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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Ratskinner" data-source="post: 7460364" data-attributes="member: 6688937"><p>Getting a Fate point isn't (necessarily, anyway) about the character doing something suboptimally. It can simply be that some complication happens in the fiction. I've run Fate a lot more than I've played it, so FWIW: As either GM or Player, Fate has always felt more solidly connected with the fiction than D&D does for me. The fiction and "what actually happens" or "what we see on screen" is always upfront and center. </p><p></p><p>HP are a central mechanic of D&D and they are meta as anything. The fact that Schrodinger's Wounds is even a term should illustrate that. Virtually any system interaction with HP will be an accounting exercise, rather than character-facing experience. D&D's lack of coherence to fiction has always been a source a frustration for me. I suspect it "feeling right" to you has a lot to more do with familiarity. But...</p><p></p><p>To me it sounds like you are talking about the distinction between "actor mode" and "author/director mode" rather than meta-fictional mechanics. Which is totally legit. That really makes me want to suggest that you check out Dungeon World. Even if that didn't do it for you, its easily hacked to change the moves to avoid "authoring".</p><p></p><p>I only have one suggestion for the 5e stuff you brought up, regarding hit dice: when you rest, burn hit dice one at a time until a) you are out of hit dice or b) you are at full.</p><p></p><p>Anyway, I hope that helps.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7460364, member: 6688937"] Getting a Fate point isn't (necessarily, anyway) about the character doing something suboptimally. It can simply be that some complication happens in the fiction. I've run Fate a lot more than I've played it, so FWIW: As either GM or Player, Fate has always felt more solidly connected with the fiction than D&D does for me. The fiction and "what actually happens" or "what we see on screen" is always upfront and center. HP are a central mechanic of D&D and they are meta as anything. The fact that Schrodinger's Wounds is even a term should illustrate that. Virtually any system interaction with HP will be an accounting exercise, rather than character-facing experience. D&D's lack of coherence to fiction has always been a source a frustration for me. I suspect it "feeling right" to you has a lot to more do with familiarity. But... To me it sounds like you are talking about the distinction between "actor mode" and "author/director mode" rather than meta-fictional mechanics. Which is totally legit. That really makes me want to suggest that you check out Dungeon World. Even if that didn't do it for you, its easily hacked to change the moves to avoid "authoring". I only have one suggestion for the 5e stuff you brought up, regarding hit dice: when you rest, burn hit dice one at a time until a) you are out of hit dice or b) you are at full. Anyway, I hope that helps. [/QUOTE]
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