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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7462275" data-attributes="member: 29398"><p>Not [MENTION=10638]Emirikol[/MENTION] but this has caught my interest, at least on the surface of it.</p><p></p><p>To answer your last question first, changing to a system like this would immediately up the 'gritty' factor by a whole bunch...maybe even too much; I wouldn't know until I tried it.</p><p></p><p>But on first reading I also have some questions; though fair enough if you don't have the asnwers if this is something you just dreamed up and haven't thought all the way through yet:</p><p></p><p>Does the saving throw to avoid ticking a harm box get varied or amended by the source of the damage? For example, is a harm save vs. a dagger blow easier than a harm save vs. a greatsword blow or a hit from a giant's club?</p><p></p><p>If yes to the above, do the saving throws get progressively more difficult with each success unitl one fails, then get reset? (this to allow for a 'death by a thousand cuts' narrative)</p><p></p><p>Where is 'unconscious' as a condition? Could it be a modifier to the save against harm 4 - if you roll within +/-3 of the DC or cutoff point you're unconscious instead of dead, maybe; and if left untended you'll later (maybe minutes, maybe hours, whenever) get another save, where you either wake up (and live), remain unconscious (and repeat this process later), or die?</p><p></p><p>How does magical healing or curing work with any of this?</p><p></p><p>Panic-ridden, Confused, and Demoralized are all conditions that can be inflicted by spell (in 1e D&D: Cause Fear, Confusion, and Emotion respectively) - what's the interaction here? Do these spells now just tick a harm box?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7462275, member: 29398"] Not [MENTION=10638]Emirikol[/MENTION] but this has caught my interest, at least on the surface of it. To answer your last question first, changing to a system like this would immediately up the 'gritty' factor by a whole bunch...maybe even too much; I wouldn't know until I tried it. But on first reading I also have some questions; though fair enough if you don't have the asnwers if this is something you just dreamed up and haven't thought all the way through yet: Does the saving throw to avoid ticking a harm box get varied or amended by the source of the damage? For example, is a harm save vs. a dagger blow easier than a harm save vs. a greatsword blow or a hit from a giant's club? If yes to the above, do the saving throws get progressively more difficult with each success unitl one fails, then get reset? (this to allow for a 'death by a thousand cuts' narrative) Where is 'unconscious' as a condition? Could it be a modifier to the save against harm 4 - if you roll within +/-3 of the DC or cutoff point you're unconscious instead of dead, maybe; and if left untended you'll later (maybe minutes, maybe hours, whenever) get another save, where you either wake up (and live), remain unconscious (and repeat this process later), or die? How does magical healing or curing work with any of this? Panic-ridden, Confused, and Demoralized are all conditions that can be inflicted by spell (in 1e D&D: Cause Fear, Confusion, and Emotion respectively) - what's the interaction here? Do these spells now just tick a harm box? Lanefan [/QUOTE]
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