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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7459337" data-attributes="member: 6698278"><p>It's hard for me to comment greatly on the details of a system I have not read. I am though not at all averse to games that allow you to build a character history. Though of course that "generic" history has to be fit into the specifics of the campaign world. WOIN does this pretty well. You might be a wizards apprentice as your origin but which wizard and where still has to be decided in game.</p><p></p><p></p><p></p><p>I didn't mean to imply it was too expensive. I was just saying I wasn't going at this very moment to check it out. I just sunk some cash into WOIN but I will definitely consider this game.</p><p></p><p></p><p>I don't consider character creation to be "play" time. I know that it is metagame. A character couldn't "think" about the creation of his attributes since he is born that way. </p><p></p><p></p><p>Yes this sort of stuff is metagame for me. I have only briefly looked at Dungeon World. I think I went to a seminar at Gen Con one time. So I thought Dungeon World allowed players to do that sort of stuff but I look at a lot of games so I might be off.</p><p></p><p></p><p></p><p>It can be a challenge but for me I don't want to throw the baby out with the bath water. Whenever a PC is in his home waters, I almost always give him some NPC contacts. At character creation if it's important to the PC (and they know how I play) they will request certain types of contacts. </p><p></p><p></p><p></p><p></p><p>All of those are valid reasons for that style of play. In fact when listing the advantages of that playstyle, your items are often given as advantages. It's just not what I'm looking for in a game. I find FATE a very interesting game in many ways. As written it's just not for me. In fact I believe WOIN has a lot of the same advantages and a system a bit easier to house rule away the parts I don't like.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7459337, member: 6698278"] It's hard for me to comment greatly on the details of a system I have not read. I am though not at all averse to games that allow you to build a character history. Though of course that "generic" history has to be fit into the specifics of the campaign world. WOIN does this pretty well. You might be a wizards apprentice as your origin but which wizard and where still has to be decided in game. I didn't mean to imply it was too expensive. I was just saying I wasn't going at this very moment to check it out. I just sunk some cash into WOIN but I will definitely consider this game. I don't consider character creation to be "play" time. I know that it is metagame. A character couldn't "think" about the creation of his attributes since he is born that way. Yes this sort of stuff is metagame for me. I have only briefly looked at Dungeon World. I think I went to a seminar at Gen Con one time. So I thought Dungeon World allowed players to do that sort of stuff but I look at a lot of games so I might be off. It can be a challenge but for me I don't want to throw the baby out with the bath water. Whenever a PC is in his home waters, I almost always give him some NPC contacts. At character creation if it's important to the PC (and they know how I play) they will request certain types of contacts. All of those are valid reasons for that style of play. In fact when listing the advantages of that playstyle, your items are often given as advantages. It's just not what I'm looking for in a game. I find FATE a very interesting game in many ways. As written it's just not for me. In fact I believe WOIN has a lot of the same advantages and a system a bit easier to house rule away the parts I don't like. [/QUOTE]
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