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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7457017" data-attributes="member: 6698278"><p>Well I asked questions I hope in a constructive way. I wish people would just accept my tastes as mine and go from there.</p><p></p><p></p><p></p><p>The whole healing thing is another area of contention. My answer was in the context of the rules as written. Meaning to fix particular problem X here is what I would do. It's still problematic for me but not because of metagaming so I didn't want to get into that as well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p></p><p></p><p>Well that is my opinion. I didn't want anyone to think I didn't have a strong opinion. But that was a bit light hearted as I know everyone who disagrees would not accept my statement. So we can agree to disagree. There is a type of mechanic that can bet categorized that I don't like. Whatever name you want to put on it is okay with me. It is not though unique to me. I have reasons that others share to varying degrees. Two people like me could grade a hundred elements in a game and come to the same conclusion on all of them. So there is an underlying quality these mechanics have that sets them apart. I don't care at this point what the name is.</p><p></p><p></p><p></p><p>I've been playing D&D since the red books. I haven't ever had any trouble having a game that wasn't devoted entirely to combat. In many cases, it was me as DM giving the PC a role if no rule covered it. It wasn't that hard. My groups are more sandbox than adventure path.</p><p></p><p></p><p></p><p>Then you like me have some mechanics that don't fit what you like. Your sensitivity perhaps is not as strong as mine but you do draw the line and not surprisingly for the same reasons.</p><p></p><p></p><p></p><p>It's open ended but I hoped for constructive comments. Like Jer's and Bawylies. Suggestions on how to make 5e or some other game work given my constraints. I even listed off some choices in an earlier post. </p><p></p><p></p><p></p><p></p><p>I don't like the way advancement works in those games but especially for non-combat situations I like the dice giving you more nuance as to the result. So that is a good feature. For sci-fi, I'm also looking at WOIN. For this thread though I was mainly looking for a D&D style fix which covers 5e, Pf2e, or some retroclone. Those are all D&D flavor to me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7457017, member: 6698278"] Well I asked questions I hope in a constructive way. I wish people would just accept my tastes as mine and go from there. The whole healing thing is another area of contention. My answer was in the context of the rules as written. Meaning to fix particular problem X here is what I would do. It's still problematic for me but not because of metagaming so I didn't want to get into that as well :-). Well that is my opinion. I didn't want anyone to think I didn't have a strong opinion. But that was a bit light hearted as I know everyone who disagrees would not accept my statement. So we can agree to disagree. There is a type of mechanic that can bet categorized that I don't like. Whatever name you want to put on it is okay with me. It is not though unique to me. I have reasons that others share to varying degrees. Two people like me could grade a hundred elements in a game and come to the same conclusion on all of them. So there is an underlying quality these mechanics have that sets them apart. I don't care at this point what the name is. I've been playing D&D since the red books. I haven't ever had any trouble having a game that wasn't devoted entirely to combat. In many cases, it was me as DM giving the PC a role if no rule covered it. It wasn't that hard. My groups are more sandbox than adventure path. Then you like me have some mechanics that don't fit what you like. Your sensitivity perhaps is not as strong as mine but you do draw the line and not surprisingly for the same reasons. It's open ended but I hoped for constructive comments. Like Jer's and Bawylies. Suggestions on how to make 5e or some other game work given my constraints. I even listed off some choices in an earlier post. I don't like the way advancement works in those games but especially for non-combat situations I like the dice giving you more nuance as to the result. So that is a good feature. For sci-fi, I'm also looking at WOIN. For this thread though I was mainly looking for a D&D style fix which covers 5e, Pf2e, or some retroclone. Those are all D&D flavor to me. [/QUOTE]
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