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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7459028" data-attributes="member: 6698278"><p>Most of the retroclones do the job. I bought N.E.W. and have been reading the pdf while I wait for the book to arrive. I like the system a lot but it has quite a few objectionable mechanics. Morrus said it was about the same as 5e D&D in that way. Fortunately, I feel like WOIN is a lot more component-tized so I may run a sci-fi campaign using that system. I'll just house rule all the stuff involving luck dice and daily powers. I fear on the skill feats that Pf2e will go this route too.</p><p></p><p>I own a lot of Castles and Crusades stuff so I know about that system. I like it but don't love it. I like a systematic design better than a hardcoded one. So feat slots are better than class powers. etc... WOIN is strong in this area.</p><p></p><p>I own Dungeon Crawl Classics (and a zillion of their modules). DCC just tried too hard to make magic more dangerous. Still it has a lot of good ideas in it.</p><p></p><p>I own Hackmaster 2e. There are things I like about this game but it's way too slow moving combat wise. My group wouldn't like it. I do like that the weapon you use moves you down the initiative track.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7459028, member: 6698278"] Most of the retroclones do the job. I bought N.E.W. and have been reading the pdf while I wait for the book to arrive. I like the system a lot but it has quite a few objectionable mechanics. Morrus said it was about the same as 5e D&D in that way. Fortunately, I feel like WOIN is a lot more component-tized so I may run a sci-fi campaign using that system. I'll just house rule all the stuff involving luck dice and daily powers. I fear on the skill feats that Pf2e will go this route too. I own a lot of Castles and Crusades stuff so I know about that system. I like it but don't love it. I like a systematic design better than a hardcoded one. So feat slots are better than class powers. etc... WOIN is strong in this area. I own Dungeon Crawl Classics (and a zillion of their modules). DCC just tried too hard to make magic more dangerous. Still it has a lot of good ideas in it. I own Hackmaster 2e. There are things I like about this game but it's way too slow moving combat wise. My group wouldn't like it. I do like that the weapon you use moves you down the initiative track. [/QUOTE]
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