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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7461741" data-attributes="member: 29398"><p>It's fairly easily fixable in 1e as well.</p><p></p><p>And 3e's 'fix' is still very meta - you go a whole level in one class, then a whole level in another while stopping advancement in the first one. It's a flaw with the additive level design in 3e that calls a Ranger-8/Cleric-2 a 10th level character.</p><p></p><p>Far more fluid and somewhat less meta (in that it better reflects what's happening with the character) is tracking each class separately and then dividing xp earned into those classes in proportion to how they were earned. Here, a Ranger-8/Cleric-2 would be pretty much a Ranger-8 with a few extra divine spells; and any 4th-4th character would be about equivalent to a 5th rather than an 8th-level.</p><p></p><p>Perhaps, but most of the time they're the closest reflection of such we have to work with.</p><p></p><p>The way I see it, if my 65-h.p. character takes a 15 h.p. hit from something the DM tells me-the-player it hits for 15 and I-in-character wince and make it clear I felt that. When I'm down to 25 I can say in character I'm starting to fade a bit; my character obviously doesn't know the numbers but does know she's taking a pounding. After a combat when I'm at 45 out of 65 (in a system with slow natural healing!) and a healer asks me how I'm doing, in character I can say "There's others worse off, I'll be fine; but I did take a hit or two."</p><p></p><p>As the numbers are no more than a reflection of the character's reality it's just a matter of translating the numbers on the page into words spoken by the character that don't reference said numbers.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7461741, member: 29398"] It's fairly easily fixable in 1e as well. And 3e's 'fix' is still very meta - you go a whole level in one class, then a whole level in another while stopping advancement in the first one. It's a flaw with the additive level design in 3e that calls a Ranger-8/Cleric-2 a 10th level character. Far more fluid and somewhat less meta (in that it better reflects what's happening with the character) is tracking each class separately and then dividing xp earned into those classes in proportion to how they were earned. Here, a Ranger-8/Cleric-2 would be pretty much a Ranger-8 with a few extra divine spells; and any 4th-4th character would be about equivalent to a 5th rather than an 8th-level. Perhaps, but most of the time they're the closest reflection of such we have to work with. The way I see it, if my 65-h.p. character takes a 15 h.p. hit from something the DM tells me-the-player it hits for 15 and I-in-character wince and make it clear I felt that. When I'm down to 25 I can say in character I'm starting to fade a bit; my character obviously doesn't know the numbers but does know she's taking a pounding. After a combat when I'm at 45 out of 65 (in a system with slow natural healing!) and a healer asks me how I'm doing, in character I can say "There's others worse off, I'll be fine; but I did take a hit or two." As the numbers are no more than a reflection of the character's reality it's just a matter of translating the numbers on the page into words spoken by the character that don't reference said numbers. Lanefan [/QUOTE]
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