for a class. You could put racial paragons as talent trees, so someone can play a better elf or something. Now, for my Ironbound: Chains of Phaetos setting (PF Compatable), I am really focusing on ethnicities in the fluff, with optional alternative racial traits. An outright new mechanic I'm introducing are "Bloodline Feats." These feats can only be taken at first level, and (if a campaign uses traits) are worth two traits. Some are spell-like abilities that increase with character level - for instance, Troll-Blooded has Fast Healing equal to 1/2 character level, minimum one, but you take an extra point of damage from fire equil to your fast healing rate (getting hit with fire also ruins your fast healing until the next day). [/QUOTE]
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