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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="5ekyu" data-source="post: 7462919" data-attributes="member: 6919838"><p>I dont see the issues here... But thats ok they dont have to.</p><p></p><p>I see "we need to cross or..." as an opportunity for preppie caster to be able to shine with "if we wait til,morning, i can use fly and we get across" if he doesnt have rhe spell prepped but has a large array of spells.</p><p></p><p>That greatly contrasts their strength vs the smalker toolbox guy with "sorry, no fly, lets get really creative or skip this part."</p><p></p><p>So if the latter is seen as just part of the game by a group, i just dont see how the former is a sign of a problem needing bigger hammer level rules revisions. </p><p></p><p>It looks like a chance to shine for the preppie, their strength showing, not frustration necessitating huge hammers to rulesets.</p><p></p><p>Back in the days of old, the bulging spellbook and time and prep and planning were to us the hallmark of the wiz. </p><p></p><p>Course that was before video games and instant gratification permeated the idea of rpgs perhaps as much as they did later.</p><p></p><p>But again, not necessary for me to reach same conclusions on preferences or expectations.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7462919, member: 6919838"] I dont see the issues here... But thats ok they dont have to. I see "we need to cross or..." as an opportunity for preppie caster to be able to shine with "if we wait til,morning, i can use fly and we get across" if he doesnt have rhe spell prepped but has a large array of spells. That greatly contrasts their strength vs the smalker toolbox guy with "sorry, no fly, lets get really creative or skip this part." So if the latter is seen as just part of the game by a group, i just dont see how the former is a sign of a problem needing bigger hammer level rules revisions. It looks like a chance to shine for the preppie, their strength showing, not frustration necessitating huge hammers to rulesets. Back in the days of old, the bulging spellbook and time and prep and planning were to us the hallmark of the wiz. Course that was before video games and instant gratification permeated the idea of rpgs perhaps as much as they did later. But again, not necessary for me to reach same conclusions on preferences or expectations. [/QUOTE]
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